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Spawn Labs Is Slingbox For Video Games
EncodeHD v0.71 Beta
MS: Half of NXE plans were 'cut out'
'New Xbox Experience' Loading Time Comparison — DVD Vs. Hard Drive
XNA Game Studio 3.0 Beta is GO!
10 Xbox 360 tricks Microsoft won't tell you - Essential hacks, tricks and secrets
Google TechTalk: The Xbox 360 Security System and its Weaknesses
NPD details gamer demographic research
First Picture of Xbox 360 'Opus' Motherboard
Future features for Xbox dashboard
More Details about 'New Xbox Experience' Game HDD Install
Your Existing Themes on New Xbox Experience
Press Release: 60gb Xbox 360 and 20gb Price Drop
Microsoft's E3 Briefing and other LIVE on G4TV and G4TV.com
The truth about last year's Xbox 360 recall
Robbie Bach Interview: No Zune Phone, No Blu-ray 360, Ads on 360, Xbox 720
The real reason Microsoft won't bring Blu-ray to the Xbox: HDi
Arstechnica: Apple TV vs. the Xbox 360
EU Price Drop Official - MS Press Release
Microsoft chief executive says it's time to move on from HD-DVD
XNA Games Launcher on Xbox LIVE
Microsoft GDC keynote: Community Games Coming to LIVE, Gears2, NG2, Fable2
Microsoft to Give Away Development Tools to Students
Microsoft takes step towards portable Xbox with Danger purchase
Game Critics: Game of the Year Winners Announced
Inside Source Reveal the Truth About Xbox 360 "Red Ring of Death" Failures
Undertow Free of Charge This Week on Xbox LIVE Arcade
Microsoft's Xbox could consider Blu-ray support
XNA Team Looking for new XNA Game Studio Created Games
Next Gen Wars - The Latest Worldwide Console Sales
More internal HD DVD Rumors: Xbox 360 Ultimate
Microsoft Released XNA Game Studio 2.0 - Create LIVE Games
April-Nov 07 US Console Usage: PS2 still 1st, Xbox 2nd, 360 3rd
Xbox Live is 5IVE: How to Get the Free 500 MS Points
Lewis Black on Halo 3
Halo3 - Red vs Blue Easter Egg :-)
Fragile Part of Xbox 360? Thermal Design Expert Investigates
Circuit City Flyer also Confirms PriceDrop: Pro 350, Elite 450, Core 280
Ballmer: 1b USD Xbox 360 Charge 'was Painful'
June 'Console Usage': Xbox 17pct, Xbox360 8pct, PS3 1.5pct, Wii 4pct
Six Reasons The Xbox 360 Is in Trouble
Peter Moore Resigns From Microsoft, Goes to EA. Don Mattrick Replaces Him.
Microsoft E3 Briefing: Halo3 SE 360, Elite Aug 24th in EU, Disney on MP, No Pricecut
Analyst: Xbox 360 Price Cut Imminent
Microsoft's next move? Code-name Falcon
XNA GSE and Xbox 360's added to Assembly 07 - Demo Scene
EuroGamer Hardware Test: Xbox 360 Elite
Video Interview with Nick Baker: Xbox 360 Architecture
Microsoft Starts Banning 360s on LIVE - MS Confirms
GameDaily Opinion: Xbox 360's Keys to Victory
Xbox 360 HD DVD Player Update Tomorrow
Spring 2007 Xbox360 Update ready for download !!!
iSuppli: Xbox 360 Costs Continue Decline
Peter Moore Interview about Xbox360 by Microsoft's PressPass
XNA Game Studio Express 1.0 Refresh Released
First (official) look at the Xbox 360 Spring Dashboard Update!
On10.net Xbox 360 Elite Video Interview
No EU Date for Xbox 360 Elite: Late Summer?
It's Official: Microsoft Unveils Xbox 360 Elite: 120GB, HDMI, Black - April 29th
Xbox Live Security Update
Get All Your Digital Media on Your TV with a XBox360, PS3 or Wii
Xbox 360 Elite: new, black limited edition Xbox with HDMI and 120GB drive
Halo 3 for Xbox 360 Packaging
Chris Satchell about 'YouTube For Games'
Microsoft Launching Games for Windows - LIVE on May 8th
GDC 07: Microsoft Reveals Live For Windows Pricing
Xbox LIVE Reaches 6 Million Members 4 Months Ahead of Schedule
Microsoft Confirms 512MB MU $49.99 for XBox360, Increased XBLA Size Limit to 150MB
Enthüllt: Xbox360 dank Software-Update deutlich leiser
Xbox360 To Demonstrate IPTV
Xbox 360 Wireless Receiver for Windows Available Now
Gates: 'Digital Decade Is Here'
Presentation: C64 vs. Xbox360 Copy Protection Scheme
Getting XNA Game Studio Express to run in Windows Vista
Microsoft Games Division in Red for Q2, Hardware Est. Cut
Video: Getting Started with the XNA Creators Club
CES 2007 KeyNote (Video!)
PS3 Blu Ray vs Xbox 360 HD-DVD vs DVD
XNA: Make your own Xbox360 games in 10 steps
Transcode 360 v4.6 beta for Windows Vista
XNA Game Studio Express Has Been Released!
PS3 vs. Xbox 360 - Another Developer Speaks
Playing DivX and Xvid content on Xbox 360 – An easy guide!
Quiet Your Xbox Slideshow
XNA Game Studio Express got DEMMX Awards
(Japan) Xbox 360 Sold over 7000 units last week!
XBox360 HD-DVD Drive from Santa Claus
Encode360 v2.0 beta2
TVersity Media Server v0.9.9.1
Xbox and Xbox 360 News every 30 Minutes
Microsoft Points Converter for Xbox Live
XCM XFPS 360 Prototype Pictures
Halo 3: closeup view of the Master Chief
XCM XFPS 360 - First Picture

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Disclaimer
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way.

 Tuesday, September 15, 2009
Tuesday, September 15, 2009 5:41:16 PM UTC ( EN | games | multimedia | tech | xbox )

Slingbox owners love their devices. They allow you to watch your home television content anywhere you are in the world with an Internet connection. A new startup, Spawn Labs, launching today at TechCrunch50 wants to extend that concept to video games.

But Spawn Labs offering is actually a bit more robust because it includes a social element as well. A key part to playing video games is playing them against other people. And with the Spawn HD Pro appliance, you’ll be able to do just that. Say a friend has an Xbox 360 in California and wants to play a game against you, but you’re in New York. From New York, you would simply install the Spawn Player application on your computer, and you could remotely connect to their system, to play a game.

The key to all of this is of course the Spawn HD Pro box, which will retail for $199 (available on their site today). These boxes will be able to transmit HD-quality (720p) content over the Internet to the computer on the other end. On those computers, users can play the game with an input device of their choosing.

The idea of playing popular video games over the web is a hot area right now. The two most well-known names in this field are OnLive and OTOY. But both of those are attempting to use their own servers to create a completely online experience, Spawn Labs is simply allowing you to take an existing console and transmit the content over the Internet. Of course, one potential issue with this method is that someone must be on the other end (where the console is) to make sure it has the game disc you want to play inside of it.

Eventually, the plan is to expand Spawn Labs’ technology beyond video games as well. They’d basically like to handle any and all video content over their box. Computers, other set-top boxes, and even mobile devices are all in the pipeline to be hooked up to Spawn Labs’ services.

Today, President and CEO David Wilson presented alongside QA engineer Daniel Bethke.

Expert Panel Q&A (paraphrased)

The experts: Don Dodge, Yossi Vardi, Ron Conway, George Zachary, and Jason Hirschhorn.

