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    <title>loosy|goosy|ness - Blog</title>
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    <description>]..lost &amp; found in translation between bits &amp; bytes..[</description>
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    <copyright>Christian Maier</copyright>
    <lastBuildDate>Sat, 30 Jan 2010 21:07:42 GMT</lastBuildDate>
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        <h5>Email
</h5>
        <ul>
          <li>
            <strong>90 trillion</strong> – The number of emails sent on the Internet in 2009. 
</li>
          <li>
            <strong>247 billion</strong> – Average number of email messages per day. 
</li>
          <li>
            <strong>1.4 billion</strong> – The number of email users worldwide. 
</li>
          <li>
            <strong>100 million</strong> – New email users since the year before. 
</li>
          <li>
            <strong>81%</strong> – The percentage of emails that were spam. 
</li>
          <li>
            <strong>92%</strong> – Peak spam levels late in the year. 
</li>
          <li>
            <strong>24%</strong> – Increase in spam since last year. 
</li>
          <li>
            <strong>200 billion</strong> – The number of spam emails per day (assuming 81% are
spam).</li>
        </ul>
        <h5>Websites
</h5>
        <ul>
          <li>
            <strong>234 million</strong> – The number of websites as of December 2009. 
</li>
          <li>
            <strong>47 million</strong> – Added websites in 2009.</li>
        </ul>
        <h5>Web servers
</h5>
        <ul>
          <li>
            <strong>13.9%</strong> – The growth of Apache websites in 2009. 
</li>
          <li>
            <strong>-22.1%</strong> – The growth of IIS websites in 2009. 
</li>
          <li>
            <strong>35.0%</strong> – The growth of Google GFE websites in 2009. 
</li>
          <li>
            <strong>384.4%</strong> – The growth of Nginx websites in 2009. 
</li>
          <li>
            <strong>-72.4%</strong> – The growth of Lighttpd websites in 2009.</li>
        </ul>
        <p>
          <img title="Web server market share" alt="Web server market share" src="http://farm5.static.flickr.com/4022/4295546152_b8e094e8cc_o.png" width="580" height="300" />
        </p>
        <h5>Domain names
</h5>
        <ul>
          <li>
            <strong>81.8 million</strong> – .COM domain names at the end of 2009. 
</li>
          <li>
            <strong>12.3 million</strong> – .NET domain names at the end of 2009. 
</li>
          <li>
            <strong>7.8 million</strong> – .ORG domain names at the end of 2009. 
</li>
          <li>
            <strong>76.3 million</strong> – The number of country code top-level domains (e.g.
.CN, .UK, .DE, etc.). 
</li>
          <li>
            <strong>187 million</strong> – The number of domain names across all top-level domains
(October 2009). 
</li>
          <li>
            <strong>8%</strong> – The increase in domain names since the year before.</li>
        </ul>
        <h5>Internet users
</h5>
        <ul>
          <li>
            <strong>1.73 billion</strong> – Internet users worldwide (September 2009). 
</li>
          <li>
            <strong>18%</strong> – Increase in Internet users since the previous year. 
</li>
          <li>
            <strong>738,257,230</strong> – Internet users in Asia. 
</li>
          <li>
            <strong>418,029,796</strong> – Internet users in Europe. 
</li>
          <li>
            <strong>252,908,000</strong> – Internet users in North America. 
</li>
          <li>
            <strong>179,031,479</strong> – Internet users in Latin America / Caribbean. 
</li>
          <li>
            <strong>67,371,700</strong> – Internet users in Africa. 
</li>
          <li>
            <strong>57,425,046</strong> – Internet users in the Middle East. 
</li>
          <li>
            <strong>20,970,490</strong> – Internet users in Oceania / Australia.</li>
        </ul>
        <p>
          <img title="Internet users by region" alt="Internet users by region" src="http://farm5.static.flickr.com/4069/4295546114_5130d09d6a_o.png" width="580" height="300" />
        </p>
        <h5>Social media
</h5>
        <ul>
          <li>
            <strong>126 million</strong> – The number of blogs on the Internet (as tracked by
BlogPulse). 
</li>
          <li>
            <strong>84%</strong> – Percent of social network sites with more women than men. 
</li>
          <li>
            <strong>27.3 million</strong> – Number of tweets on Twitter per day (November, 2009) 
</li>
          <li>
            <strong>57%</strong> – Percentage of Twitter’s user base located in the United States. 
</li>
          <li>
            <strong>4.25 million</strong> – People following @aplusk (Ashton Kutcher, Twitter’s
most followed user). 
</li>
          <li>
            <strong>350 million</strong> – People on Facebook. 
</li>
          <li>
            <strong>50%</strong> – Percentage of Facebook users that log in every day. 
</li>
          <li>
            <strong>500,000</strong> – The number of active Facebook applications.</li>
        </ul>
        <h5>Images
</h5>
        <ul>
          <li>
            <strong>4 billion</strong> – Photos hosted by Flickr (October 2009). 
</li>
          <li>
            <strong>2.5 billion</strong> – Photos uploaded each month to Facebook. 
</li>
          <li>
            <strong>30 billion</strong> – At the current rate, the number of photos uploaded to
Facebook per year.</li>
        </ul>
        <h5>Videos
</h5>
        <ul>
          <li>
            <strong>1 billion</strong> – The total number of videos YouTube serves in one day. 
</li>
          <li>
            <strong>12.2 billion</strong> – Videos viewed per month on YouTube in the US (November
2009). 
</li>
          <li>
            <strong>924 million</strong> – Videos viewed per month on Hulu in the US (November
2009). 
</li>
          <li>
            <strong>182</strong> – The number of online videos the average Internet user watches
in a month (USA). 
</li>
          <li>
            <strong>82%</strong> – Percentage of Internet users that view videos online (USA). 
</li>
          <li>
            <strong>39.4%</strong> – YouTube online video market share (USA). 
</li>
          <li>
            <strong>81.9%</strong> – Percentage of embedded videos on blogs that are YouTube videos.</li>
        </ul>
        <h5>Web browsers
</h5>
        <p>
          <img title="Web browser market share" alt="Web browser market share" src="http://farm5.static.flickr.com/4038/4294800391_edec20a549_o.png" width="580" height="300" />
        </p>
        <h5>Malicious software
</h5>
        <ul>
          <li>
            <strong>148,000</strong> – New zombie computers created per day (used in botnets for
sending spam, etc.) 
</li>
          <li>
            <strong>2.6 million</strong> – Amount of malicious code threats at the start of 2009
(viruses, trojans, etc.) 
</li>
          <li>
            <strong>921,143</strong> – The number of new malicious code signatures added by Symantec
in Q4 2009.</li>
        </ul>
        <p>
          <em>
            <strong>Data sources:</strong> Website and web server stats from <a href="http://news.netcraft.com/archives/2009/12/24/december_2009_web_server_survey.html">Netcraft</a>.
Domain name stats from <a href="http://www.verisign.com/domain-name-services/domain-information-center/industry-brief/index.html">Verisign</a> and <a href="http://webhosting.info/">Webhosting.info</a>.
Internet user stats from <a href="http://www.internetworldstats.com/stats.htm">Internet
World Stats</a>. Web browser stats from <a href="http://marketshare.hitslink.com/report.aspx?qprid=0&amp;qpmr=15&amp;qpdt=1&amp;qpct=3&amp;qptimeframe=M&amp;qpsp=131&amp;qpnp=1">Net
Applications</a>. Email stats from <a href="http://www.radicati.com/?p=3237">Radicati
Group</a>. Spam stats from <a href="http://www.mcafee.com/us/local_content/reports/7315rpt_threat_1009.pdf">McAfee</a>.
Malware stats from <a href="http://eval.symantec.com/mktginfo/enterprise/other_resources/b-symc_intelligence_quarterly_oct-dec_2009_20949850.en-us.pdf">Symantec</a> (<a href="http://eval.symantec.com/mktginfo/enterprise/white_papers/b-whitepaper_internet_security_threat_report_xiv_04-2009.en-us.pdf">and
here</a>) and <a href="http://www.mcafee.com/us/local_content/reports/7315rpt_threat_1009.pdf">McAfee</a>.
Online video stats from <a href="http://www.comscore.com/Press_Events/Press_Releases/2010/1/November_Sees_Number_of_U.S._Videos_Viewed_Online_Surpass_30_Billion_for_First_Time_on_Record">Comscore</a>, <a href="http://www.sysomos.com/reports/video/">Sysomos</a> and <a href="http://youtube-global.blogspot.com/2009/10/y000000000utube.html">YouTube</a>.
Photo stats from <a href="http://blog.flickr.net/en/2009/10/12/4000000000/">Flickr</a> and <a href="http://www.facebook.com/press/info.php?statistics">Facebook</a>.
Social media stats from <a href="http://www.blogpulse.com/">BlogPulse</a>, Pingdom
(<a href="http://royal.pingdom.com/2009/11/13/in-depth-study-of-twitter-how-much-we-tweet-and-when/">here</a> and <a href="http://royal.pingdom.com/2009/11/27/study-males-vs-females-in-social-networks">here</a>), <a href="http://twittercounter.com/pages/100">Twittercounter</a>, <a href="http://www.facebook.com/press/info.php?statistics">Facebook</a> and <a href="http://gigaom.com/2009/11/10/twitter-valuation/">GigaOm</a>.</em>
        </p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=b0f0590e-8e0d-4200-b874-5ac92995fc19" />
      </body>
      <title>Internet 2009 in numbers</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,b0f0590e-8e0d-4200-b874-5ac92995fc19.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2010/01/30/Internet2009InNumbers.aspx</link>
      <pubDate>Sat, 30 Jan 2010 21:07:42 GMT</pubDate>
      <description>&lt;h5&gt;Email
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;90 trillion&lt;/strong&gt; – The number of emails sent on the Internet in 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;247 billion&lt;/strong&gt; – Average number of email messages per day. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;1.4 billion&lt;/strong&gt; – The number of email users worldwide. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;100 million&lt;/strong&gt; – New email users since the year before. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;81%&lt;/strong&gt; – The percentage of emails that were spam. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;92%&lt;/strong&gt; – Peak spam levels late in the year. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;24%&lt;/strong&gt; – Increase in spam since last year. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;200 billion&lt;/strong&gt; – The number of spam emails per day (assuming 81% are
spam).&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;Websites
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;234 million&lt;/strong&gt; – The number of websites as of December 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;47 million&lt;/strong&gt; – Added websites in 2009.&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;Web servers
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;13.9%&lt;/strong&gt; – The growth of Apache websites in 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;-22.1%&lt;/strong&gt; – The growth of IIS websites in 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;35.0%&lt;/strong&gt; – The growth of Google GFE websites in 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;384.4%&lt;/strong&gt; – The growth of Nginx websites in 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;-72.4%&lt;/strong&gt; – The growth of Lighttpd websites in 2009.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;img title="Web server market share" alt="Web server market share" src="http://farm5.static.flickr.com/4022/4295546152_b8e094e8cc_o.png" width="580" height="300" /&gt;
&lt;/p&gt;
&lt;h5&gt;Domain names
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;81.8 million&lt;/strong&gt; – .COM domain names at the end of 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;12.3 million&lt;/strong&gt; – .NET domain names at the end of 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;7.8 million&lt;/strong&gt; – .ORG domain names at the end of 2009. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;76.3 million&lt;/strong&gt; – The number of country code top-level domains (e.g.
.CN, .UK, .DE, etc.). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;187 million&lt;/strong&gt; – The number of domain names across all top-level domains
(October 2009). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;8%&lt;/strong&gt; – The increase in domain names since the year before.&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;Internet users
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;1.73 billion&lt;/strong&gt; – Internet users worldwide (September 2009). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;18%&lt;/strong&gt; – Increase in Internet users since the previous year. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;738,257,230&lt;/strong&gt; – Internet users in Asia. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;418,029,796&lt;/strong&gt; – Internet users in Europe. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;252,908,000&lt;/strong&gt; – Internet users in North America. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;179,031,479&lt;/strong&gt; – Internet users in Latin America / Caribbean. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;67,371,700&lt;/strong&gt; – Internet users in Africa. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;57,425,046&lt;/strong&gt; – Internet users in the Middle East. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;20,970,490&lt;/strong&gt; – Internet users in Oceania / Australia.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;img title="Internet users by region" alt="Internet users by region" src="http://farm5.static.flickr.com/4069/4295546114_5130d09d6a_o.png" width="580" height="300" /&gt;
&lt;/p&gt;
&lt;h5&gt;Social media
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;126 million&lt;/strong&gt; – The number of blogs on the Internet (as tracked by
BlogPulse). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;84%&lt;/strong&gt; – Percent of social network sites with more women than men. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;27.3 million&lt;/strong&gt; – Number of tweets on Twitter per day (November, 2009) 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;57%&lt;/strong&gt; – Percentage of Twitter’s user base located in the United States. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;4.25 million&lt;/strong&gt; – People following @aplusk (Ashton Kutcher, Twitter’s
most followed user). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;350 million&lt;/strong&gt; – People on Facebook. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;50%&lt;/strong&gt; – Percentage of Facebook users that log in every day. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;500,000&lt;/strong&gt; – The number of active Facebook applications.&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;Images
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;4 billion&lt;/strong&gt; – Photos hosted by Flickr (October 2009). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;2.5 billion&lt;/strong&gt; – Photos uploaded each month to Facebook. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;30 billion&lt;/strong&gt; – At the current rate, the number of photos uploaded to
Facebook per year.&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;Videos
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;1 billion&lt;/strong&gt; – The total number of videos YouTube serves in one day. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;12.2 billion&lt;/strong&gt; – Videos viewed per month on YouTube in the US (November
2009). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;924 million&lt;/strong&gt; – Videos viewed per month on Hulu in the US (November
2009). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;182&lt;/strong&gt; – The number of online videos the average Internet user watches
in a month (USA). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;82%&lt;/strong&gt; – Percentage of Internet users that view videos online (USA). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;39.4%&lt;/strong&gt; – YouTube online video market share (USA). 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;81.9%&lt;/strong&gt; – Percentage of embedded videos on blogs that are YouTube videos.&lt;/li&gt;
&lt;/ul&gt;
&lt;h5&gt;Web browsers
&lt;/h5&gt;
&lt;p&gt;
&lt;img title="Web browser market share" alt="Web browser market share" src="http://farm5.static.flickr.com/4038/4294800391_edec20a549_o.png" width="580" height="300" /&gt;
&lt;/p&gt;
&lt;h5&gt;Malicious software
&lt;/h5&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;148,000&lt;/strong&gt; – New zombie computers created per day (used in botnets for
sending spam, etc.) 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;2.6 million&lt;/strong&gt; – Amount of malicious code threats at the start of 2009
(viruses, trojans, etc.) 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;921,143&lt;/strong&gt; – The number of new malicious code signatures added by Symantec
in Q4 2009.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;em&gt;&lt;strong&gt;Data sources:&lt;/strong&gt; Website and web server stats from &lt;a href="http://news.netcraft.com/archives/2009/12/24/december_2009_web_server_survey.html"&gt;Netcraft&lt;/a&gt;.
Domain name stats from &lt;a href="http://www.verisign.com/domain-name-services/domain-information-center/industry-brief/index.html"&gt;Verisign&lt;/a&gt; and &lt;a href="http://webhosting.info/"&gt;Webhosting.info&lt;/a&gt;.
Internet user stats from &lt;a href="http://www.internetworldstats.com/stats.htm"&gt;Internet
World Stats&lt;/a&gt;. Web browser stats from &lt;a href="http://marketshare.hitslink.com/report.aspx?qprid=0&amp;amp;qpmr=15&amp;amp;qpdt=1&amp;amp;qpct=3&amp;amp;qptimeframe=M&amp;amp;qpsp=131&amp;amp;qpnp=1"&gt;Net
Applications&lt;/a&gt;. Email stats from &lt;a href="http://www.radicati.com/?p=3237"&gt;Radicati
Group&lt;/a&gt;. Spam stats from &lt;a href="http://www.mcafee.com/us/local_content/reports/7315rpt_threat_1009.pdf"&gt;McAfee&lt;/a&gt;.
Malware stats from &lt;a href="http://eval.symantec.com/mktginfo/enterprise/other_resources/b-symc_intelligence_quarterly_oct-dec_2009_20949850.en-us.pdf"&gt;Symantec&lt;/a&gt; (&lt;a href="http://eval.symantec.com/mktginfo/enterprise/white_papers/b-whitepaper_internet_security_threat_report_xiv_04-2009.en-us.pdf"&gt;and
here&lt;/a&gt;) and &lt;a href="http://www.mcafee.com/us/local_content/reports/7315rpt_threat_1009.pdf"&gt;McAfee&lt;/a&gt;.
Online video stats from &lt;a href="http://www.comscore.com/Press_Events/Press_Releases/2010/1/November_Sees_Number_of_U.S._Videos_Viewed_Online_Surpass_30_Billion_for_First_Time_on_Record"&gt;Comscore&lt;/a&gt;, &lt;a href="http://www.sysomos.com/reports/video/"&gt;Sysomos&lt;/a&gt; and &lt;a href="http://youtube-global.blogspot.com/2009/10/y000000000utube.html"&gt;YouTube&lt;/a&gt;.
Photo stats from &lt;a href="http://blog.flickr.net/en/2009/10/12/4000000000/"&gt;Flickr&lt;/a&gt; and &lt;a href="http://www.facebook.com/press/info.php?statistics"&gt;Facebook&lt;/a&gt;.
Social media stats from &lt;a href="http://www.blogpulse.com/"&gt;BlogPulse&lt;/a&gt;, Pingdom
(&lt;a href="http://royal.pingdom.com/2009/11/13/in-depth-study-of-twitter-how-much-we-tweet-and-when/"&gt;here&lt;/a&gt; and &lt;a href="http://royal.pingdom.com/2009/11/27/study-males-vs-females-in-social-networks"&gt;here&lt;/a&gt;), &lt;a href="http://twittercounter.com/pages/100"&gt;Twittercounter&lt;/a&gt;, &lt;a href="http://www.facebook.com/press/info.php?statistics"&gt;Facebook&lt;/a&gt; and &lt;a href="http://gigaom.com/2009/11/10/twitter-valuation/"&gt;GigaOm&lt;/a&gt;.&lt;/em&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=b0f0590e-8e0d-4200-b874-5ac92995fc19" /&gt;</description>
      <category>EN</category>
      <category>internet</category>
      <category>markets</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=02d15455-fedc-4f28-b403-cdee51b74381</trackback:ping>
      <pingback:server>http://www.loosy-goosy-ness.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.loosy-goosy-ness.com/PermaLink,guid,02d15455-fedc-4f28-b403-cdee51b74381.aspx</pingback:target>
      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
Don’t hold your breath waiting for the iPhone to support Adobe’s Flash software: Apple’s
terms-of-service agreement prohibits it.
</p>
        <p align="center">
          <a href="http://www.wired.com/images_blogs/photos/uncategorized/2008/11/17/hulu_2.jpg">
            <img title="Hulu_2" border="0" alt="Hulu_2" src="http://www.wired.com/images_blogs/gadgetlab/images/2008/11/17/hulu_2.jpg" width="250" height="375" />
          </a>
        </p>
        <p>
Although Adobe says it is <a href="http://www.alleyinsider.com/2008/6/adobe_flash_apple_iphone_maybe_someday">working</a> on
a version of its popular Flash player for the iPhone, Apple is unlikely ever to permit
it to appear in the handset’s App Store, no matter how much customers want it.
</p>
        <p>
“I’m pretty skeptical that Flash could be implemented in a way that doesn’t violate
the Terms of Service of the developer’s agreement,” said Bart Decrem, CEO of Tapulous,
developer of the popular <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284972147&amp;mt=8"><em>Tap
Tap Revenge</em></a> iPhone game.
</p>
        <p>
Flash is Adobe’s highly popular platform for displaying interactive graphics, animations
and multimedia within a browser. According to Adobe, 98 percent of desktop computers
currently <a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200810/101508FlashPlayer10.html">support</a> Flash,
which has led to its widespread use by web developers. Adobe’s recent announcement
that it is working on a version of Flash for Windows Mobile has prompted speculation
that an iPhone version might be coming soon. But the speculators may be waiting in
vain, based on Apple’s TOS and the company’s history of tightly controlling applications
for its smartphone platform.
</p>
        <p>
Allowing Flash — which is a development platform of its own — would just be too dangerous
for Apple, a company that enjoys exerting total dominance over its hardware and the
software that runs on it. Flash has evolved from being a mere animation player into
a multimedia platform capable of running applications of its own. That means Flash
would open a new door for application developers to get their software onto the iPhone:
Just code them in Flash and put them on a web page. In so doing, Flash would divert
business from the App Store, as well as enable publishers to distribute music, videos
and movies that could compete with the iTunes Store.
</p>
        <p>
Apple’s well aware of these problems, which is why the company wrote a clause in its
iPhone developers’ <a href="http://www.wired.com/images_blogs/gadgetlab/files/iphone-sdk-agreement.pdf">Terms
of Service agreement</a> (.pdf) that prohibits Flash from appearing on the iPhone:
</p>
        <p>
“An Application may not itself install or launch other executable code by any means,
including without limitation through the use of a plug-in architecture, calling other
frameworks, other APIs or otherwise,” reads clause 3.3.2 of the iPhone SDK agreement, <a href="http://secure.wikileaks.org/wiki/Apple_iPhone_SDK_Agreement">which
was recently published on WikiLeaks</a>. “No interpreted code may be downloaded and
used in an Application except for code that is interpreted and run by Apple’s Published
APIs and built-in interpreter(s).”
</p>
        <p>
This could come as major disappointment to iPhone owners, as the lack of Flash support
has been a paramount complaint about the handset since its release. No Flash means
that the iPhone browser is incapable of displaying a large portion of the internet.
For example, free Flash games aren’t supported, videos can’t be streamed from the
vastly popular television and movie site Hulu, and websites that use Flash to render
content or navigation won’t work on the iPhone.
</p>
        <p>
It’s no wonder Adobe is expressing reluctance about the prospects of Flash for iPhone.
The company on Monday <a href="http://www.mobilecrunch.com/2008/11/16/adobe-to-demo-flash-on-mobile-but-only-windows-still-working-on-the-iphone/">demonstrated</a> a
version of Flash for Windows 
<br />
Mobile handsets. And all that product manager Michele Turner could say about iPhone
was, “We are working on Flash on the iPhone, but it is really up to Apple.”
</p>
        <p>
Adam Dann, CEO of Nullriver, agrees that Flash would take away some of Apple’s control. <a href="http://blog.wired.com/gadgets/2008/08/netshares-retur.html">Apple
eventually banned</a> Nullriver’s application NetShare because it violated AT&amp;T
Terms of Service agreement by turning the iPhone into a wireless modem for tethering.
If Apple introduced Flash to iPhone, it’s possible Nullriver could code a Flash version
of NetShare, repeating that violation, Dann said.
</p>
        <p>
Dann added that the only way Flash could ever appear on the iPhone is if Adobe offered
an extremely stripped-down version of the software. But even if there is a “Flash
Lite” for iPhone, that just reinforces the point that the handset’s owners still will
not have a true Flash experience.
</p>
        <p>
And aside from taking software control away from Apple, Flash would introduce a slew
of other potential headaches as well. Flash apps could hurt battery life, suck up
the graphics-processing unit’s power, use an inordinate amount of memory, or potentially
introduce security risks. Apple has <a href="http://pleasefixtheiphone.com/">plenty
of customer complaints to address</a> about the iPhone; the last thing it needs is
to add Adobe and Flash to the pile.
</p>
        <p>
In August, Britain’s Advertising Standards Authority <a href="http://www.engadget.com/2008/08/27/uks-advertising-standards-authority-yanks-iphone-ad-for-being-m/">pulled</a> an
iPhone advertisement because the commercial said, “All the parts of the internet are
on the iPhone.” The lack of Flash and Java support on iPhone were enough for the ad
to be deemed misleading. And it’s looking like Apple won’t be able to air that ad
again.
</p>
        <p>
Apple did not return phone calls for comment.
</p>
        <p>
          <strong>[via </strong>
          <a title="http://www.wired.com/gadgetlab/2008/11/adobe-flash-on/" href="http://www.wired">
            <strong>wired</strong>
          </a>
          <strong>], </strong>
          <strong>[Download
Apple iPhone SDK Agreement via <a title="http://wikileaks.org/wiki/Apple_iPhone_SDK_Agreement" href="http://wikileaks.org/wiki/Apple_iPhone_SDK_Agreement">wikileaks</a>]</strong>
        </p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=02d15455-fedc-4f28-b403-cdee51b74381" />
      </body>
      <title>Why Apple Won't Allow Adobe Flash on iPhone</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,02d15455-fedc-4f28-b403-cdee51b74381.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/11/28/WhyAppleWontAllowAdobeFlashOnIPhone.aspx</link>
      <pubDate>Sat, 28 Nov 2009 22:09:58 GMT</pubDate>
      <description>&lt;p&gt;
Don’t hold your breath waiting for the iPhone to support Adobe’s Flash software: Apple’s
terms-of-service agreement prohibits it.
&lt;/p&gt;
&lt;p align="center"&gt;
&lt;a href="http://www.wired.com/images_blogs/photos/uncategorized/2008/11/17/hulu_2.jpg"&gt;&lt;img title="Hulu_2" border="0" alt="Hulu_2" src="http://www.wired.com/images_blogs/gadgetlab/images/2008/11/17/hulu_2.jpg" width="250" height="375" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Although Adobe says it is &lt;a href="http://www.alleyinsider.com/2008/6/adobe_flash_apple_iphone_maybe_someday"&gt;working&lt;/a&gt; on
a version of its popular Flash player for the iPhone, Apple is unlikely ever to permit
it to appear in the handset’s App Store, no matter how much customers want it.
&lt;/p&gt;
&lt;p&gt;
“I’m pretty skeptical that Flash could be implemented in a way that doesn’t violate
the Terms of Service of the developer’s agreement,” said Bart Decrem, CEO of Tapulous,
developer of the popular &lt;a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=284972147&amp;amp;mt=8"&gt;&lt;em&gt;Tap
Tap Revenge&lt;/em&gt;&lt;/a&gt; iPhone game.