Q: Is it a weakness to have one game in at a time?
DW: That is something we thought about, but the direction of the industry is to have games on console’s hard drives.

Q: How do the graphics travel? And is this software on the console itself eventually?
DW: When you’re in a bandwidth constrained around, the network will downscale.

Q: So this is more targeted in the home?
DW: We’re targeting both.

Q: The bet is that customers will pay $200 for a hardware device to play games remotely. How often do players do that?
DW: Right now they can’t do it. But there is a strong desire for this. We have orders from several of the top game developers in the world for this.

Q: What kind of support?
DW: It runs any game on the supported consoles. (Xbox 360, Wii, Gabecube, PS3, etc)

Q: This also assumes the player has their controller?
DW: You don’t need one, but you can use any controller you want.

Q:  What about the handhelds?
DW: Theoretically yes, not sure yet though.

Pictures:

59650v1-max-450x450

59652v1-max-450x450

Source: http://www.techcrunch.com

| Trackback | # 
 Saturday, December 06, 2008
Saturday, December 06, 2008 8:58:50 AM UTC ( coolstuff | EN | multimedia | tech | xbox )

>> Dan released the first 'technology preview' release of EncodeHD to replace the Encode360(info) tool. EncodeHD is a an application to re-encode all types of video files for use on your home media player or on-the-go device. It aims to provide a simple interface with no fuss.
From dcunningham.net:


[QUOTE]
So firstly, let's talk EncodeHD. Look at the current beta release (0.71) as a 'technology preview' of sorts. The idea here is to verify that we've got the primary encoding mechanisms up to scratch. So what I'm looking for here is to make sure that video converts for all devices as expected and that the quality is good (or great).

The key things to note for EncodeHD are:

  • Outputted video is MPEG4 and H.264 with AAC (or AC3) audio, NOT WMV (this is not strictly for X-Box 360 anymore)
  • This means that 5.1 audio for the X-Box 360 is not yet supported in these formats
  • Subtitles are also not yet possible, although I'm looking into it

As of now, there's still a lot of unimplemented functionality that will be added later. If you want to see something in particular, please let me know. However, if it's going to cludge up the interface and start making things complex, I may not implement requests. We'll have to see.

One of the nice things about EncodeHD is that it has built-in bug reporting. If you hit a problem, it will ask you if you want to submit a bug report - including all the details I need to help solve the issue. If however, the problem is with video output, it may not detect any problems. In this case, could I ask you to email my bug-tracking system: cases@dcunningham.fogbugz.com, and attach the EncodeHD.Log file which you can find in your Temp folder (Click Start > Run and type %TEMP% to access it).
[/QUOTE]

Official Site: http://dcunningham.net
Download: here

| Trackback | # 
 Tuesday, November 04, 2008
Tuesday, November 04, 2008 9:12:17 PM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Half the things" Microsoft wanted to put into the New Xbox Experience were cut out, Europe's Xbox Live boss has told CVG.

Speaking in a recent interview Microsoft's Jerry Johnson said that the redesigned Xbox 360 dash isn't finished yet and detailed plans to bolster the backend with new applications and content.

"There's still a lot of stuff we want to do," Johnson told CVG in an interview. "Half the things we wanted to do [in NXE] we cut out of the service.

"One of the nice things we did was this architectural change to make things more published and driven from the service. All of a sudden we opened up the platform to say 'I don't have to wait until once or twice a year to release something onto the dashboard'.

"There's a Photo Party app that will be part of the platform," the XBL man added. "The way it will be distributed is all of a sudden you'll see a slot on the dashboard and if you don't have it you click on it and it's going to download from the service onto your application part of the dashboard. Those are the type of things we're going to start doing. Johnson also confirmed that Xbox Live Primetime, which offers server based 'game show' style online games, will be launched in spring 2009.

"I think we're going to see more social, more content-type apps. I also think from a platform perspective we can continue to do a lot of new things," he said.
[/QUOTE]

Source: http://www.computerandvideogames.com

| Trackback | # 
Tuesday, November 04, 2008 9:09:30 PM UTC ( EN | games | microsoft | tech | xbox )

[QUOTE]

Microsoft claims that the New Xbox Experience — that big dashboard upgrade being pushed to all 360 owners on November 19 — will allow your favorite Xbox 360 games to load more quickly. To enjoy that benefit, a gamer will have to install their disc-based games onto their 360’s hard drive.

People keep asking me if doing the installation is worth the trouble. Are loading times that much better?

I tested Microsoft’s claim on four games, using my NXE-enabled 360. Above, you can watch the initial loading for “Grand Theft Auto IV,” DVD vs Hard Drive. After the jump, check out loading comparisons for “Fable II” and “Gears of War.”

(Videos not viewable by users logging in from Canada or the U.K.)

In all cases, I spammed the A button of my controller as soon as the game started loading, so you’re seeing my fastest attempts to get from the new dashboard to the new games.

Each of the games took about 11 minutes to install and required between 6.6 and 6.8GB. It shaved off about nine to 15 seconds off the initial load times.Think it’s worth it?



 

[/QUOTE]

Source: http://multiplayerblog.mtv.com

| Trackback | # 
 Wednesday, September 17, 2008
Wednesday, September 17, 2008 9:00:00 AM UTC ( coding | EN | microsoft | xbox )

[QUOTE]
That's right! You can download it now! We'll be asking your help to put this baby through her paces as we lead up to the official release later this year. It is your input that makes us stronger, faster and better.

Download XNA Game Studio 3.0 Beta at Launch Center

If you do find any bugs or just have a suggestion on ways we can make XNA Game Studio 3.0 more awesome head over to Microsoft Connect to submit them to us.

Here is a list of the changes:

Zune

  • Compatibility with the upcoming Zune 3.0 Firmware release. Please note that the XNA Game Studio 3.0 CTP will no longer work once you have upgraded your Zune device to the 3.0 firmware.
  • Improved deployment stability.
  • Support for Zune deployment on Windows Vista x64 Systems!
  • You can now use the Remote Performance Monitor for Zune games.

Xbox 360

  • Xbox 360 project templates (You will not be able to develop on the Xbox 360 until our final release. We felt this was important to include so that you could get projects converted over and look at the system, even if you are not able to run the games, yet).
  • Support for the Big Button Pad.

Framework & Visual Studio Features

  • Enumerate and play back media on your Windows computer or Xbox 360.
  • Simple sound effect support on Windows computers and Xbox 360.
  • Support for Rich Presence (lets friends know what’s going on in your game).
  • Support for Invites (ask your friends to join you in a multiplayer game) and Join Session In Progress (after you see what your friends are doing, you can join their current session with just a couple of button presses, even if that’s a different game to the one you are currently playing)
  • Compress your content and save space with the new content compression features!
  • ClickOnce packaging support for distributing your XNA Framework games on Windows.
  • Upgrade your project from XNA Game Studio 2.0 using the Project Upgrade Wizard!
  • Take screen captures of your game running on Zune through the XNA Game Studio Device Center.
  • Support for .NET language features like Linq
  • Create multiple content projects and leverage cross project synchronization in Visual Studio.
  • FBX importer improvements: read materials containing multiple textures, and export custom shader materials directly out of Max or Maya.

[/QUOTE]

Source: blogs.msdn.com

| Trackback | # 
 Saturday, September 13, 2008
Saturday, September 13, 2008 5:41:14 PM UTC ( EN | microsoft | multimedia | tech | xbox )

[QUOTE]
1. Connect your Xbox 360 to two screens at once

If you've got one of the component/composite dual video cables – the one that comes in the box with most 360s – you can have your console display its gamey goodness on two TVs simultaneously. The trick is to flick the cable's switch to Standard Definition but hook up the composite (yellow) cable to one screen and the component (the red, green, blue) cables to another. It won't be high-def, but it could be handy if you're staging a mini LAN party and want to set up a display for bored spectators to point their eyes at.

2. Play your own music in original Xbox games

That you can fire up your own MP3s during a 360 game is common knowledge (and re-soundtracking moody horror games with the Benny Hill theme tune never stops being funny), but it doesn't work if you're playing a title from the original Xbox. There's a way around it – start playing your album or playlist before you load the game, and it'll keep on playing once you do fire the title up. The game's own music won't be muted, however, so if you can't do that in its settings you'll go mad from the weird cacophony.

3. It can write its own blog

Ah, the internet – founded upon crazy men making crazy things for free. Such as a blog supposedly written by your 360, based on what you've been using it for. It monitors your Live account and automatically generates entries about what it's been up to that day (or what it hasn't been up to – expect many posts about neglect if you don't turn it on for a while). The tone is very much American geek, but it's a fun record of your own gaming habits, and of keeping an eye on what your chums are up to. Get set up atwww.360voice.com.

4. Play Xbox 360 games online for free – without a Live account

That you have to pay a subscription for online gaming, something that's free on other consoles and on the PC, is perhaps the 360's greatest bugbear. Stage your own form of peaceful process by playing online without paying a penny. You'll need XLink Kai, a free app you run from a PC on the same network as the console that tricks the 360 into thinking the internet is a LAN.

So it'll treat remote opponents as though they're in the same room as you – and you don't have to pay for local multiplayer. Clever! One snag – Microsoft has set the 360 to boot out anyone with a ping higher than 30ms, so you'll have to be selective about who you play with. Local chums are best, not your Chinese penpal.

5. Interact with your Xbox 360 music

Hit X whilst playing a music CD or file (whether from the 360's hard drive, an MP3 player you've plugged in, or streamed from a PC) and you'll enter Psychedelic Wonderland. Well, some artful visualisations, anyway. Grab a controller or two (or up to four, as it happens) and start moving thumbpads and pressing buttons to interact with the crazed shifting colours. There are actually some fairly elaborate controls – read the full manual athttp://www.llamasoft.co.uk/x360manual.php. Good at parties, this.

6. Connect your Xbox 360 to a wireless network without an official adaptor

The good news is you don't have to drop £50 on Microsoft's offensively overpriced Wi-Fi adaptor. The bad news is you'll need a laptop with W-Fi to do it. Head to Control Panel – Network Connections (In Windows XP) or Network & Sharing Center – Manage Network Connections (in Vista). Select the Local Area Connection and the Wireless Network Connection at once, then right-click and hit 'bridge connections'.

Disconnect then reconnect to your wireless network, run a network cable from the laptop's Ethernet port to the 360's, and you should be good to go. Unfortunately, you may have to remove the bridge (repeat the above process and you'll see the option) whenever you want to browse the net with the laptop.

7. Play music from your iPod

Not a secret as such, but Microsoft doesn't exactly shout about the fact it plays nice with a device made by uber-rival Apple. Hidden in the depths of the Marketplace, you'll find a teeny download called 'optional iPod support'. Once you've grabbed that, plug in your iPod (iPhones aren't supported yet, sadly) and head to the Media Blade. You'll see your pod appear there, and can now browse its music by album, artist, genre or whatever. It'll also charge via the USB port, usefully.

8. Reset your Xbox 360 video settings

Remember this one if you're in the habit of carrying your console to chum's houses and hooking it up to different displays. It can end up trying to output the wrong signal, so you can't see anything or get a flickering screen. Fortunately, there's a fairly simple fix if this happens. Remove any discs from the tray and turn the thing off. Then turn it on using a gamepad. As it boots, hold down the Y button, then hit and hold the right trigger. The video settings will reset to default, and you'll stop your sobbing.

9. Play any media file, plus online videos on your Xbox 360

Free app Tversity neatly sidesteps the pointless video/audio restrictions Microsoft, Sony and Nintendo alike slap on their consoles, making them able to play any format. Again, you'll need a PC on the same network, but it's a simple matter of installing the program and having it scan the folders you keep your media in. It'll replace the standard network file-sharing system Windows uses, but behaves pretty much the same way at the 360's end. As well as that, it'll convert unsupported files on the fly – though you'll need a pretty beefy PC to do this with large video files, otherwise you'll be waiting ages. You can also add online video URLs on the PC's end – including Youtube – and then access those from the console.

10. Use any HDMI cable and still get digital surround sound

Though the newer 360s have an HDMI output for optimal video quality, they've built the ports in such a way that you can't have the standard component/composite video cable, with its crucial optical audio output, plugged in at the same time as HDMI. Instead, you're supposed to drop a frightening amount of money on the official HDMI cable with audio adapter. Balls to that. See the big plastic box at the end of the standard video cable that connects to the console? Wedge a knife or screwdriver into the join and twist to pop it off. The result looks messy, but is small enough to plug in alongside a standard, cheapo HDMI cable.
[/QUOTE]

Source: www.techradar.com

| Trackback | # 
 Wednesday, September 10, 2008
Wednesday, September 10, 2008 2:32:20 PM UTC ( coding | EN | microsoft | tech | xbox )

[QUOTE]
Here's a video of the Google Tech Talks titled "The Xbox 360 Security System and its Weaknesses" by Michael Steil (mist) and Felix Domke (tmbinc): "After the disaster of the original Xbox, Microsoft put a lot of effort in designing what is probably the most sophisticated consumer hardware security system... "

[/QUOTE]

Source: xbox-linux.org via www.xbox-scene.com

| Trackback | # 
 Tuesday, August 12, 2008
Tuesday, August 12, 2008 9:04:45 AM UTC ( EN | games | markets | xbox )
[QUOTE]
PCs are used for gaming more than any console and PlayStation 3 owners are more likely to have multiple consoles, according to the results of the Games Segmentation 2008 report from sales tracking and research firm The NPD Group.

In addition to stating that PlayStation 3 owners are most likely to have other "next-generation" consoles than Wii and Xbox 360 owners, NPD claimed that only 10% of PS2 owners have a PS3. In the realm of portables, 45% of PSP owners have a Nintendo DS, but only 21% of DS owners have a PSP.

Despite the broad declarations, NPD did not provide specific figures for console and PC playtime. Likewise, an exact breakdown showing the ownership patterns of those that have multiple "next-generation" consoles was absent from the release.

Using information gathered back in January and February, the report separated the North American game-playing populace into the following seven categories, totaling 174 million gamers:

  • Young Heavy Gamers: 22%
  • Seconday Gamers: 20%
  • Console Games: 17%
  • Offline PC Gamers: 15%
  • Online PC Gamers: 14%
  • Avid PC Gamers: 9%
  • Extreme Gamers: 3%

The segments are categorized by usage, ownership and frequency numbers, though the specifics definitions were not provided.

Though PCs were "used more than any single console for gaming," NPD stressed that "Console Gamers, Young Heavy Gamers and Extreme Gamers are more likely to use consoles than a PC to play video games."

As for sales, NPD reports that 14% of games purchased between November 2007 and January 2008 were digital downloads. Extreme Gamers bought nearly 24 titles across the three month period, with NPD claiming that figure is "over seven times more than the second leading purchasing segment.""Although Extreme Gamers are heavily involved with the industry, they represent a small portion of the potential market for any new game that comes to market," commented analyst Anita Frazier. "In order to promote continued growth, we must better understand all of the gaming segments."