&lt;/p&gt;
&lt;p&gt;
Flash is Adobe’s highly popular platform for displaying interactive graphics, animations
and multimedia within a browser. According to Adobe, 98 percent of desktop computers
currently &lt;a href="http://www.adobe.com/aboutadobe/pressroom/pressreleases/200810/101508FlashPlayer10.html"&gt;support&lt;/a&gt; Flash,
which has led to its widespread use by web developers. Adobe’s recent announcement
that it is working on a version of Flash for Windows Mobile has prompted speculation
that an iPhone version might be coming soon. But the speculators may be waiting in
vain, based on Apple’s TOS and the company’s history of tightly controlling applications
for its smartphone platform.
&lt;/p&gt;
&lt;p&gt;
Allowing Flash — which is a development platform of its own — would just be too dangerous
for Apple, a company that enjoys exerting total dominance over its hardware and the
software that runs on it. Flash has evolved from being a mere animation player into
a multimedia platform capable of running applications of its own. That means Flash
would open a new door for application developers to get their software onto the iPhone:
Just code them in Flash and put them on a web page. In so doing, Flash would divert
business from the App Store, as well as enable publishers to distribute music, videos
and movies that could compete with the iTunes Store.
&lt;/p&gt;
&lt;p&gt;
Apple’s well aware of these problems, which is why the company wrote a clause in its
iPhone developers’ &lt;a href="http://www.wired.com/images_blogs/gadgetlab/files/iphone-sdk-agreement.pdf"&gt;Terms
of Service agreement&lt;/a&gt; (.pdf) that prohibits Flash from appearing on the iPhone:
&lt;/p&gt;
&lt;p&gt;
“An Application may not itself install or launch other executable code by any means,
including without limitation through the use of a plug-in architecture, calling other
frameworks, other APIs or otherwise,” reads clause 3.3.2 of the iPhone SDK agreement, &lt;a href="http://secure.wikileaks.org/wiki/Apple_iPhone_SDK_Agreement"&gt;which
was recently published on WikiLeaks&lt;/a&gt;. “No interpreted code may be downloaded and
used in an Application except for code that is interpreted and run by Apple’s Published
APIs and built-in interpreter(s).”
&lt;/p&gt;
&lt;p&gt;
This could come as major disappointment to iPhone owners, as the lack of Flash support
has been a paramount complaint about the handset since its release. No Flash means
that the iPhone browser is incapable of displaying a large portion of the internet.
For example, free Flash games aren’t supported, videos can’t be streamed from the
vastly popular television and movie site Hulu, and websites that use Flash to render
content or navigation won’t work on the iPhone.
&lt;/p&gt;
&lt;p&gt;
It’s no wonder Adobe is expressing reluctance about the prospects of Flash for iPhone.
The company on Monday &lt;a href="http://www.mobilecrunch.com/2008/11/16/adobe-to-demo-flash-on-mobile-but-only-windows-still-working-on-the-iphone/"&gt;demonstrated&lt;/a&gt; a
version of Flash for Windows 
&lt;br /&gt;
Mobile handsets. And all that product manager Michele Turner could say about iPhone
was, “We are working on Flash on the iPhone, but it is really up to Apple.”
&lt;/p&gt;
&lt;p&gt;
Adam Dann, CEO of Nullriver, agrees that Flash would take away some of Apple’s control. &lt;a href="http://blog.wired.com/gadgets/2008/08/netshares-retur.html"&gt;Apple
eventually banned&lt;/a&gt; Nullriver’s application NetShare because it violated AT&amp;amp;T
Terms of Service agreement by turning the iPhone into a wireless modem for tethering.
If Apple introduced Flash to iPhone, it’s possible Nullriver could code a Flash version
of NetShare, repeating that violation, Dann said.
&lt;/p&gt;
&lt;p&gt;
Dann added that the only way Flash could ever appear on the iPhone is if Adobe offered
an extremely stripped-down version of the software. But even if there is a “Flash
Lite” for iPhone, that just reinforces the point that the handset’s owners still will
not have a true Flash experience.
&lt;/p&gt;
&lt;p&gt;
And aside from taking software control away from Apple, Flash would introduce a slew
of other potential headaches as well. Flash apps could hurt battery life, suck up
the graphics-processing unit’s power, use an inordinate amount of memory, or potentially
introduce security risks. Apple has &lt;a href="http://pleasefixtheiphone.com/"&gt;plenty
of customer complaints to address&lt;/a&gt; about the iPhone; the last thing it needs is
to add Adobe and Flash to the pile.
&lt;/p&gt;
&lt;p&gt;
In August, Britain’s Advertising Standards Authority &lt;a href="http://www.engadget.com/2008/08/27/uks-advertising-standards-authority-yanks-iphone-ad-for-being-m/"&gt;pulled&lt;/a&gt; an
iPhone advertisement because the commercial said, “All the parts of the internet are
on the iPhone.” The lack of Flash and Java support on iPhone were enough for the ad
to be deemed misleading. And it’s looking like Apple won’t be able to air that ad
again.
&lt;/p&gt;
&lt;p&gt;
Apple did not return phone calls for comment.
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;[via &lt;/strong&gt;&lt;a title="http://www.wired.com/gadgetlab/2008/11/adobe-flash-on/" href="http://www.wired"&gt;&lt;strong&gt;wired&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;], &lt;/strong&gt;&lt;strong&gt;[Download
Apple iPhone SDK Agreement via &lt;a title="http://wikileaks.org/wiki/Apple_iPhone_SDK_Agreement" href="http://wikileaks.org/wiki/Apple_iPhone_SDK_Agreement"&gt;wikileaks&lt;/a&gt;]&lt;/strong&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=02d15455-fedc-4f28-b403-cdee51b74381" /&gt;</description>
      <category>Apple</category>
      <category>EN</category>
      <category>internet</category>
      <category>multimedia</category>
      <category>tech</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=47c64e63-1b8b-40b9-96f7-cbc03facbde9</trackback:ping>
      <pingback:server>http://www.loosy-goosy-ness.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.loosy-goosy-ness.com/PermaLink,guid,47c64e63-1b8b-40b9-96f7-cbc03facbde9.aspx</pingback:target>
      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
Its nearly hear. Microsoft has officially announced that next Tuesday on the 24th
of November Power Pack 3 will be available via Windows Update. 
</p>
        <p>
The release will be available in Chinese, English, French, German, Italian, Japanese,
and Spanish and users must have Windows Home Server with Power Pack 2 already installed
on their home server to receive the update. 
</p>
        <p>
Power Pack 3 (PP3) improves the Windows Home Server experience with both Windows 7
and Windows Media Center by providing backup and restore of computers running Windows
7, Windows 7 Libraries integration, enhancements for Windows Media Center, and better
support for notebook computers. 
</p>
        <p>
That’s new in PP3: 
</p>
        <ul>
          <li>
            <strong>Windows 7 Libraries integration</strong>
            <br />
When you install the Windows Home Server Connector and log on a computer running Windows
7, you can access the Windows Home Server shared folders from the Windows 7 libraries. 
</li>
          <li>
            <strong>Windows 7 Action Center backup warning suppression</strong>
            <br />
After you install the Windows Home Server Connector to enable the home server backup
for your computer running Windows 7, you can suppress the Action Center warning reminding
you that Windows Backup has not been set up. 
</li>
          <li>
            <strong>Windows 7 power settings</strong>
            <br />
You can configure your computer running Windows 7 to wake up at a scheduled backup
time and then go back to sleep after the backup finishes. 
</li>
          <li>
            <strong>Console support for Windows 7 
<br /></strong>Windows 7 is properly displayed as the operating system shown in the Computers
&amp; Backup tab. 
</li>
          <li>
            <strong>Windows Search</strong>
            <br />
Windows Search 4 is included to improve query search times, indexing times, and reliability.
Extended Remote Discovery increases the efficiency of searching across all your libraries
running Windows Search 4.  Files encrypted with EFS are now supported. 
</li>
          <li>
            <strong>TV archive</strong>
            <br />
Windows Home Server can automatically archive recorded TV by moving your recordings
from a Windows Media Center computer to your home server in the format of your choice. 
This enables playback in the correct format for your home computers and/or portable
devices. 
</li>
          <li>
            <strong>Console view</strong>
            <br />
You can view information about your home server’s storage space, hard drives, backup
status, and more from Windows Media Center. 
</li>
        </ul>
        <p>
Can’t wait till Tuesday, can you?
</p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=47c64e63-1b8b-40b9-96f7-cbc03facbde9" />
      </body>
      <title>Windows Home Server - Power Pack 3 Availability</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,47c64e63-1b8b-40b9-96f7-cbc03facbde9.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/11/20/WindowsHomeServerPowerPack3Availability.aspx</link>
      <pubDate>Fri, 20 Nov 2009 03:16:22 GMT</pubDate>
      <description>&lt;p&gt;
Its nearly hear. Microsoft has officially announced that next Tuesday on the 24th
of November Power Pack 3 will be available via Windows Update. 
&lt;/p&gt;
&lt;p&gt;
The release will be available in Chinese, English, French, German, Italian, Japanese,
and Spanish and users must have Windows Home Server with Power Pack 2 already installed
on their home server to receive the update. 
&lt;/p&gt;
&lt;p&gt;
Power Pack 3 (PP3) improves the Windows Home Server experience with both Windows 7
and Windows Media Center by providing backup and restore of computers running Windows
7, Windows 7 Libraries integration, enhancements for Windows Media Center, and better
support for notebook computers. 
&lt;/p&gt;
&lt;p&gt;
That’s new in PP3: 
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;strong&gt;Windows 7 Libraries integration&lt;/strong&gt; 
&lt;br /&gt;
When you install the Windows Home Server Connector and log on a computer running Windows
7, you can access the Windows Home Server shared folders from the Windows 7 libraries. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Windows 7 Action Center backup warning suppression&lt;/strong&gt; 
&lt;br /&gt;
After you install the Windows Home Server Connector to enable the home server backup
for your computer running Windows 7, you can suppress the Action Center warning reminding
you that Windows Backup has not been set up. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Windows 7 power settings&lt;/strong&gt; 
&lt;br /&gt;
You can configure your computer running Windows 7 to wake up at a scheduled backup
time and then go back to sleep after the backup finishes. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Console support for Windows 7 
&lt;br /&gt;
&lt;/strong&gt;Windows 7 is properly displayed as the operating system shown in the Computers
&amp;amp; Backup tab. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Windows Search&lt;/strong&gt; 
&lt;br /&gt;
Windows Search 4 is included to improve query search times, indexing times, and reliability.
Extended Remote Discovery increases the efficiency of searching across all your libraries
running Windows Search 4.&amp;#160; Files encrypted with EFS are now supported. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;TV archive&lt;/strong&gt; 
&lt;br /&gt;
Windows Home Server can automatically archive recorded TV by moving your recordings
from a Windows Media Center computer to your home server in the format of your choice.&amp;#160;
This enables playback in the correct format for your home computers and/or portable
devices. 
&lt;/li&gt;
&lt;li&gt;
&lt;strong&gt;Console view&lt;/strong&gt; 
&lt;br /&gt;
You can view information about your home server’s storage space, hard drives, backup
status, and more from Windows Media Center. 
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
Can’t wait till Tuesday, can you?
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=47c64e63-1b8b-40b9-96f7-cbc03facbde9" /&gt;</description>
      <category>EN</category>
      <category>microsoft</category>
      <category>tech</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=62155325-e354-4828-b17e-b27818272e42</trackback:ping>
      <pingback:server>http://www.loosy-goosy-ness.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.loosy-goosy-ness.com/PermaLink,guid,62155325-e354-4828-b17e-b27818272e42.aspx</pingback:target>
      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
Microsoft announced a broad range of new functionality for Bing, its search engine,
on Nov. 11. In addition to <a href="http://www.bing.com/community/blogs/search/archive/2009/11/11/how-many-calories-in-a-burger-what-s-2-2-2-2-2-bing-and-wolfram-alpha-have-the-answers.aspx" target="_blank">incorporating
results from Wolfram Alpha</a>, a "computational engine" that provides a
definitive numerical answer to a search query, the revamped Bing offers a more robust
video page—with feeds from MSN Video, Hulu, and ABC—and more intensive search in categories
such as local events and cities. 
</p>
        <p>
In a sign of the increased importance of social networking to corporations such as
Microsoft and Google, Bing has also incorporated Facebook and Twitter into its search
features. 
</p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=62155325-e354-4828-b17e-b27818272e42" />
      </body>
      <title>Microsoft Bing Now Features Facebook, Twitter and Wolfram Alpha Access</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,62155325-e354-4828-b17e-b27818272e42.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/11/13/MicrosoftBingNowFeaturesFacebookTwitterAndWolframAlphaAccess.aspx</link>
      <pubDate>Fri, 13 Nov 2009 19:54:39 GMT</pubDate>
      <description>&lt;p&gt;
Microsoft announced a broad range of new functionality for Bing, its search engine,
on Nov. 11. In addition to &lt;a href="http://www.bing.com/community/blogs/search/archive/2009/11/11/how-many-calories-in-a-burger-what-s-2-2-2-2-2-bing-and-wolfram-alpha-have-the-answers.aspx" target="_blank"&gt;incorporating
results from Wolfram Alpha&lt;/a&gt;, a &amp;quot;computational engine&amp;quot; that provides a
definitive numerical answer to a search query, the revamped Bing offers a more robust
video page—with feeds from MSN Video, Hulu, and ABC—and more intensive search in categories
such as local events and cities. 