Details on the methodology of the report are as follows:

"The data was collected from more than 20,000 members of NPD's online consumer panel, ages two to 65+. Responses for consumers ages six to 12 were captured by instructing a parent to take his or her child in this age range to the computer to answer the questions, either with or without the parent's assistance. Qualified respondents reported they personally play video games on a PC, on a console or portable system, or on another device such as a mobile phone. The following four key variables were used to create the gamer segments: ownership; usage; frequency; and purchased/received video games. Final survey data was weighted to represent the U.S. population of individuals ages 2 and older. Fieldwork was conducted from January 11-February 5, 2008."

Note: This study was conducted in January, meaning that questions that refer to consumer behavior in the past three months include the Christmas/Hanukkah holidays.

[/QUOTE]

Source: www.shacknews.com

| Trackback | # 
 Wednesday, July 30, 2008
Wednesday, July 30, 2008 10:18:46 AM UTC ( EN | microsoft | tech | xbox )

[QUOTE]
Electric Tuner over at the xbox-underground.net forums posted what seems to be the first picture of the Xbox360 'Opus' Motherboard.

The 'Opus' is a 'Falcon' generation motherboard designed to fit in a Xenon case. So that means a 90nm GPU, a 65nm CPU and no HDMI port. Microsoft will probably mostly use these boards to return to people suffering from the RRoD on Xenon boards. That seems to match the with the picture below ... it has no HDMI port and while we cannot see the CPU/GPU chips it uses the new CPU heatsink and has less inductors next to the CPU which indicates it uses the 65nm chip. Also notice how this Opus board has the HANA scaler/video chip (like the zephyr/falcon boards) ... so it's maybe not impossible to hack your own native HDMI port to these motherboards.

 Xbox 360 Opus Motherboard

Picture News-Source: xbox-underground.net
[/QUOTE]

Source: www.xbox-scene.com

| Trackback | # 
 Tuesday, July 22, 2008
Tuesday, July 22, 2008 7:53:52 AM UTC ( EN | microsoft | tech | xbox | xbox live )

[QUOTE]
General Manager of XBox Live has spoken of even more new features he expects to come to the Xbox Live dashboard - including the ability to control your console over the internet, and ultimately a hardware-free future. He also confirmed that hard drive installs will work with all current and future Xbox games.

Speaking to OXM at E3, Marc Whitten said that the new update is "only the beginning" of the social networking features that Microsoft want to deploy.
He also said that we can expect future updates to include the ability to switch on your Xbox from any PC and download content to it remotely - "at some point in the future you'll hear more from us about that."

Asked if we'd ever be able to copy DVDs to the hard drive like the newly-added game install process, he said that was an "evil world" and he didn't fancy talking to the lawyers about making it happen.
[/QUOTE]

Source & full interview: OXM.co.uk

| Trackback | # 
 Friday, July 18, 2008
Friday, July 18, 2008 11:51:28 PM UTC ( EN | microsoft | tech | xbox )

[QUOTE]
One of the not-so-cosmetic changes in the fall update will be the ability to let you play your games directly from the hard disk. The new feature will let users install all of the game content directly onto the hard drive to improve game load times. Microsoft reports that it has seen a 30 percent improvement in load times in internal testing. As an interesting data point, Microsoft went out of its way to tell a group of reporters that the full Devil May Cry 4 hard disk installation took roughly 10 minutes on the Xbox 360. The installation took twice as long when we conducted our own installation tests on the PlayStation 3. Another side benefit of having games installed on the hard disk is reduced noise, since the optical disc no longer needs to spin up. However, you will still need to have the game disc in your optical drive while you're playing it, presumably as a piracy check.
[/QUOTE]

Source: gamespot.com via xbox-scene.com

| Trackback | # 
Friday, July 18, 2008 10:36:51 AM UTC ( EN | games | microsoft | multimedia | xbox )

[QUOTE]
One of the questions we've been hearing here at E3 is how existing themes you've bought from Xbox LIVE Marketplace will work with the new Xbox experience. The design team sent over this mock up to give you an idea of how it's going to work.

We've also been asked about the Game Detail Pages. Here are mock ups for a couple of them.

[/QUOTE]

Update:
In case you missed it on Inside Xbox, Marc Whitten gave an overview of the New Xbox Experience, including a peek at the Guide design. You will be able to access every part of what exists in the "blades" today, by calling up the Guide. A quick way to get to something specific, all without leaving the game you're in. Nice.

 

Source: gamerscoreblog.com via www.xbox-scene.com

| Trackback | # 
 Monday, July 14, 2008
Monday, July 14, 2008 11:22:05 AM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Microsoft is giving consumers more gigabytes for their buck. The company today announced an Xbox 360® console with triple the storage space of the original console, but for the same price of $349 (U.S.) estimated retail price.

Available in retail stores in the U.S. and Canada starting in early August, the upgraded Xbox 360 will include a 60GB hard drive for storing the growing wealth of digital entertainment available for the console, including music, movies, television shows, and game content. In addition, Microsoft today dropped the price of its 20GB Xbox 360 console in the U.S. and Canada to just $299 (U.S.) (ERP) while supplies last, a savings of $50.

"We know consumers need more and more space to store the amazing digital content Xbox 360 offers, and we're giving it to them at no extra charge," said Albert Penello, Xbox director of product management at Microsoft. "No one device offers the depth and breadth of entertainment that Xbox 360 can deliver, and now you'll have three times the storage to manage all that great content."
Xbox 360 is just one of three Xbox 360 gaming and entertainment systems Microsoft offers. Microsoft's Xbox 360 Arcade, which comes with a 256MB memory unit and five Xbox LIVE Arcade games, is a value for the whole family for $279 (U.S.) (ERP), and the premium Xbox 360 Elite console is available with a 120GB hard drive for $449 (U.S.) (ERP).

Out of the box, the Xbox 360 console is ready to provide an incredible gaming and entertainment experience:

  • Xbox 360 console: The console is equipped with a cool white finish and three powerful core processors capable of producing the best in high definition (HD) entertainment (up to 1080p for gaming), 16:9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound, and high-definition multimedia interface (HDMI) output.
  • 60GB Hard Drive: The 60GB detachable hard drive allows you to save your games and store television shows, movies, music, pictures, trailers, levels, demos, and other content available from Xbox LIVE Marketplace, the premier one-stop digital download center for entertainment.
  • Upscaling DVD Player: With an HDMI cable (sold separately), watch your favorite DVDs in near high-definition using the upscaling capabilities of Xbox 360.
  • Xbox 360 Wireless Controller: This award-winning, high-performance wireless controller features the Xbox Guide Button for quick, in-game access to friends and music. It has a range of up to 30 feet and a battery life of up to 30 hours on two AA batteries.
  • Xbox 360 Headset: The headset lets friends and family around the world chat while playing games, watching movies, or sending voice messages on Xbox LIVE.
  • Xbox LIVE Silver Membership: For no additional cost, Xbox 360 owners can chat with friends online, collect Achievements to improve their Gamerscores, send and receive voice and text messages, and access Xbox LIVE Marketplace content such as game demos, and purchase or rent HD movies and TV shows, as well as the best in downloadable games from Xbox LIVE Arcade. (Broadband Internet access required.)
  • One-month subscription to Xbox LIVE Gold: An Xbox LIVE Gold Membership provides a complete online entertainment experience. Those who subscribe to this premium service can engage in competitive online multiplayer matches, tailor their matchmaking via feedback and accomplishments, and chat with an entire group of friends at a time.

[/QUOTE]

Source: Microsoft Press Release via www.xbox-scene.com
| Trackback | # 
 Thursday, July 10, 2008
Thursday, July 10, 2008 11:38:07 AM UTC ( EN | games | microsoft | multimedia | xbox | xbox live )

[QUOTE]
I just got off the phone with Adam Sessler over at G4 (check here to see if G4 is available in your area.) who filled me in on G4’s plans for E3 next week. If you’re not headed to LA but you still want to get in on all the gaming action, don’t worry…it sounds like they have you covered.  They’ve posted a schedule of coverage on their site, and the great news is that they’ll be carrying the complete Microsoft Press Briefing on Monday (They’ll also be carrying the Sony and Nintendo events as well) without commercial interruptions. I guess the learned their lesson from last year. According to that schedule, it looks like they’ll have a stream available on G4tv.com as well. So set your DVR’s and get ready for some gaming news.

P.S. I’ll also be recording our show and live blogging it from backstage, but more on that later this week.
[/QUOTE]

Source: http://majornelson.com

| Trackback | # 
 Wednesday, June 11, 2008
Wednesday, June 11, 2008 6:36:36 PM UTC ( EN | microsoft | tech | xbox )

[QUOTE]
When Microsoft Corp. announced a mammoth global recall of its Xbox 360 a year ago, the software giant never disclosed the exact source of the game console's heat problem that led to the fiasco.

Now, in an unlikely venue at Design Automation Conference here, Bryan Lewis, research vice president and chief analyst at Gartner, disclosed that the problem started in a graphic chip. Lewis offered this offhand revelation while discussing the changing ASIC and ASSP landscape for his DAC audience.

The Xbox 360 recall a year ago happened because "Microsoft wanted to avoid an ASIC vendor," said Lewis. Microsoft designed the graphic chip on its own, cut a traditional ASIC vendor out of the process and went straight to Taiwan Semiconductor Manufacturing Co. Ltd., he explained.

But in the end, by going cheap--hoping to save tens of millions of dollars in ASIC design costs, Microsoft ended up paying more than $1 billion for its Xbox 360 recall.

To fix the problem, Microsoft went back to an unnamed ASIC vendor based in the United States and redesigned the chip, Lewis added. (Based on a previous report, the ASIC vendor is most likely the former ATI Technologies, now part of AMD.)

Asked the moral of the story, Lewis said: "Had Microsoft left the graphics processor design to an ASIC vendor in the first place, would they have been able to avoid this problem?

"Probably. The ASIC vendor could have been able to design a graphics processor that dissipates much less power."

During Microsoft's conference call with analysts in July 2007, Robbie Bach, head of Microsoft's Entertainment and Devices division, withheld details of the Xbox 360 problem, other than calling it a "design issue." When pressed by an analyst if it was caused by Xbox production or assembly, Microsoft's Bach said at that time, "No."

He added: "Our partners are doing good work." Rather, "the challenge" was created by "Microsoft-initiated design,"Bach said.

Although some system companies have been experimenting with direct links to foundries by cutting out the ASIC design houses, the death of ASICs may have been greatly exaggerated. More accurately, "many ASSP companies are designing ASICs for high volume customers," Gartner's Lewis said. The "ASIC market is far from dead, but it trails the ASSP market," he said.

Lewis cited Nokia, the world's largest handset vendor, which has stopped designing its own ASICs. It recently opened up its IC sourcing to various chip vendors beyond usual suspects such as Texas Instruments and STMicroelectronics.

"System OEMs have no business designing ASICs any longer," said Lewis. The reality is that system companies are finding it hard to do enough ASIC designs to keep in-house design teams employed.

When it was pointed out that Microsoft still has its own semiconductor technology group that is still designing various chips, Lewis responded, "How many ASICs per year does Microsoft design? Not many" compared to experienced ASIC/ASSIP vendors.

Microsoft did not respond to requests to comment on this story.
[/QUOTE]

Source: http://www.eetimes.com/

| Trackback | # 
 Monday, June 09, 2008
Monday, June 09, 2008 12:56:10 PM UTC ( EN | markets | microsoft | multimedia | tech | xbox | Zune )

>> From an interview with Robbie Bach, president of Microsoft's entertainment and devices division, on sfgate.com:
[QUOTE]

  • Q: It sounds like you are also seeing advertising opportunities with the Xbox. How do you do that without alienating or aggravating your users?
  • A: Whether it's a phone or the Xbox or the PC, the ideal goal is to make the ad relevant in a part of the experience, as opposed to something that intrudes on the space. In the game space, one of the things we have found is making ads part of the game. If you're in the car racing game and you're driving around the city, product placement works. There are ads in a city. There are billboards in a city. We can place those and we can actually dynamically rotate ads to those locations.
    We've done some very successful campaigns with big, national brands like Nike, Doritos and Toyota that want to get their brand in front of a very desirable target audience. They want to do it in a way that's relevant. People are sponsoring game development contests. They are sponsoring tournaments. Toyota has done that. Toyota has actually launched products in our games where the car will appear in a game. People can race the car and it's a special car that you get for achieving a certain level in the game. There are really creative ways to get people exposure to these things.
  • Q: In January, Warner Bros. announced that it was going to support Blu-ray, the high-definition DVD format. Since then, the rival HD DVD format has gone away. Microsoft supported HD DVD with an Xbox HD DVD attachment. What is your plan there?
  • A: Our plan continues to focus on high-definition experiences. Xbox 360 has a great ability to deliver those through the Xbox Live (online download) service. It's a great way to get the high-definition concept because it's right there. There's no additional media. There is nothing you need to purchase.
    If you look at the Blu-ray player market, you haven't seen the acceleration everybody expected (since the demise of HD DVD). It's not as much about whether all the content is in a Blu-ray format or a HD DVD format. You have to look at how fundamentally compelling the difference is between a progressive scan DVD player and the picture that it can produce and what you get on a high-definition player. The reality is there is some difference, but most people look at it and say, "I am not going to pay extra for that."
  • Q: So no plans for Blu-ray in the next generation Xbox?
  • A: No. There is nothing to even talk about right now with regard to the next generation. That is so far out that there isn't anything to talk about.
  • Q: Just the same, we are coming up on a few years now with the Xbox 360. Is there some point when you start to say that we need to start looking at its replacement?
  • A: There is no real projection on that. The last generation for the Xbox was a little short because we entered the market a little bit later in the cycle. I suspect this time the cycle will be a little bit longer for us.
    In terms of our actual thinking about that, we started thinking about the next generation before we finished creating the last one. It's a continuous process. We're always thinking about new ideas and new things. We don't have anything specific to talk about. There are so many things going on in the current generation that will keep us more than occupied for the foreseeable future.

[/QUOTE]

Source: sfgate.com via xbox-scene.com

| Trackback | # 
 Saturday, March 22, 2008
Saturday, March 22, 2008 10:58:45 AM UTC ( EN | markets | microsoft | multimedia | xbox )

[QUOTE]
Microsoft stepped up to deliver iHD (later renamed HDi), which was a trademarked implementation of HD DVD's XML markup language. Toshiba liked it. They made HDi functionality a standard for HD DVD players, and eventually partnered with Microsoft to expand HDi's reach by founding the Advanced Interactivity Consortium. The primary goal of this group was forging industry relationships to further promote HDi in emerging outlets like downloadable and streaming media.

The deal gave HD DVD its competitive next-gen features, but here's the rub: Microsoft didn't need physical media to implement HDi. All of HDi's interactive bells and whistles could theoretically be applied to downloadable video content, as long as a runtime environment was available. Even as the disc format war raged on, elements of HDi's runtime environment showed up in Microsoft products like the Xbox 360 and Vista.