&lt;/p&gt;
&lt;p&gt;
In a sign of the increased importance of social networking to corporations such as
Microsoft and Google, Bing has also incorporated Facebook and Twitter into its search
features. 
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=62155325-e354-4828-b17e-b27818272e42" /&gt;</description>
      <category>EN</category>
      <category>internet</category>
      <category>microsoft</category>
      <category>search</category>
    </item>
    <item>
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      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
New study places Firefox at the top of vulnerability list for for the first half of
2009:
</p>
        <p>
Application security vendor Cenzic today released its security trends report for the
first half of 2009 application. In it, Cenzic claims that the Mozilla's Firefox browser
led the field of Web browsers in terms of total vulnerabilities. 
</p>
        <p>
According to Cenzic, Firefox accounted for 44 percent of all browser vulnerabilities
reported in the first half of 2009. In contrast, Apple's Safari had 35 percent of
all reported browser vulnerability, Microsoft's Internet Explorer was third at 15
percent and Opera had just six percent share. 
</p>
        <p>
The 2009 figures stand in contrast to Cenzic's Q3/Q4 2008 <a href="http://blog.internetnews.com/skerner/2009/03/cenzic-ie-tops-browser-vuln-li.html">report</a>,
where IE accounted for 43 percent of all reported Web browser vulnerabilities and
Firefox followed closely at 39 percent. 
</p>
        <p>
As to why Firefox's numbers were so high, Cenzic has a few ideas.
</p>
        <p>
"It's a combination of different things," Lars Ewe, CTO of Cenzic, told <i>InternetNews.com</i>.
"They've gotten more traction as a browser, which is good for them and the more
you get used the more exposure you have. As well a fair amount of the vulnerabilities
have come by way of plug-ins." 
</p>
        <p>
One key area that Ewe said was responsible for a number of reported Firefox vulnerabilities
is with how the browser handles plug-ins. 
</p>
        <p>
"The plug-in architecture that they have is a selling fact for the browser and
one of the reasons why I love using it," Ewe said. "They can't control security
aspects of all the plug-ins and the vulnerabilities are a side effect of that." 
</p>
        <p>
Mozilla has made numerous efforts this year to bolster its plug-in security. Recently
they launched a <a href="http://blog.internetnews.com/skerner/2009/09/mozilla-firefox-353-will-check.html">plug-in
checker</a> service to ensure that users are running up-to-date versions. The <a href="http://blog.internetnews.com/skerner/2009/04/mozilla-firefox-309-fixes-xss.html">Firefox
3.0.9 update</a>, which came out in April, specifically addressed several key plug-in
vulnerabilities.
</p>
        <p>
Though Firefox had the highest number of vulnerabilities, that doesn't necessarily
mean that Firefox users were more vulnerable. 
</p>
        <p>
Ewe said that Cenzic looked at all reported vulnerabilities. There is no specific
differentiation for zero day bugs in the browser vulnerability count either. All that
raises the question of how Cenzic actually came up with their vulnerability counts
in the first place. 
</p>
        <p>
"The process that we follow is looking at a number of different vulnerability
databases and sources that we have and trying to come up with a fair percentage based
on the deviations we see between the databases," Ewe said. "You could make
the argument, that's its 40 percent or 42 percent and there might be some variation
on how you analyze it, but certainly it's not off by 20 percent." 
</p>
        <p>
While the Cenzic report shows Firefox at the top of the browser vulnerability pile,
Ewe was quick to note that Cenzic uses Mozilla technology within its own solutions. 
</p>
        <p>
"Full disclosure here, Mozilla plays an important role in Cenzic's solution,"
Ewe said. "We are actually sitting on top of Mozilla as our agent of preference
for scanning sites." 
</p>
        <p>
Cenzic develops an application scanning solution that uses the underlying Mozilla
browser technology to test out security on Web site insides of a real browser context. 
</p>
        <p>
"We have a technology that we refer to as stateful assessment technology,"
Ewe said. "The idea behind it is to have as faithful an interaction with a Web
site as possible and to determine vulnerabilities not on simple signatures but on
behavioral basis of the application." 
</p>
        <p>
Ewe explained that when you do a cross-site scripting attack with a signature-based
approach you'd just look for a server response that would indicate that the script
tag has been injected. He added that the problem with that approach is that it's not
faithful and the security researcher doesn't know if there is any additional logic
on the client side that takes care of the script tag. 
</p>
        <p>
"If you want to be really faithful in the process you need to have full rendering
capabilities and have all the JavaScript event handling," Ewe said. "So
we leverage the entire Firefox architecture in order for us to actually have as faithful
an interaction with a server as possible and maintain the client state. That results
in low false-positives."
</p>
        <p>
Source: <a title="http://www.internetnews.com/software/article.php/3847461" href="http://www.internetnews.com">www.internetnews.com</a></p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=482651a5-95d8-4210-b11b-5098f0e96fc0" />
      </body>
      <title>Firefox Tops Vulnerability List?</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,482651a5-95d8-4210-b11b-5098f0e96fc0.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/11/11/FirefoxTopsVulnerabilityList.aspx</link>
      <pubDate>Wed, 11 Nov 2009 01:59:16 GMT</pubDate>
      <description>&lt;p&gt;
New study places Firefox at the top of vulnerability list for for the first half of
2009:
&lt;/p&gt;
&lt;p&gt;
Application security vendor Cenzic today released its security trends report for the
first half of 2009 application. In it, Cenzic claims that the Mozilla's Firefox browser
led the field of Web browsers in terms of total vulnerabilities. 
&lt;/p&gt;
&lt;p&gt;
According to Cenzic, Firefox accounted for 44 percent of all browser vulnerabilities
reported in the first half of 2009. In contrast, Apple's Safari had 35 percent of
all reported browser vulnerability, Microsoft's Internet Explorer was third at 15
percent and Opera had just six percent share. 
&lt;/p&gt;
&lt;p&gt;
The 2009 figures stand in contrast to Cenzic's Q3/Q4 2008 &lt;a href="http://blog.internetnews.com/skerner/2009/03/cenzic-ie-tops-browser-vuln-li.html"&gt;report&lt;/a&gt;,
where IE accounted for 43 percent of all reported Web browser vulnerabilities and
Firefox followed closely at 39 percent. 
&lt;/p&gt;
&lt;p&gt;
As to why Firefox's numbers were so high, Cenzic has a few ideas.
&lt;/p&gt;
&lt;p&gt;
&amp;quot;It's a combination of different things,&amp;quot; Lars Ewe, CTO of Cenzic, told &lt;i&gt;InternetNews.com&lt;/i&gt;.
&amp;quot;They've gotten more traction as a browser, which is good for them and the more
you get used the more exposure you have. As well a fair amount of the vulnerabilities
have come by way of plug-ins.&amp;quot; 
&lt;/p&gt;
&lt;p&gt;
One key area that Ewe said was responsible for a number of reported Firefox vulnerabilities
is with how the browser handles plug-ins. 
&lt;/p&gt;
&lt;p&gt;
&amp;quot;The plug-in architecture that they have is a selling fact for the browser and
one of the reasons why I love using it,&amp;quot; Ewe said. &amp;quot;They can't control security
aspects of all the plug-ins and the vulnerabilities are a side effect of that.&amp;quot; 
&lt;/p&gt;
&lt;p&gt;
Mozilla has made numerous efforts this year to bolster its plug-in security. Recently
they launched a &lt;a href="http://blog.internetnews.com/skerner/2009/09/mozilla-firefox-353-will-check.html"&gt;plug-in
checker&lt;/a&gt; service to ensure that users are running up-to-date versions. The &lt;a href="http://blog.internetnews.com/skerner/2009/04/mozilla-firefox-309-fixes-xss.html"&gt;Firefox
3.0.9 update&lt;/a&gt;, which came out in April, specifically addressed several key plug-in
vulnerabilities.
&lt;/p&gt;
&lt;p&gt;
Though Firefox had the highest number of vulnerabilities, that doesn't necessarily
mean that Firefox users were more vulnerable. 
&lt;/p&gt;
&lt;p&gt;
Ewe said that Cenzic looked at all reported vulnerabilities. There is no specific
differentiation for zero day bugs in the browser vulnerability count either. All that
raises the question of how Cenzic actually came up with their vulnerability counts
in the first place. 
&lt;/p&gt;
&lt;p&gt;
&amp;quot;The process that we follow is looking at a number of different vulnerability
databases and sources that we have and trying to come up with a fair percentage based
on the deviations we see between the databases,&amp;quot; Ewe said. &amp;quot;You could make
the argument, that's its 40 percent or 42 percent and there might be some variation
on how you analyze it, but certainly it's not off by 20 percent.&amp;quot; 
&lt;/p&gt;
&lt;p&gt;
While the Cenzic report shows Firefox at the top of the browser vulnerability pile,
Ewe was quick to note that Cenzic uses Mozilla technology within its own solutions. 
&lt;/p&gt;
&lt;p&gt;
&amp;quot;Full disclosure here, Mozilla plays an important role in Cenzic's solution,&amp;quot;
Ewe said. &amp;quot;We are actually sitting on top of Mozilla as our agent of preference
for scanning sites.&amp;quot; 
&lt;/p&gt;
&lt;p&gt;
Cenzic develops an application scanning solution that uses the underlying Mozilla
browser technology to test out security on Web site insides of a real browser context. 
&lt;/p&gt;
&lt;p&gt;
&amp;quot;We have a technology that we refer to as stateful assessment technology,&amp;quot;
Ewe said. &amp;quot;The idea behind it is to have as faithful an interaction with a Web
site as possible and to determine vulnerabilities not on simple signatures but on
behavioral basis of the application.&amp;quot; 
&lt;/p&gt;
&lt;p&gt;
Ewe explained that when you do a cross-site scripting attack with a signature-based
approach you'd just look for a server response that would indicate that the script
tag has been injected. He added that the problem with that approach is that it's not
faithful and the security researcher doesn't know if there is any additional logic
on the client side that takes care of the script tag. 
&lt;/p&gt;
&lt;p&gt;
&amp;quot;If you want to be really faithful in the process you need to have full rendering
capabilities and have all the JavaScript event handling,&amp;quot; Ewe said. &amp;quot;So
we leverage the entire Firefox architecture in order for us to actually have as faithful
an interaction with a server as possible and maintain the client state. That results
in low false-positives.&amp;quot;
&lt;/p&gt;
&lt;p&gt;
Source: &lt;a title="http://www.internetnews.com/software/article.php/3847461" href="http://www.internetnews.com"&gt;www.internetnews.com&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=482651a5-95d8-4210-b11b-5098f0e96fc0" /&gt;</description>
      <category>EN</category>
      <category>internet</category>
      <category>security</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=46511c59-4470-4703-abb7-b2bfc99c5292</trackback:ping>
      <pingback:server>http://www.loosy-goosy-ness.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.loosy-goosy-ness.com/PermaLink,guid,46511c59-4470-4703-abb7-b2bfc99c5292.aspx</pingback:target>
      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
This exploration combines ideas for more natural multi-touch hardware with a smartly
simplified canvas interface:
</p>
        <p>
          <object width="400" height="220">
            <param name="allowfullscreen" value="true" />
            <param name="allowscriptaccess" value="always" />
            <param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" />
            <embed src="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="220">
            </embed>
          </object>
        </p>
        <p>
          <strong>Source:</strong>
          <a title="http://10gui.com/" href="http://10gui.com/">http://10gui.com</a>
        </p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=46511c59-4470-4703-abb7-b2bfc99c5292" />
      </body>
      <title>Multi-touch canvas interface exploration</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,46511c59-4470-4703-abb7-b2bfc99c5292.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/10/21/MultitouchCanvasInterfaceExploration.aspx</link>
      <pubDate>Wed, 21 Oct 2009 17:22:34 GMT</pubDate>
      <description>&lt;p&gt;
This exploration combines ideas for more natural multi-touch hardware with a smartly
simplified canvas interface:
&lt;/p&gt;
&lt;p&gt;
&lt;object width="400" height="220"&gt;
&lt;param name="allowfullscreen" value="true" /&gt;
&lt;param name="allowscriptaccess" value="always" /&gt;
&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" /&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=6712657&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="220"&gt;&lt;/embed&gt;
&lt;/object&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Source:&lt;/strong&gt; &lt;a title="http://10gui.com/" href="http://10gui.com/"&gt;http://10gui.com&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=46511c59-4470-4703-abb7-b2bfc99c5292" /&gt;</description>
      <category>EN</category>
      <category>tech</category>
      <category>UX</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=5762a728-4192-4beb-b3b6-15e6bcedd843</trackback:ping>
      <pingback:server>http://www.loosy-goosy-ness.com/pingback.aspx</pingback:server>
      <pingback:target>http://www.loosy-goosy-ness.com/PermaLink,guid,5762a728-4192-4beb-b3b6-15e6bcedd843.aspx</pingback:target>
      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p align="center">
          <a href="http://gizmodo.com/5359551/zune-40-software-out-now">
            <img title="" alt="" src="http://cache-foo-10.gawkerassets.com/gawker/assets/images/4/2009/09/500x_ZuneHDHero.jpg" width="500" />
          </a>
        </p>
        <p>
Zune HD is the latest player in the Zune device family, available in 16GB and 32GB
capacities and is the first touch screen Zune with HD functionality and powerful technology
to give consumers a different way to experience music and video on-the-go. 