So, let's put everything together. Microsoft has a popular gaming console and an operating system that are HDi compatible. It also has a group of developers working on HDi applications, and a 360-accessible HD video library that could feasibly be outfitted with next-gen interactivity features. All that's left is the dog and pony show needed to convince content providers that HDi-enhanced content and Microsoft's video outlets are key to making HD video downloads a viable revenue stream.
[/QUOTE]

Full Story: thestandard.com

| Trackback | # 
 Wednesday, March 12, 2008
Wednesday, March 12, 2008 11:17:13 AM UTC ( Apple | EN | microsoft | xbox )

[QUOTE]
Previously, I looked at the Apple TV in isolation, to see how it fits as a digital hub. Apple isn't the only company that wants to have its device at the center of your home entertainment though, nor the only ones who want its storefront to be the one you use to download TV and movies. So in this next installment, I shall compare the Apple TV to what I think will be its closest rival, the Microsoft Xbox 360. Yes, you read that right. I am going to compare a game console with the Apple TV, but the comparison is not as far fetched as you might think. Both have storefronts where you can download TV episodes and movies. Both will rent you content in both HD and SD, and both will let you stream your own media through them to your TV and speakers.

Why the Apple TV is better:

  • Cheaper than the Xbox 360
  • Cheaper HD rentals
  • Less restrictive licensing
  • Build quality
  • Better integration with the iTunes store
  • Silent running
  • Small form factor

Why the Xbox 360 is better:

  • Lots of features when combined with Vista Windows Media Center
  • Better picture quality (at the expense of file size)
  • Plays games
  • DVD drive (and the option of HD DVD)
  • Includes cables


[/QUOTE]

Source: arstechnica.com (2 pages)

| Trackback | # 
Wednesday, March 12, 2008 11:12:09 AM UTC ( EN | games | markets | microsoft | xbox )
Xbox 360 - was: €349.99 / £249.99 now: €269.99 / £199.99
Xbox 360 Elite - was: €449.99 / £299.99 now: €369.99 / £259.99
Xbox 360 Arcade – was €269.99 / £199.99 now: €199.99 / £159.99

[QUOTE]
Microsoft today announced it is lowering the estimated retail price (ERP) for its Xbox 360™ family of consoles in Europe. Now with an entry-level ERP of €199.99/£159.99, Xbox 360 is a mass market entertainment proposition with something to offer for every interest and budget.

From Friday, 14th March, Xbox 360, which includes a 20GB hard drive and one wireless controller, will have an ERP of €269.99/£199.99 - a saving of €80/£50 on the current ERP. The Xbox 360 Elite, which comes with a massive 120GB hard drive enabling consumers to store huge quantities of content downloaded from Xbox LIVE™ Marketplace as well as their own music, will have an ERP of €369.99/£259.99 - a saving of €80/£40. The Xbox 360 Arcade console, perfect for those wishing to make their first foray into the gaming and entertainment world of Xbox, will have an ERP of €199.99/£159.99 - a saving of €80/£20.

Xbox 360 is the number one next-gen console in EMEA, owning 42% of the market in terms of life-to-date revenue. Xbox 360 continues to enjoy the highest software attach rate of any game console in Europe with more than 7.0 games sold per console (PS3: 3.8; Wii 3.5) after 26 months on the market .
The new ERPs are part of Microsoft's ongoing strategy to open up the ultimate in high-definition gaming and entertainment to an even wider audience, with an offering for everyone:

Best Choice for Families:

  • Xbox 360 grows as your family does, offering games and entertainment for every member of the family - from movies to games to music videos.
  • With over 150 3+ rated games and unparalleled parental controls, parents can feel good about their kids playing Xbox 360

Most Diverse Entertainment:

  • Xbox 360 offers great choice in high-definition entertainment
  • Xbox Live Video Store offers a wide variety of movies to download, both in HD and SD, enabling great entertainment in the living room at the press of a button
  • It's easy to view and enjoy video and photos on Xbox 360 as well as connect wirelessly to share content with a Windows Media Center PC

The Best Games:

  • There will be over 1,000 games available on Xbox 360 by the end of the year, with something for every skill level, interest and taste.
  • New community games allow gamers to sample the best of indie games, providing innovative new ways to play and enjoy
  • Blockbuster franchises like Grand Theft Auto IV, with exclusive downloadable episodes on Xbox LIVE, and Rock Band make Xbox 360 the place to be this Spring
  • Xbox 360 exclusives for 2008 include Fable 2, Gears of War 2 and Too Human, setting new standards for next-generation gaming

"Xbox 360 is now mass market in Europe," said Chris Lewis, Vice President, Microsoft Interactive Entertainment Business Europe. "We have reached and surpassed several key milestones that form part of our long term strategic plan to achieve critical mass in Europe; and our portfolio now offers the kind of mainstream entertainment experiences that secure wider appeal for Xbox 360. These factors allow us to execute on our strategy to widen the market for Xbox 360, as planned.

"We continue to offer intense, immersive gaming experiences for gamers - but now we're priced in a way that will allow new consumers to find out for themselves why Xbox 360 is the ultimate in high-definition entertainment." said Lewis. "History shows that €199/£159 is the price point where a console's audience begins to expand, and with these new ERPs in place we're ready to bring more consumers into the Xbox 360 world."
[/QUOTE]

Source: http://www.microsoft.com/presspass/

| Trackback | # 
 Saturday, March 08, 2008
Saturday, March 08, 2008 11:42:48 AM UTC ( EN | microsoft | multimedia | xbox )

[QUOTE]
Microsoft chief executive Steve Ballmer has admitted that the company is working on ways to support Blu-ray, the next-generation DVD format.

Although he did not talk specifically about the format in relation to gaming, he did concede it was time to move on following the collapse of the HD-DVD format earlier this year.

"We've already been working on, for example, in Windows, device driver support for Blu-ray drives and the like, and I think the world moves on," said Ballmer at the Mix08 conference.

"Toshiba has moved on. We've moved on, and we'll support Blu-ray in ways that make sense," he said.

Many are expecting Microsoft to announce a Blu-ray peripheral for the Xbox 360 in the near future, following the demise of the HD-DVD format and Microsoft's decision to end production of a HD-DVD add-on for its console.

According to a Financial Times report yesterday, Microsoft and Sony are currently in talks to offer a Blu-ray drive for the Xbox 360.
[/QUOTE]

Source: http://www.gamesindustry.biz

| Trackback | # 
 Thursday, February 21, 2008
Thursday, February 21, 2008 1:43:03 PM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Downloading the new XNA Games takes a few extra steps.  You can watch a video (on Inside Xbox, or linked below) featuring Xbox LIVE's Michael Klucher to explain it, or use this handy-dandy crib sheet:

Xbox LIVE Community Games

Xbox LIVE Community Games
Find out how to download the new XNA games from Xbox LIVE and play them on your console.  High | Low

1) Download XNA Creators Club Game Launcher (Marketplace/Game Store/All Games/XNA Creators Club).  Ignore the others.
(Note: If you use "XNA Game Launcher" or "XNA Game Studio Connect", you'll be told you need a Creators Club membership linked to your profile.)

2) Browse to My Games (Games/Games Library/My Games) and twist to XNA Creators Club.

3) Press Y to Download Games

4) Choose a game to download like any other game.

Filed Under: XNA, GDC

[/QUOTE]

Source: http://gamerscoreblog.com/team/

| Trackback | # 
Thursday, February 21, 2008 1:40:25 PM UTC ( coolstuff | EN | games | microsoft | xbox | xbox live | Zune )

Here are the highlights:

  • "The Xbox 360 community has unlocked over 1 billion achievements," says Schappert
  • Over $250 million has been spent online in the Xbox Live Marketplace.
  • How popular is Halo 3's saved films feature? Over 1,000 pieces are uploaded by the Halo 3 community every day -- that's 30% more than Youtube, claims Schappert.
  • Over 800,000 downloads of the XNA toolset have occurred. It's been adopted by over 400 universities worldwide.
  • DreamBuildPlay hoped to spur on creativity, and the results were "incredible." Over 200 games were submitted to the competition.
  • Community games will be distributed through Xbox Live. "Xbox Live Community Games" will give creators a huge audience to share their creativity with. Game distribution will be democritized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps."
  • Chris announced that Dishwasher, and 6 other community games will be available for you to try FREE on XBL marketplace later today.
  • Also announced XNA games are coming to Zune.
  • Tim Sweeney & Michael Capps from Epic are on stage showing off the next gen of Unreal Engine
  • Over 1,000 games on Xbox 360 by the end of 2008, promises Schappert. And that excludes Xbox Live Community Games
  • April 29th bring GTAIV to Xbox 360, "on day one." Starting Fall 2008, GTA DLC will hit Xbox Live Marketplace.
  • A new guest on stage -- Team Ninja's Tomonobu Itagaki! He's here to demonstrate Ninja Gaiden 2. June 2008 is the release date.
  • Peter Molyneux to show us Fable 2
  • Cliffy B just burst through the set w/ Lancer to announce Gears of War 2 coming this November, exclusively on Xbox 360.
  • Press Release: Xbox 360 Becomes First Video Game Console Ever to Invite the World to Create Original Games and Share Online With Millions

>> Microsoft's GDC keynote has been live blogged by joystiq.com and major nelson.

 

The new trailer for Gears of War 2 is now available on Xbox LIVE (only in Australia, Canada, Ireland, New Zealand, UK and US for now). If it's not available in your country yet, you can watch it below in low res:

Also added to Xbox LIVE (everywhere except Australia, Hong Kong, India, Korea, Mexico, New Zealand, Singapore, Taiwan) is the 'XNA Creators Club Game Launcher':

| Trackback | # 
 Wednesday, February 20, 2008
Wednesday, February 20, 2008 8:18:57 PM UTC ( coding | EN | microsoft | xbox )

[QUOTE]
Microsoft is giving away development and design software to university and high school students around the world through a program aimed at fostering technology innovation worldwide.

Microsoft Chairman Bill Gates is expected to unveil the DreamSpark program Tuesday at Stanford University on the first stop of a U.S. and Canadian college tour. The program is now available to more than 35 million college students in Belgium, China, Finland, France, Germany, Spain, Sweden, Switzerland, the U.K. and the U.S.

Software available to students through DreamSpark includes Microsoft's development environment, Visual Studio 2005 Professional Edition, and its Web and graphic design toolset, the Expression Studio. Microsoft also is making available XNA Game Studio 2.0, SQL Server Developer Edition, Windows Server Standard Edition and other software and resources through the program.

In the next six months Microsoft expects to extend the program to college students in Australia, the Czech Republic, Estonia, Japan, Lithuania, Latvia, Slovakia and other countries. And in the third quarter, the software will be available to high school students as well, Microsoft said.

DreamSpark is part of a company-wide effort to work with local governments, communities and academic institutions worldwide to give potential technology workers a head start in the competitive job market to foster technology innovation and improve citizens' quality of life, especially in developing countries.

Microsoft also is trying to compete worldwide with open-source technologies such as Linux that are freely available to anyone and thus popular with student computer enthusiasts who may not be able to afford to purchase Microsoft products.

One major benefactor of DreamSpark is Aisec, an international exchange student program. Its 28,000 students will get software such as Microsoft's Office productivity suite, said Michelle Galant, vice president of communications.

Aisec, which has 1,100 offices in 100 countries, will also use the company's Exchange e-mail server, Gallant said. "It enables us to run offices and enables us to run our exchange program," she said.[/QUOTE]

More information about DreamSpark can be found on Microsoft's MSDN developer site.

Full Story: pcworld.com

| Trackback | # 
 Tuesday, February 12, 2008
Tuesday, February 12, 2008 9:55:34 PM UTC ( EN | markets | microsoft | mobile | xbox )

[QUOTE]
With Microsoft’s announcement today to buy cell phone software maker Danger Inc., the deal may not only strengthen the software giant’s position in consumer mobile phones and strengthen defenses against Google’s Android platform, but also mean a new addition for gamers.

The acquisition will provide more applications to Xbox through existing Danger services, Microsoft said. However, the possibility of a portable Xbox arises from Danger’s wide range of software, which can be made capable of playing some Xbox games, with the company’s gadgets used as the foundation for a portable gaming device capable of making phone calls.

“Microsoft is a global leader with our Windows Mobile software and expanding mobile services,” said Robbie Bach, president of the Entertainment and Devices Division at Microsoft. “The addition of Danger serves as a perfect complement to our existing software and services, and also strengthens our dedication to improving mobile experiences centered around individuals and what they like.”

Microsoft intends to combine Danger’s applications, including HTML Web browsing, instant messaging, games, multimedia, social networking, and Web email into Xbox, as well as MSN, Zune, Windows Live, and Windows Mobile.

Danger’s broad software portfolio also provides the opportunity to play lightweight Xbox games in future versions, according to Dan Frommer from Forbes.

“Another plus: Because Danger doesn’t build its own gadgets, Microsoft can pick the manufacturing strategy that makes the most sense,” Frommer said. “For now, it can keep outsourcing devices to partners like Motorola, which also makes Windows Mobile phones. And later, if it wants, Microsoft can merge Danger’s gadgets into its Zune line -- or use it as the basis for a portable Xbox that also makes phone calls.”
[/QUOTE]

Source: gamerush.zoomshare.com

| Trackback | # 
 Sunday, February 03, 2008
Sunday, February 03, 2008 12:42:25 PM UTC ( EN | games | xbox )

[QUOTE]
BioShock Takes Top Honors as Game of the Year. The full list of the 2007 Game Critics Awards: Game of the Year winners is now posted on the Game Critics Awards website. You can see the full list of winners at http://www.gamecriticsawards.com/goty.html.

Top 10 Games of 2007:

  1. BioShock
  2. The Orange Box
  3. Call of Duty 4: Modern Warfare
  4. Rock Band
  5. Super Mario Galaxy
  6. Halo 3
  7. Mass Effect
  8. God of War II
  9. Assassin's Creed
  10. Uncharted: Drake's Fortune

Game of the Year breakdown by platform:

  1. Xbox 360: 7
  2. PlayStation 3: 5
  3. PC: 3
  4. Wii:  1
  5. PlayStation 2: 1

Game of the Year breakdown by publisher:

  1. Microsoft Game Studios: 2
  2. Sony Computer Entertainment: 2
  3. EAP (Valve, MTV Games/Harmonix): 2
  4. 2K Games: 1
  5. Activision: 1
  6. Nintendo: 1
  7. Ubisoft: 1

[/QUOTE]

Full Story: majornelson.com

| Trackback | # 
 Tuesday, January 22, 2008
Tuesday, January 22, 2008 12:16:44 PM UTC ( EN | microsoft | xbox )

[QUOTE]
Since it's launch in Fall of 2005 Xbox 360 systems all over the world have had major hardware failure problems resulting in millions of costumers having to mail their Xbox back to Microsoft. No one really knows what has been causing these problems since the official lines never divulged the specific problems or rates of failure. All a person has to do is to press the power button on their Xbox 360 and there is a chance that it will just up and fail to boot up and shine the "Red Rings of Death". Microsoft decided to extend the warrantee for the Xbox 360 but the cloud of fear and uncertainly still hang around the game system.