</p>
        <ul>
          <li>
HD Radio –Zune HD comes with a built-in FM HD Radio receiver enabling users to tune
to more free stations with even better clarity and sound quality. 
</li>
          <li>
HD Video Out – Connect your Zune HD to the optional Zune Premium A/V docking station
and watch HD videos, TV shows and movies in your large screen TV in 720p high definition 
</li>
          <li>
Internet Browser and Wi-Fi - Zune HD includes a full-screen Internet browser optimized
for multi-touch and Wi-Fi connectivity 
</li>
        </ul>
        <p>
          <u>Zune Software</u>
        </p>
        <ul>
          <li>
QuickPlay – A whole new user interface that offers one-click access to your favorites,
and recent activity on both the PC and your Zune HD 
</li>
          <li>
Smart DJ -  With one click, Zune becomes your personal DJ, creating and serving
you an endless playlist based on the genre, style and influences of the song or artist
you choose 
</li>
        </ul>
        <p>
          <u>Zune Services (Zune Marketplace and Zune.net)</u>
        </p>
        <ul>
          <li>
For the first time, Zune Marketplace is offering full-length movies in HD and SD format
for download and rental; download HD TV shows and movies and watch them on your Zune
or PC.  Or with the optional A/V docking station, watch them in high definition
on your HDTV 
</li>
          <li>
Zune.net Streaming - With a Zune Pass, stream music directly from Zune.net from any
internet-connected computer.  No client software download needed 
</li>
          <li>
Zune Pass - Access nearly 6 million songs for only $14.99 a month and keep 10 free
MP3 downloads each month  
</li>
          <li>
Zune Pass + SmartDJ - If you have a Zune Pass you can use SmartDJ to stream an endless
playlist from the nearly 6 million song Zune catalog from any internet connected PC
via Zune.net, no download required 
</li>
        </ul>
        <p>
          <u>Expansion into Xbox</u>
        </p>
        <ul>
          <li>
Later this fall, Microsoft will bring the Zune video service to the nearly 20 million
Xbox Live users as Zune becomes the video store for Xbox Live 
</li>
          <li>
“Buy Once, Play Anywhere” - Consumers will be able to buy a movie once and watch it
on multiple devices:  Xbox 360, Zune device and PC 
</li>
        </ul>
        <p>
          <u>Pricing</u>
        </p>
        <ul>
          <li>
Zune HD 16GB for <a href="http://www.amazon.com/gp/product/B002JPITXY?ie=UTF8&amp;tag=lgnb2009-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002JPITXY">$219.99
on Amazon</a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=lgnb2009-20&amp;l=as2&amp;o=1&amp;a=B002JPITXY" width="1" height="1" /> (as
of 9/17/09)</li>
          <li>
Zune HD 32GB for <a href="http://www.amazon.com/gp/product/B002JPITY8?ie=UTF8&amp;tag=lgnb2009-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002JPITY8">$289.99
on Amazon</a><img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=lgnb2009-20&amp;l=as2&amp;o=1&amp;a=B002JPITY8" width="1" height="1" /> (as
of 9/17/09)</li>
        </ul>
        <p>
          <b>Zune HD is available in the retail channel on Sept 15, but for the time being the
Zune HD device will remain US only.</b>
        </p>
        <p>
          <strong>Learn more:</strong>
          <a title="http://www.zune.net/en-us/products/zunehd/default.htm" href="http://www.zune.net/en-us/products/zunehd/default.htm">http://www.zune.net/en-us/products/zunehd/default.htm</a>
        </p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=5762a728-4192-4beb-b3b6-15e6bcedd843" />
      </body>
      <title>Introducing Zune HD &amp;ndash; available Sept. 15</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,5762a728-4192-4beb-b3b6-15e6bcedd843.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/09/17/IntroducingZuneHDNdashAvailableSept15.aspx</link>
      <pubDate>Thu, 17 Sep 2009 17:33:13 GMT</pubDate>
      <description>&lt;p align="center"&gt;
&lt;a href="http://gizmodo.com/5359551/zune-40-software-out-now"&gt;&lt;img title="" alt="" src="http://cache-foo-10.gawkerassets.com/gawker/assets/images/4/2009/09/500x_ZuneHDHero.jpg" width="500" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Zune HD is the latest player in the Zune device family, available in 16GB and 32GB
capacities and is the first touch screen Zune with HD functionality and powerful technology
to give consumers a different way to experience music and video on-the-go. 
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
HD Radio –Zune HD comes with a built-in FM HD Radio receiver enabling users to tune
to more free stations with even better clarity and sound quality. 
&lt;/li&gt;
&lt;li&gt;
HD Video Out – Connect your Zune HD to the optional Zune Premium A/V docking station
and watch HD videos, TV shows and movies in your large screen TV in 720p high definition 
&lt;/li&gt;
&lt;li&gt;
Internet Browser and Wi-Fi - Zune HD includes a full-screen Internet browser optimized
for multi-touch and Wi-Fi connectivity 
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;u&gt;Zune Software&lt;/u&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
QuickPlay – A whole new user interface that offers one-click access to your favorites,
and recent activity on both the PC and your Zune HD 
&lt;/li&gt;
&lt;li&gt;
Smart DJ -&amp;#160; With one click, Zune becomes your personal DJ, creating and serving
you an endless playlist based on the genre, style and influences of the song or artist
you choose 
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;u&gt;Zune Services (Zune Marketplace and Zune.net)&lt;/u&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
For the first time, Zune Marketplace is offering full-length movies in HD and SD format
for download and rental; download HD TV shows and movies and watch them on your Zune
or PC.&amp;#160; Or with the optional A/V docking station, watch them in high definition
on your HDTV 
&lt;/li&gt;
&lt;li&gt;
Zune.net Streaming - With a Zune Pass, stream music directly from Zune.net from any
internet-connected computer.&amp;#160; No client software download needed 
&lt;/li&gt;
&lt;li&gt;
Zune Pass - Access nearly 6 million songs for only $14.99 a month and keep 10 free
MP3 downloads each month&amp;#160; 
&lt;/li&gt;
&lt;li&gt;
Zune Pass + SmartDJ - If you have a Zune Pass you can use SmartDJ to stream an endless
playlist from the nearly 6 million song Zune catalog from any internet connected PC
via Zune.net, no download required 
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;u&gt;Expansion into Xbox&lt;/u&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
Later this fall, Microsoft will bring the Zune video service to the nearly 20 million
Xbox Live users as Zune becomes the video store for Xbox Live 
&lt;/li&gt;
&lt;li&gt;
“Buy Once, Play Anywhere” - Consumers will be able to buy a movie once and watch it
on multiple devices:&amp;#160; Xbox 360, Zune device and PC 
&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;u&gt;Pricing&lt;/u&gt;
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
Zune HD 16GB for &lt;a href="http://www.amazon.com/gp/product/B002JPITXY?ie=UTF8&amp;amp;tag=lgnb2009-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B002JPITXY"&gt;$219.99
on Amazon&lt;/a&gt;&lt;img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=lgnb2009-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B002JPITXY" width="1" height="1" /&gt; (as
of 9/17/09)&lt;/li&gt;
&lt;li&gt;
Zune HD 32GB for &lt;a href="http://www.amazon.com/gp/product/B002JPITY8?ie=UTF8&amp;amp;tag=lgnb2009-20&amp;amp;linkCode=as2&amp;amp;camp=1789&amp;amp;creative=9325&amp;amp;creativeASIN=B002JPITY8"&gt;$289.99
on Amazon&lt;/a&gt;&lt;img style="border-bottom-style: none !important; border-right-style: none !important; margin: 0px; border-top-style: none !important; border-left-style: none !important" border="0" alt="" src="http://www.assoc-amazon.com/e/ir?t=lgnb2009-20&amp;amp;l=as2&amp;amp;o=1&amp;amp;a=B002JPITY8" width="1" height="1" /&gt; (as
of 9/17/09)&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;
&lt;b&gt;Zune HD is available in the retail channel on Sept 15, but for the time being the
Zune HD device will remain US only.&lt;/b&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Learn more:&lt;/strong&gt; &lt;a title="http://www.zune.net/en-us/products/zunehd/default.htm" href="http://www.zune.net/en-us/products/zunehd/default.htm"&gt;http://www.zune.net/en-us/products/zunehd/default.htm&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=5762a728-4192-4beb-b3b6-15e6bcedd843" /&gt;</description>
      <category>EN</category>
      <category>markets</category>
      <category>microsoft</category>
      <category>mobile</category>
      <category>multimedia</category>
      <category>xbox live</category>
      <category>Zune</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=8a3c2238-5410-4221-af91-1ac8ea9021a4</trackback:ping>
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      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
          <a href="http://www.slingmedia.com/go/slingbox">Slingbox</a> owners love their devices.
They allow you to watch your home television content anywhere you are in the world
with an Internet connection. A new startup, <a href="http://www.spawnlabs.com">Spawn
Labs</a>, launching today at <a href="http://techcrunch50.com">TechCrunch50</a> wants
to extend that concept to video games.
</p>
        <p>
But Spawn Labs offering is actually a bit more robust because it includes a social
element as well. A key part to playing video games is playing them against other people.
And with the Spawn HD Pro appliance, you’ll be able to do just that. Say a friend
has an Xbox 360 in California and wants to play a game against you, but you’re in
New York. From New York, you would simply install the Spawn Player application on
your computer, and you could remotely connect to their system, to play a game.
</p>
        <p>
The key to all of this is of course the Spawn HD Pro box, which will retail for $199
(available on their site today). These boxes will be able to transmit HD-quality (720p)
content over the Internet to the computer on the other end. On those computers, users
can play the game with an input device of their choosing.
</p>
        <p>
The idea of playing popular video games over the web is a hot area right now. The
two most well-known names in this field are <a href="http://www.onlive.com/">OnLive</a> and <a href="http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/">OTOY</a>.
But both of those are attempting to use their own servers to create a completely online
experience, Spawn Labs is simply allowing you to take an existing console and transmit
the content over the Internet. Of course, one potential issue with this method is
that someone must be on the other end (where the console is) to make sure it has the
game disc you want to play inside of it.
</p>
        <p>
Eventually, the plan is to expand Spawn Labs’ technology beyond video games as well.
They’d basically like to handle any and all video content over their box. Computers,
other set-top boxes, and even mobile devices are all in the pipeline to be hooked
up to Spawn Labs’ services.
</p>
        <p>
Today, President and CEO David Wilson presented alongside QA engineer Daniel Bethke.
</p>
        <p>
          <strong>Expert Panel Q&amp;A (paraphrased)</strong>
        </p>
        <p>
The experts: Don Dodge, Yossi Vardi, Ron Conway, George Zachary, and Jason Hirschhorn.
</p>
        <p>
Q: Is it a weakness to have one game in at a time? 
<br />
DW: That is something we thought about, but the direction of the industry is to have
games on console’s hard drives.
</p>
        <p>
Q: How do the graphics travel? And is this software on the console itself eventually? 
<br />
DW: When you’re in a bandwidth constrained around, the network will downscale.
</p>
        <p>
Q: So this is more targeted in the home? 
<br />
DW: We’re targeting both.
</p>
        <p>
Q: The bet is that customers will pay $200 for a hardware device to play games remotely.
How often do players do that? 
<br />
DW: Right now they can’t do it. But there is a strong desire for this. We have orders
from several of the top game developers in the world for this.
</p>
        <p>
Q: What kind of support? 
<br />
DW: It runs any game on the supported consoles. (Xbox 360, Wii, Gabecube, PS3, etc)
</p>
        <p>
Q: This also assumes the player has their controller? 
<br />
DW: You don’t need one, but you can use any controller you want.
</p>
        <p>
Q:  What about the handhelds? 
<br />
DW: Theoretically yes, not sure yet though.
</p>
        <p>
          <strong>Pictures:</strong>
        </p>
        <p>
          <img title="59650v1-max-450x450" alt="59650v1-max-450x450" src="http://cache0.techcrunch.com/wp-content/uploads/2009/09/59650v1-max-450x450.png" width="450" height="120" />
        </p>
        <p>
          <img title="59652v1-max-450x450" alt="59652v1-max-450x450" src="http://cache0.techcrunch.com/wp-content/uploads/2009/09/59652v1-max-450x450.png" width="450" height="385" />
        </p>
        <p>
          <strong>Source:</strong>
          <a title="http://www.techcrunch.com/2009/09/14/tc50-spawn-labs-is-slingbox-for-video-games/" href="http://www.techcrunch.com/2009/09/14/tc50-spawn-labs-is-slingbox-for-video-games/">http://www.techcrunch.com</a>
        </p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=8a3c2238-5410-4221-af91-1ac8ea9021a4" />
      </body>
      <title>Spawn Labs Is Slingbox For Video Games</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,8a3c2238-5410-4221-af91-1ac8ea9021a4.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/09/15/SpawnLabsIsSlingboxForVideoGames.aspx</link>
      <pubDate>Tue, 15 Sep 2009 17:41:16 GMT</pubDate>
      <description>&lt;p&gt;
&lt;a href="http://www.slingmedia.com/go/slingbox"&gt;Slingbox&lt;/a&gt; owners love their devices.
They allow you to watch your home television content anywhere you are in the world
with an Internet connection. A new startup, &lt;a href="http://www.spawnlabs.com"&gt;Spawn
Labs&lt;/a&gt;, launching today at &lt;a href="http://techcrunch50.com"&gt;TechCrunch50&lt;/a&gt; wants
to extend that concept to video games.
&lt;/p&gt;
&lt;p&gt;
But Spawn Labs offering is actually a bit more robust because it includes a social
element as well. A key part to playing video games is playing them against other people.
And with the Spawn HD Pro appliance, you’ll be able to do just that. Say a friend
has an Xbox 360 in California and wants to play a game against you, but you’re in
New York. From New York, you would simply install the Spawn Player application on
your computer, and you could remotely connect to their system, to play a game.
&lt;/p&gt;
&lt;p&gt;
The key to all of this is of course the Spawn HD Pro box, which will retail for $199
(available on their site today). These boxes will be able to transmit HD-quality (720p)
content over the Internet to the computer on the other end. On those computers, users
can play the game with an input device of their choosing.
&lt;/p&gt;
&lt;p&gt;
The idea of playing popular video games over the web is a hot area right now. The
two most well-known names in this field are &lt;a href="http://www.onlive.com/"&gt;OnLive&lt;/a&gt; and &lt;a href="http://www.techcrunch.com/2008/07/09/otoy-developing-server-side-3d-rendering-technology/"&gt;OTOY&lt;/a&gt;.
But both of those are attempting to use their own servers to create a completely online
experience, Spawn Labs is simply allowing you to take an existing console and transmit
the content over the Internet. Of course, one potential issue with this method is
that someone must be on the other end (where the console is) to make sure it has the
game disc you want to play inside of it.
&lt;/p&gt;
&lt;p&gt;
Eventually, the plan is to expand Spawn Labs’ technology beyond video games as well.
They’d basically like to handle any and all video content over their box. Computers,
other set-top boxes, and even mobile devices are all in the pipeline to be hooked
up to Spawn Labs’ services.
&lt;/p&gt;
&lt;p&gt;
Today, President and CEO David Wilson presented alongside QA engineer Daniel Bethke.
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Expert Panel Q&amp;amp;A (paraphrased)&lt;/strong&gt; 
&lt;p&gt;
The experts: Don Dodge, Yossi Vardi, Ron Conway, George Zachary, and Jason Hirschhorn.
&lt;/p&gt;
&gt;
&lt;p&gt;
Q: Is it a weakness to have one game in at a time? 
&lt;br /&gt;
DW: That is something we thought about, but the direction of the industry is to have
games on console’s hard drives.
&lt;/p&gt;
&lt;p&gt;
Q: How do the graphics travel? And is this software on the console itself eventually? 
&lt;br /&gt;
DW: When you’re in a bandwidth constrained around, the network will downscale.
&lt;/p&gt;
&lt;p&gt;
Q: So this is more targeted in the home? 
&lt;br /&gt;
DW: We’re targeting both.
&lt;/p&gt;
&lt;p&gt;
Q: The bet is that customers will pay $200 for a hardware device to play games remotely.
How often do players do that? 
&lt;br /&gt;
DW: Right now they can’t do it. But there is a strong desire for this. We have orders
from several of the top game developers in the world for this.
&lt;/p&gt;
&lt;p&gt;
Q: What kind of support? 
&lt;br /&gt;
DW: It runs any game on the supported consoles. (Xbox 360, Wii, Gabecube, PS3, etc)
&lt;/p&gt;
&lt;p&gt;
Q: This also assumes the player has their controller? 
&lt;br /&gt;
DW: You don’t need one, but you can use any controller you want.
&lt;/p&gt;
&lt;p&gt;
Q:&amp;#160; What about the handhelds? 
&lt;br /&gt;
DW: Theoretically yes, not sure yet though.
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Pictures:&lt;/strong&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img title="59650v1-max-450x450" alt="59650v1-max-450x450" src="http://cache0.techcrunch.com/wp-content/uploads/2009/09/59650v1-max-450x450.png" width="450" height="120" /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img title="59652v1-max-450x450" alt="59652v1-max-450x450" src="http://cache0.techcrunch.com/wp-content/uploads/2009/09/59652v1-max-450x450.png" width="450" height="385" /&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Source:&lt;/strong&gt; &lt;a title="http://www.techcrunch.com/2009/09/14/tc50-spawn-labs-is-slingbox-for-video-games/" href="http://www.techcrunch.com/2009/09/14/tc50-spawn-labs-is-slingbox-for-video-games/"&gt;http://www.techcrunch.com&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=8a3c2238-5410-4221-af91-1ac8ea9021a4" /&gt;</description>
      <category>EN</category>
      <category>games</category>
      <category>multimedia</category>
      <category>tech</category>
      <category>xbox</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=5e95b2ce-fa9c-4ed7-ae01-5b4f157dada5</trackback:ping>
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      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p align="center">
          <img alt="" src="http://observatory.designobserver.com/media/images/leander_2_do5.jpg" />
          <br />
Photograph by <a href="http://maryonpark.tumblr.com/">Leander Johnson</a></p>
        <p>
In 1971, the oft-quoted political scientist <a href="http://en.wikipedia.org/wiki/Herbert_Simon">Herbert
Simon</a> predicted that in an information age, cultural producers (that's designers,
but also filmmakers, theater types, musicians, artists) would quickly face a shortage
of attention. "What information consumes is rather obvious: it consumes the attention
of its recipients," he wrote. The more information, the less attention, and "the
need to allocate that attention efficiently among the overabundance of information
sources that might consume it."
</p>
        <p>
Now we have a wide-ranging discussion about what is and what can't be free (<a href="http://www.newyorker.com/arts/critics/books/2009/07/06/090706crbo_books_gladwell">Malcolm
Gladwell on Chris Anderson</a>, <a href="http://www.nytimes.com/2009/07/12/books/review/Postrel-t.html">Virginia
Postrel on Chris Anderson</a>), which is basically about <i>the future of profit</i>.
Maybe we should be considering a dilemma of a human nature: <i>the future of attention</i>.
</p>
        <p>
Because there's a connection between the two. 
</p>
        <p>
Making something "free" is obviously an allocation strategy. "Free"
attracts attention. Making things brief is an allocation strategy as well. The problem
is that free isn't sustainable, and that brief is underpriced. 
</p>
        <p>
We need a Ronald Reagan of attention, someone to inspire us away from the fight over
smaller and smaller pieces of the attention pie. Someone who will inspire us to make
the attention pie bigger. 
</p>
        <p>
I imagine attention festivals: week-long multimedia, cross-industry carnivals of readings,
installations, and performances, where you go from a tent with 30-second films, guitar
solos, 10-minute video games, and haiku to the tent with only <a href="http://www.youtube.com/watch?v=7idi_5IaMrk">Andy
Warhol movies</a>, to a myriad of venues with other media forms and activities requiring
other attention lengths. In the Nano Tent, you can hear ringtones and read tweets.
A festival organized not by the forms of the commodities themselves but of the experience
of interacting with them. Not organized by time elapsed, but by cognitive investment:
a pop song, which goes by quickly, can resonate for days; a poem, which can go by
more quickly, sticks through a season. A festival in which you can see images of your
brain on knitting and on Twitter.
</p>
        <p>
I imagine a retail sector for cultural products that's organized around the attention
span: not around "books" or "music" but around short stories and
pop songs in one aisle, poems and arias in the other. In the long store: 5,000 piece
jigsaw puzzles, big novels, beer brewing equipment, DVDs of <i><a href="http://www.imdb.com/title/tt0306414/">The
Wire</a></i>. Clerks could suggest and build attentional menus. We would develop attentional
connoisseurship: the right pairings of the short and long. We would understand, and
promote, attentional health.
</p>
        <p>
I imagine attention-based pricing, in which prices of information commodities are
inversely adjusted to the cognitive investment of consuming them. All the candy for
the human brain — haiku, ringtones, bumper stickers — would be priced like the luxuries
that they are. Things requiring longer attention spans would be cheaper — they might
even be free, and the higher fixed costs of producing them would be covered by the
higher sales of the short attention span products. Single TV episodes would be more
expensive to purchase than whole seasons, in the same way that a six-pack of Oreos
at the gas station is more expensive, per cookie, than a whole tray at the grocery
store.
</p>
        <p>
I imagine an attention tax that aspiring cultural producers must pay. A barrier to
entry. If you want people to read your book, then you have to read books; if you want
people to buy your book, then you buy books. Give your attention to the industry of
your choice. Like indie musicians have done for decades, conceive of the scene as
an attention economy, in which those who pay in (e.g., I go to your shows) get to
take out (e.g., come to my show). It would also mitigate one oft-claimed peril of
the rise of the amateur, which is that they don't know from quality: consuming many
other examples from a variety of sources, even amateur producers would generate a
sense of what's good and what's bad: in other words, in their community they'd evolve
a set of standards. This might frustrate the elitists, who want to impose their standards.
But standards would, given enough time, emerge. (In this I have faith.) 
</p>
        <p>
I imagine software, a smartphone app, perhaps, you can use to audit your attentional
expenditures. So that before you embark on trying to write a book, you will be able
to see how much time you spent reading books over the last month or year. So that
before you design a marketing campaign that assumes that people aren't doing much
else with their time until you show up, you will be able to see what you yourself
were doing with your time, which was something perfectly good. This will show you
that you're a savvy allocator of your attentional resources — and so is everybody
else.
</p>
        <p>
And yet I can't shake fantasizing about attention that has no price, that can't be
bought or sold, but is given freely: a gift. I buy and read books because I want to
give the gift of my attention to the attention economy I'm (as a writer) a part of.
I'm inspired by<a href="http://www.lewishyde.com/"> Lewis Hyde</a> in <i><a href="http://www.amazon.com/exec/obidos/ASIN/0307279502/designobserver-20/">The
Gift</a></i>, who says that what distinguishes commodities is that they're used up,
but what distinguishes gifts is that they circulate — the gift is never trapped, consumed,
used up, contained or confined. That seems like the best basis for cultural production
to thrive.
</p>
        <p>
So this is what it's come to: when an attention gift economy seems more practical
and sustainable than an exchange economy for information commodities, which is being
rotted by the gift's ugly negation: the free. 
</p>
        <p>
          <strong>Source:</strong>
          <a title="http://observatory.designobserver.com/entry.html?entry=10297" href="http://observatory.designobserver.com/entry.html?entry=10297">http://observatory.designobserver.com/</a>
        </p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=5e95b2ce-fa9c-4ed7-ae01-5b4f157dada5" />
      </body>
      <title>A Short Manifesto on the Future of Attention</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,5e95b2ce-fa9c-4ed7-ae01-5b4f157dada5.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/08/19/AShortManifestoOnTheFutureOfAttention.aspx</link>
      <pubDate>Wed, 19 Aug 2009 19:37:50 GMT</pubDate>
      <description>&lt;p align="center"&gt;
&lt;img alt="" src="http://observatory.designobserver.com/media/images/leander_2_do5.jpg" /&gt; 
&lt;br /&gt;
Photograph by &lt;a href="http://maryonpark.tumblr.com/"&gt;Leander Johnson&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
In 1971, the oft-quoted political scientist &lt;a href="http://en.wikipedia.org/wiki/Herbert_Simon"&gt;Herbert
Simon&lt;/a&gt; predicted that in an information age, cultural producers (that's designers,
but also filmmakers, theater types, musicians, artists) would quickly face a shortage
of attention. &amp;quot;What information consumes is rather obvious: it consumes the attention
of its recipients,&amp;quot; he wrote. The more information, the less attention, and &amp;quot;the
need to allocate that attention efficiently among the overabundance of information
sources that might consume it.&amp;quot;
&lt;/p&gt;
&lt;p&gt;
Now we have a wide-ranging discussion about what is and what can't be free (&lt;a href="http://www.newyorker.com/arts/critics/books/2009/07/06/090706crbo_books_gladwell"&gt;Malcolm
Gladwell on Chris Anderson&lt;/a&gt;, &lt;a href="http://www.nytimes.com/2009/07/12/books/review/Postrel-t.html"&gt;Virginia
Postrel on Chris Anderson&lt;/a&gt;), which is basically about &lt;i&gt;the future of profit&lt;/i&gt;.
Maybe we should be considering a dilemma of a human nature: &lt;i&gt;the future of attention&lt;/i&gt;.
&lt;/p&gt;
&lt;p&gt;
Because there's a connection between the two. 
&lt;/p&gt;
&lt;p&gt;
Making something &amp;quot;free&amp;quot; is obviously an allocation strategy. &amp;quot;Free&amp;quot;
attracts attention. Making things brief is an allocation strategy as well. The problem
is that free isn't sustainable, and that brief is underpriced. 
&lt;/p&gt;
&lt;p&gt;
We need a Ronald Reagan of attention, someone to inspire us away from the fight over
smaller and smaller pieces of the attention pie. Someone who will inspire us to make
the attention pie bigger. 
&lt;/p&gt;
&lt;p&gt;
I imagine attention festivals: week-long multimedia, cross-industry carnivals of readings,
installations, and performances, where you go from a tent with 30-second films, guitar
solos, 10-minute video games, and haiku to the tent with only &lt;a href="http://www.youtube.com/watch?v=7idi_5IaMrk"&gt;Andy
Warhol movies&lt;/a&gt;, to a myriad of venues with other media forms and activities requiring
other attention lengths. In the Nano Tent, you can hear ringtones and read tweets.
A festival organized not by the forms of the commodities themselves but of the experience
of interacting with them. Not organized by time elapsed, but by cognitive investment:
a pop song, which goes by quickly, can resonate for days; a poem, which can go by
more quickly, sticks through a season. A festival in which you can see images of your
brain on knitting and on Twitter.
&lt;/p&gt;
&lt;p&gt;
I imagine a retail sector for cultural products that's organized around the attention
span: not around &amp;quot;books&amp;quot; or &amp;quot;music&amp;quot; but around short stories and
pop songs in one aisle, poems and arias in the other. In the long store: 5,000 piece
jigsaw puzzles, big novels, beer brewing equipment, DVDs of &lt;i&gt;&lt;a href="http://www.imdb.com/title/tt0306414/"&gt;The
Wire&lt;/a&gt;&lt;/i&gt;. Clerks could suggest and build attentional menus. We would develop attentional
connoisseurship: the right pairings of the short and long. We would understand, and
promote, attentional health.
&lt;/p&gt;
&lt;p&gt;
I imagine attention-based pricing, in which prices of information commodities are
inversely adjusted to the cognitive investment of consuming them. All the candy for
the human brain — haiku, ringtones, bumper stickers — would be priced like the luxuries
that they are. Things requiring longer attention spans would be cheaper — they might
even be free, and the higher fixed costs of producing them would be covered by the
higher sales of the short attention span products. Single TV episodes would be more
expensive to purchase than whole seasons, in the same way that a six-pack of Oreos
at the gas station is more expensive, per cookie, than a whole tray at the grocery
store.
&lt;/p&gt;
&lt;p&gt;
I imagine an attention tax that aspiring cultural producers must pay. A barrier to
entry. If you want people to read your book, then you have to read books; if you want
people to buy your book, then you buy books. Give your attention to the industry of
your choice. Like indie musicians have done for decades, conceive of the scene as
an attention economy, in which those who pay in (e.g., I go to your shows) get to
take out (e.g., come to my show). It would also mitigate one oft-claimed peril of
the rise of the amateur, which is that they don't know from quality: consuming many
other examples from a variety of sources, even amateur producers would generate a
sense of what's good and what's bad: in other words, in their community they'd evolve
a set of standards. This might frustrate the elitists, who want to impose their standards.
But standards would, given enough time, emerge. (In this I have faith.) 
&lt;/p&gt;
&lt;p&gt;
I imagine software, a smartphone app, perhaps, you can use to audit your attentional
expenditures. So that before you embark on trying to write a book, you will be able
to see how much time you spent reading books over the last month or year. So that
before you design a marketing campaign that assumes that people aren't doing much
else with their time until you show up, you will be able to see what you yourself
were doing with your time, which was something perfectly good. This will show you
that you're a savvy allocator of your attentional resources — and so is everybody
else.
&lt;/p&gt;
&lt;p&gt;
And yet I can't shake fantasizing about attention that has no price, that can't be
bought or sold, but is given freely: a gift. I buy and read books because I want to
give the gift of my attention to the attention economy I'm (as a writer) a part of.
I'm inspired by&lt;a href="http://www.lewishyde.com/"&gt; Lewis Hyde&lt;/a&gt; in &lt;i&gt;&lt;a href="http://www.amazon.com/exec/obidos/ASIN/0307279502/designobserver-20/"&gt;The
Gift&lt;/a&gt;&lt;/i&gt;, who says that what distinguishes commodities is that they're used up,
but what distinguishes gifts is that they circulate — the gift is never trapped, consumed,
used up, contained or confined. That seems like the best basis for cultural production
to thrive.
&lt;/p&gt;
&lt;p&gt;
So this is what it's come to: when an attention gift economy seems more practical
and sustainable than an exchange economy for information commodities, which is being
rotted by the gift's ugly negation: the free. 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Source:&lt;/strong&gt; &lt;a title="http://observatory.designobserver.com/entry.html?entry=10297" href="http://observatory.designobserver.com/entry.html?entry=10297"&gt;http://observatory.designobserver.com/&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=5e95b2ce-fa9c-4ed7-ae01-5b4f157dada5" /&gt;</description>
      <category>Design</category>
      <category>EN</category>
    </item>
    <item>
      <trackback:ping>http://www.loosy-goosy-ness.com/Trackback.aspx?guid=9a0bda3f-1c47-4a30-aab6-91dff61f9c80</trackback:ping>
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      <dc:creator>Christian</dc:creator>
      <body xmlns="http://www.w3.org/1999/xhtml">
        <p>
Interface complexity is an issue every designer wrestles with when designing a reasonably
sophisticated application. A complex interface can reduce user effectiveness, increase
the learning curve of the application, and cause users to feel intimidated and overwhelmed. 
</p>
        <p>
I’ve spent the past year redesigning a particularly complex application with my primary
focus being on reducing complexity. In this article, I’ll go over some of the issues
surrounding complexity and techniques that can be used to manage it.
</p>
        <h4>Progressive Disclosure
</h4>
        <p>
Progressive disclosure is the most popular means of managing complexity. The idea
is that clutter and cognitive overhead can be reduced by hiding less frequently used
elements behind some avenue of accessing those elements, like a mouse click or a keyboard
shortcut. It requires that the designer accurately determine which elements are frequently
and infrequently used and to what degree. 
</p>
        <p>
Quite a bit of care needs to be put into the progressive disclosure hierarchy and
the mechanisms used for disclosure. Poorly considered use of progressive disclosure
can achieve the opposite of the intended effect by making the interface even more
complex. As an example, Microsoft Windows has been trending towards removing the menu
bar from individual windows and instead packing each function into the main interface
(often using pull down menus), which has some issues. I’ll go over a few of them:
</p>
        <ul>
          <li>
There are inconsistent ways of accessing common functionality. The Print function,
for example, is in different locations in both the application’s interface and the
progressive disclosure hierarchy. The Print controls in Internet Explorer, Contacts
(Windows Explorer), and WordPad are highlighted in the screenshot below, to illustrate
this. Competing first-party Mac applications (Safari, Address Book, and TextEdit,
respectively) have the Print function available in a consistent location – the last
item in the File menu. A user who learns how to print in one of those Mac applications
won’t have to hunt to find the Print function in other applications. It’s a “learn
once, use everywhere” model. 
<p><a href="http://brandonwalkin.com/blog/images/PrintButtons.png"><img alt="Print Buttons" src="http://brandonwalkin.com/blog/images/PrintButtonsThumb.png" /></a></p></li>
          <li>
There’s a tendency to overwhelm the user with progressive disclosure points. The default
Internet Explorer interface (with Windows Live installed) has a total of <i>17 pull
down buttons</i> – highlighted below. Further, all of these progressive disclosure
controls require screen real estate. As more screen real estate is occupied by administrative
actions, less is dedicated to displaying the actual content of the application (which,
in this case, are webpages). 
<p><a href="http://brandonwalkin.com/blog/images/IE8PullDown.png"><img alt="IE 8 Pull Down Buttons" src="http://brandonwalkin.com/blog/images/IE8PullDownThumb.png" /></a></p></li>
        </ul>
        <h4>Contextual Actions
</h4>
        <p>
This is a form of progressive disclosure where contextually appropriate controls are
exposed on a particular object. The most common implementation are contextual menus,
activated on the Mac by a right-click or a control-click. While contextual menus are
a consistent and useful way of revealing contextual actions on objects, they’re hard
to discover, which makes them inappropriate for workflow-critical actions that necessitate
greater weight in the interface. 
</p>
        <p>
The standard way to give these actions greater weight is to integrate them in your
interface by providing the set of contextual controls in front of or near each object.
Complexity is increased substantially, because the set of controls is repeated for
every object on screen. We can get rid of most of this complexity by using a different
progressive disclosure technique. Controls can be displayed on a single object if
the object is selected, the object has focus, or when the mouse is over the object.
This solves the complexity issue since there’s only one set of contextual controls
being shown at a particular time, but it’s not without its downsides. Consider whether
this sort of technique is appropriate for your interface before deciding one way or
the other.
</p>
        <h4>Alignment &amp; Visual Hierarchy
</h4>
        <p>
Aligning elements in a user interface to a simple, consistent grid, will go great
lengths in reducing the appearance of complexity. The use of strict alignment and
a thoughtfully laid out grid can turn an interface from chaotic and overwhelming to
harmonious and appealing. 
</p>
        <p>
Some compelling examples are the inspectors in Microsoft Expression Blend and Adobe
Lightroom. While a host of factors are responsible for the Expression Blend inspector
looking considerably more complex than the Lightroom inspector, the rough horizontal
alignment is certainly a primary one. The horizontal alignment lines have been drawn
in red to illustrate the differences. 
</p>
        <p>
          <a href="http://brandonwalkin.com/blog/images/LightroomVsExpressionBlend.png">
            <img alt="Lightroom and Expression Blend" src="http://brandonwalkin.com/blog/images/LightroomVsExpressionBlendThumb.png" />
          </a>
        </p>
        <p>
The examples shown above also demonstrate the effectiveness of the techniques used
in each interface to indicate hierarchy. The Lightroom inspector has very strong visual
distinctions between section headings and their contents. Headings are prominent.
Set in large type with generous padding and a relatively high contrast foreground-background
color combination, sections, headings, and the relationships between them are immediately
clear. 
</p>
        <h4>Visual Noise &amp; Contrast
</h4>
        <p>
The amount of visual noise in an interface has a great deal of impact on the perceived
complexity of the interface. And contrast plays an important role with respect to
visual noise. Using lower contrast UI elements reduces visual noise which will often
reduce the effective complexity of the interface, as you’ll see in the next couple
of examples. 
</p>
        <p>
The Address Book UI eschews fields with relatively high contrast borders in favour
of fields with borders that are only visible if the field has focus. This causes the
fields to blend in with the rest of the interface. The Create Contact window in Entourage
2008 uses the standard window background color and standard text field styling which
contributes to the interface looking more complex than the Address Book interface. 
</p>
        <p>
          <a href="http://brandonwalkin.com/blog/images/AddressBook.jpg">
            <img alt="Address Book and Entourage" src="http://brandonwalkin.com/blog/images/AddressBookThumb.png" />
          </a>
        </p>
        <p>
As another example, I’ve taken the Filter window in Aperture 2.0 and mocked up what
it would look like with the transparent controls from iLife ‘08 (and parts of iLife
‘09) with high contrast edges instead of the relatively low contrast controls that
it shipped with. The UI I’ve mocked up looks notably more complex than the shipping
interface because of the higher contrast controls. Simply adjusting the styling of
your controls can have a considerable impact on complexity. 
</p>
        <p>
          <a href="http://brandonwalkin.com/blog/images/ApertureContrast.png">
            <img alt="Aperture mockup" src="http://brandonwalkin.com/blog/images/ApertureContrastThumb.png" />
          </a>
        </p>
        <h4>Use of Icons
</h4>
        <p>
Interfaces widely regarded as complex with high learning curves are often characterized
by an abundance of icons or glyphs that lack descriptive labels. When a user opens
an application for the first time with an interface covered in label-less glyphs,
it can be quite daunting. Every icon with a non-obvious meaning will have to be learned
for the user to feel any sort of mastery over the application. 
</p>
        <p>
This is a difficult problem to solve. There often isn’t room for a label to sit next
to an icon, and in many cases there is cost involved in replacing an icon with a label
(mainly, users will not be able to quickly scan the interface for the icon). Deciding
when to use an icon, a label, or both, is an art all in itself. 
</p>
        <p>
Nevertheless, here are some tips for those faced with this issue:
</p>
        <ul>
          <li>
Revamp your icons so they convey their meaning more effectively. Improve metaphors,
adjust sizes, colors, etc. 
</li>
          <li>
Use grouping to imply meaning. Grouping related icons together can often provide sufficient
context to imply their function. 
</li>
          <li>
Using progressive disclosure, place less often used icon-only buttons in a pull down
menu with both icons and their labels. A nice benefit of this is that the user will
learn the meaning of each icon when they use the pull down menu, and if the menu is
designed to be used early on in a user’s experience with the application, you can
get away with using those icons without labels in other places in the app (since the
user will have already learned their meanings at that point). 
</li>
        </ul>
        <h4>Mental Models
</h4>
        <p>
A great way to reduce effective complexity is to align the conceptual model expressed
by your interface with your user’s mental model as closely as possible. A poorly thought
out model contributes to complexity by adding a significant amount of cognitive work
that your users have to perform to learn your interface. 
</p>
        <p>
The recurrence UI in Windows Calendar, for instance, reflects the developer’s model
of the task rather than the user’s model. Take a look at the second set of radio options
in this screenshot: 
</p>
        <p>
          <img alt="Windows Calendar" src="http://brandonwalkin.com/blog/images/WindowsCalendar.png" />
        </p>
        <ol>
          <li>
What’s the “28th last day of the month”? 
</li>
          <li>
What’s the “4th last Tuesday of the month”? 
</li>
          <li>
How long did you spend trying to work that out? 
</li>
        </ol>
        <p>
These options feel complex because the language used and functionality that’s represented
doesn’t reflect your understanding of repeating events. Combat this issue by researching
how your users conceptualize relevant tasks so your models are intuitive. You can
read more about mental models in the <a href="http://developer.apple.com/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGHIDesign/XHIGHIDesign.html#//apple_ref/doc/uid/TP30000353-CJBDDFAJ">HIG</a>. 
</p>
        <h4>Use your Judgement
</h4>
        <p>
Finally, use your own judgement. There are costs associated with nearly every technique
I’ve listed here. Carefully consider each technique in the context of your interface
and determine which are most appropriate for your application and how best to apply
them. 
</p>
        <p>
          <strong>Source:</strong>
          <a title="http://www.brandonwalkin.com/blog/2009/08/10/managing-ui-complexity/" href="http://www.brandonwalkin.com/">http://www.brandonwalkin.com/</a>
        </p>
        <img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=9a0bda3f-1c47-4a30-aab6-91dff61f9c80" />
      </body>
      <title>Managing UI Complexity</title>
      <guid isPermaLink="false">http://www.loosy-goosy-ness.com/PermaLink,guid,9a0bda3f-1c47-4a30-aab6-91dff61f9c80.aspx</guid>
      <link>http://www.loosy-goosy-ness.com/2009/08/13/ManagingUIComplexity.aspx</link>
      <pubDate>Thu, 13 Aug 2009 19:37:15 GMT</pubDate>
      <description>&lt;p&gt;
Interface complexity is an issue every designer wrestles with when designing a reasonably
sophisticated application. A complex interface can reduce user effectiveness, increase
the learning curve of the application, and cause users to feel intimidated and overwhelmed. 
&lt;/p&gt;
&lt;p&gt;
I’ve spent the past year redesigning a particularly complex application with my primary
focus being on reducing complexity. In this article, I’ll go over some of the issues
surrounding complexity and techniques that can be used to manage it.
&lt;/p&gt;
&lt;h4&gt;Progressive Disclosure
&lt;/h4&gt;
&lt;p&gt;
Progressive disclosure is the most popular means of managing complexity. The idea
is that clutter and cognitive overhead can be reduced by hiding less frequently used
elements behind some avenue of accessing those elements, like a mouse click or a keyboard
shortcut. It requires that the designer accurately determine which elements are frequently
and infrequently used and to what degree. 
&lt;/p&gt;
&lt;p&gt;
Quite a bit of care needs to be put into the progressive disclosure hierarchy and
the mechanisms used for disclosure. Poorly considered use of progressive disclosure
can achieve the opposite of the intended effect by making the interface even more
complex. As an example, Microsoft Windows has been trending towards removing the menu
bar from individual windows and instead packing each function into the main interface
(often using pull down menus), which has some issues. I’ll go over a few of them:
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
There are inconsistent ways of accessing common functionality. The Print function,
for example, is in different locations in both the application’s interface and the
progressive disclosure hierarchy. The Print controls in Internet Explorer, Contacts
(Windows Explorer), and WordPad are highlighted in the screenshot below, to illustrate
this. Competing first-party Mac applications (Safari, Address Book, and TextEdit,
respectively) have the Print function available in a consistent location – the last
item in the File menu. A user who learns how to print in one of those Mac applications
won’t have to hunt to find the Print function in other applications. It’s a “learn
once, use everywhere” model. 
&lt;p&gt;
&lt;a href="http://brandonwalkin.com/blog/images/PrintButtons.png"&gt;&lt;img alt="Print Buttons" src="http://brandonwalkin.com/blog/images/PrintButtonsThumb.png" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
There’s a tendency to overwhelm the user with progressive disclosure points. The default
Internet Explorer interface (with Windows Live installed) has a total of &lt;i&gt;17 pull
down buttons&lt;/i&gt; – highlighted below. Further, all of these progressive disclosure
controls require screen real estate. As more screen real estate is occupied by administrative
actions, less is dedicated to displaying the actual content of the application (which,
in this case, are webpages). 
&lt;p&gt;
&lt;a href="http://brandonwalkin.com/blog/images/IE8PullDown.png"&gt;&lt;img alt="IE 8 Pull Down Buttons" src="http://brandonwalkin.com/blog/images/IE8PullDownThumb.png" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;Contextual Actions
&lt;/h4&gt;
&lt;p&gt;
This is a form of progressive disclosure where contextually appropriate controls are
exposed on a particular object. The most common implementation are contextual menus,
activated on the Mac by a right-click or a control-click. While contextual menus are
a consistent and useful way of revealing contextual actions on objects, they’re hard
to discover, which makes them inappropriate for workflow-critical actions that necessitate
greater weight in the interface. 
&lt;/p&gt;
&lt;p&gt;
The standard way to give these actions greater weight is to integrate them in your
interface by providing the set of contextual controls in front of or near each object.
Complexity is increased substantially, because the set of controls is repeated for
every object on screen. We can get rid of most of this complexity by using a different
progressive disclosure technique. Controls can be displayed on a single object if
the object is selected, the object has focus, or when the mouse is over the object.
This solves the complexity issue since there’s only one set of contextual controls
being shown at a particular time, but it’s not without its downsides. Consider whether
this sort of technique is appropriate for your interface before deciding one way or
the other.
&lt;/p&gt;
&lt;h4&gt;Alignment &amp;amp; Visual Hierarchy
&lt;/h4&gt;
&lt;p&gt;
Aligning elements in a user interface to a simple, consistent grid, will go great
lengths in reducing the appearance of complexity. The use of strict alignment and
a thoughtfully laid out grid can turn an interface from chaotic and overwhelming to
harmonious and appealing. 
&lt;/p&gt;
&lt;p&gt;
Some compelling examples are the inspectors in Microsoft Expression Blend and Adobe
Lightroom. While a host of factors are responsible for the Expression Blend inspector
looking considerably more complex than the Lightroom inspector, the rough horizontal
alignment is certainly a primary one. The horizontal alignment lines have been drawn
in red to illustrate the differences. 
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://brandonwalkin.com/blog/images/LightroomVsExpressionBlend.png"&gt;&lt;img alt="Lightroom and Expression Blend" src="http://brandonwalkin.com/blog/images/LightroomVsExpressionBlendThumb.png" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
The examples shown above also demonstrate the effectiveness of the techniques used
in each interface to indicate hierarchy. The Lightroom inspector has very strong visual
distinctions between section headings and their contents. Headings are prominent.
Set in large type with generous padding and a relatively high contrast foreground-background
color combination, sections, headings, and the relationships between them are immediately
clear. 
&lt;/p&gt;
&lt;h4&gt;Visual Noise &amp;amp; Contrast
&lt;/h4&gt;
&lt;p&gt;
The amount of visual noise in an interface has a great deal of impact on the perceived
complexity of the interface. And contrast plays an important role with respect to
visual noise. Using lower contrast UI elements reduces visual noise which will often
reduce the effective complexity of the interface, as you’ll see in the next couple
of examples. 
&lt;/p&gt;
&lt;p&gt;
The Address Book UI eschews fields with relatively high contrast borders in favour
of fields with borders that are only visible if the field has focus. This causes the
fields to blend in with the rest of the interface. The Create Contact window in Entourage
2008 uses the standard window background color and standard text field styling which
contributes to the interface looking more complex than the Address Book interface. 
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://brandonwalkin.com/blog/images/AddressBook.jpg"&gt;&lt;img alt="Address Book and Entourage" src="http://brandonwalkin.com/blog/images/AddressBookThumb.png" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
As another example, I’ve taken the Filter window in Aperture 2.0 and mocked up what
it would look like with the transparent controls from iLife ‘08 (and parts of iLife
‘09) with high contrast edges instead of the relatively low contrast controls that
it shipped with. The UI I’ve mocked up looks notably more complex than the shipping
interface because of the higher contrast controls. Simply adjusting the styling of
your controls can have a considerable impact on complexity. 
&lt;/p&gt;
&lt;p&gt;
&lt;a href="http://brandonwalkin.com/blog/images/ApertureContrast.png"&gt;&lt;img alt="Aperture mockup" src="http://brandonwalkin.com/blog/images/ApertureContrastThumb.png" /&gt;&lt;/a&gt;
&lt;/p&gt;
&lt;h4&gt;Use of Icons
&lt;/h4&gt;
&lt;p&gt;
Interfaces widely regarded as complex with high learning curves are often characterized
by an abundance of icons or glyphs that lack descriptive labels. When a user opens
an application for the first time with an interface covered in label-less glyphs,
it can be quite daunting. Every icon with a non-obvious meaning will have to be learned
for the user to feel any sort of mastery over the application. 
&lt;/p&gt;
&lt;p&gt;
This is a difficult problem to solve. There often isn’t room for a label to sit next
to an icon, and in many cases there is cost involved in replacing an icon with a label
(mainly, users will not be able to quickly scan the interface for the icon). Deciding
when to use an icon, a label, or both, is an art all in itself. 
&lt;/p&gt;
&lt;p&gt;
Nevertheless, here are some tips for those faced with this issue:
&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
Revamp your icons so they convey their meaning more effectively. Improve metaphors,
adjust sizes, colors, etc. 
&lt;/li&gt;
&lt;li&gt;
Use grouping to imply meaning. Grouping related icons together can often provide sufficient
context to imply their function. 
&lt;/li&gt;
&lt;li&gt;
Using progressive disclosure, place less often used icon-only buttons in a pull down
menu with both icons and their labels. A nice benefit of this is that the user will
learn the meaning of each icon when they use the pull down menu, and if the menu is
designed to be used early on in a user’s experience with the application, you can
get away with using those icons without labels in other places in the app (since the
user will have already learned their meanings at that point). 
&lt;/li&gt;
&lt;/ul&gt;
&lt;h4&gt;Mental Models
&lt;/h4&gt;
&lt;p&gt;
A great way to reduce effective complexity is to align the conceptual model expressed
by your interface with your user’s mental model as closely as possible. A poorly thought
out model contributes to complexity by adding a significant amount of cognitive work
that your users have to perform to learn your interface. 
&lt;/p&gt;
&lt;p&gt;
The recurrence UI in Windows Calendar, for instance, reflects the developer’s model
of the task rather than the user’s model. Take a look at the second set of radio options
in this screenshot: 
&lt;/p&gt;
&lt;p&gt;
&lt;img alt="Windows Calendar" src="http://brandonwalkin.com/blog/images/WindowsCalendar.png" /&gt;
&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
What’s the “28th last day of the month”? 
&lt;/li&gt;
&lt;li&gt;
What’s the “4th last Tuesday of the month”? 
&lt;/li&gt;
&lt;li&gt;
How long did you spend trying to work that out? 
&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;
These options feel complex because the language used and functionality that’s represented
doesn’t reflect your understanding of repeating events. Combat this issue by researching
how your users conceptualize relevant tasks so your models are intuitive. You can
read more about mental models in the &lt;a href="http://developer.apple.com/documentation/UserExperience/Conceptual/AppleHIGuidelines/XHIGHIDesign/XHIGHIDesign.html#//apple_ref/doc/uid/TP30000353-CJBDDFAJ"&gt;HIG&lt;/a&gt;. 
&lt;/p&gt;
&lt;h4&gt;Use your Judgement
&lt;/h4&gt;
&lt;p&gt;
Finally, use your own judgement. There are costs associated with nearly every technique
I’ve listed here. Carefully consider each technique in the context of your interface
and determine which are most appropriate for your application and how best to apply
them. 
&lt;/p&gt;
&lt;p&gt;
&lt;strong&gt;Source:&lt;/strong&gt; &lt;a title="http://www.brandonwalkin.com/blog/2009/08/10/managing-ui-complexity/" href="http://www.brandonwalkin.com/"&gt;http://www.brandonwalkin.com/&lt;/a&gt;
&lt;/p&gt;
&lt;img width="0" height="0" src="http://www.loosy-goosy-ness.com/aggbug.ashx?id=9a0bda3f-1c47-4a30-aab6-91dff61f9c80" /&gt;</description>
      <category>EN</category>
      <category>UI</category>
      <category>UX</category>
    </item>
  </channel>
</rss>