Picture
The Xbox 360 "Red Ring of Death"

This past week I met and interviewed an individual who has worked on the Xbox 360 project for many years and they had some things that they wanted to get out into the public. I have the fullest confidence in the integrity of this confidential source. While respecting and protecting their rights we were able to have an in-depth interview of working in the Xbox project and just how things progressed to this point. Just keep in mind that a while back I broke the story that Bungie was leaving Microsoft and had all the details a full week before the official PR announcement Once again I have a confidential source from inside Redmond and I't all checks out to me.

Now on to the Interview:

Q: So what do you think the real failure rate of the Xbox 360 is? Some have estimated it as high as 30%. I got my Xbox in early 2007 and so far so good but what do you think the chance is that it's going to die on me one day.

It's around 30%, and all will probably fail early. This quarter they are expecting 1 M failures, most of those Xenons. Some of those are repeat failures. Life expectancy is all over the map because the design has very little margin for most of the important parameters. That means it's not a fault tolerant design. So a good unit may last a couple of years, while a bad unit can fail in hours. I have a launch unit and have not had a single problem with it. And it's used a lot. But I don't know anyone else with a 360 that hasn't broken, except you now. There's no way to tell when yours might die. But the cooler you can keep it, the longer it will probably last. So stand it up, keep it in free air, etc. :Note : Xenon was the code name for the first Xbox 360 mother board.

Q: Of all five videogame systems on the market now (PS3, PSP, PS2, DS, Wii and 360)only the Xbox 360 has had such major hardware failure problems. Microsoft being the only company based in the US making a videogame system. What part of Microsoft's way of doing things do you think caused this situation to happen.
First, MS has under resourced that product unit in all engineering areas since the very beginning. Especially in engineering support functions like test, quality, manufacturing, and supplier management. There just weren't enough people to do the job that needed to be done. The leadership in many of those areas was also lopsided in essential skills and experience. But I hear they are really trying to staff up now based on what has happened, and how cheap staff is compared to a couple of billion in cost of quality.

Second, MS was so focused on beating Sony this cycle that the 360 was rushed to market when all indications were that it had serious flaws. The design qual testing was insufficient and incomplete when the product was released to production. The manufacturing test equipment had major gaps in test coverage and wasn't reliable or repeatable. Manufacturing processes at eall levels of suppliers were immature and not in control. Initial end to end yields were in the mid 30%. Low yields always indicate serious design and manufacturing defects. Management chose to continue to ship anyways, and keep the lines running while trying to solve problems and bring the yields up. Whenever something failed and there was a question about whether the test result was false, they would remove that test, retest and ship, or see if the unit would boot a game and run briefly and then ship. 360 is too complex of a machine to get away with that.

In the end I think it was fear of failure, ambition to beat Sony, and the arrogance that they could figure anything out, that led to the decision to keep shipping. That management team had made some pretty bad decisions in the past and had never had to pay a proportional consequence. I'm sure they thought that somehow they would figure it out and everything would end up ok. Plus, they tend to make big decisions like that in terms of dollars. They would rationalize that if the first few million boxes had a high failure rate, a few 10's of millions of dollars would cover it. And contrasting that cost with a big lead on Sony, would pay it in a heartbeat. They weren't even thinking about Nintendo.

Compare that to Sony, who delayed their launch, even though they were behind, when their box wasn't ready.

Q: In your opinion what do you think the main cause of the Red Ring of Death failures have been?
RROD is caused by anything that fails in the "digital backbone" on the mother board. Also known as a core digital error. CPU, GPU, memory, etc. Bad parts, incompatible parts (timing problems) bad manufacturing process (like solder joints), misapplied heat sinks or thermal interface material, missing parts, broken parts, parts of the wrong value, missed test coverage. Any one or more, on any chip, or many other discrete components, would cause this. And many of the failures were obviously infant mortality, where they work when they leave the factory and fail early in use. The main design flaw was the excessive heat on the GPU warping the mother board around it. This would stress the solder joints on the GPU and any bad joints would then fail in early life.

There are also other significantly high failure rates in other areas, like the DVD.

Q: Does some games more than others cause hardware failure. Gears of War and Dead Rising were thought to be system killers when they came out.
Of course. Infant mortality, which is a weakened mechanical "thing" like a solder joint with a void in it, are exercised to failure by cyclic stress. The number of cycles and the amplitude of temperature change from low to high determine how quickly it will fail. Certain games will consume more bandwidth on the GPU, which has the most substandard thermal solution on the mother board, making it a lot hotter, warping the mobo and flexing the solder joints. Weak joints fail quickly. The better the game, the more often it will be played, again accelerating failures.

Q: Let's go over some of the rumored reasons RROD. Could you tell how close each theory is?
Over heating CPU/GPU due to the lead free solder?
They don't overheat due to PB Free. They over heat due to too much power dissipated in too small of an area, w/o a sufficient thermal management design to take the heat away from the junction of the transistors on the chips, the packages themselves, and the mobo. And the over heating is on the GPU. When the CPU heatsink is applied right, it does not over heat.

Defective parts due to overseas subcontractors?
Some defective parts, like BGAs where the solder balls are not of sufficient and uniform size, so they don't solder down evenly, or the substrate is warped, causing some joints to have insufficient solder. Bad chips from marginal or under tested wafers. Others are deficient processes, like misaligning the solder paste to the circuit board, or same on the parts, or not having the thermal profile right in the reflow oven during soldering. Manufacturers new to PB free tend to err on the low temp side thinking they are saving the parts reliability wise from a large thermal load. What they are really doing is not reflowing the PB free solder enough to make a good joint. PB free solder is non eutectic, which means the different metals in the solder alloy melt at different temperatures, unlike leaded solder where everything melts at the same temperature. If you under heat it, it won't bond well to the board or parts, won't form a good joint, leaving voids and other defects in the joints that lead to early failure under normal circumstances. But when you add the extraordinary heat and mother board warpage that goes with it, well you get a catastrophic failure rate like we've all seen on 360.

Defective or insufficient heat sinks?
A heat sink like the one they eventually put on the GPU would have helped a lot, since it stops the GPU heat from warping the mobo and breaking the solder joints. The CPU heatsink was fine. I've heard the memory was running hot too, and contributing to these failures. Not sure if they were heated by contact with the GPU heatsink, proximity on the mother board, or both. But with the new GPU heatsink the failure rate probably would have still been double digits overall. Way too high still.

Corrupt BIOS or OS bricking the system?
Maybe. But haven't heard of this outside of the periodic dash updates bricking boxes.

Is humidity a factor? Are Xbox 360s in Florida just as likely as a 360 in Seattle?
Humidity is a co-factor with temperature for many failure modes. The hotter the room ambient conditions, the more likely a 360 is to fail, all else being equal. Same for humidity.

Is keeping the 360 horizontal more safe than keeping it vertical?
I don't think so. Vertical exposes more surface area and volume to heat exchange with cooler room air. And I think opens more vent holes. Just don't let it fall over.

System wide design problems due to a production schedule that shipped a full year before the competition's systems?
Yes. It just wasn't mature enough. Too many design defects, lack of design margins, immature test processes and equipment, insufficient PB free manufacturing expertise at partner manufacturers who made the mother board.

Or is there no one specific problem but a bunch of possible problem for each console?
Yes. See above.

Q: How have IBM and ATI dealt with the Xbox 360 problems?
Sorry, I don't know. But they were contracted to design and help launch the chips. After that, MS owned the design and tooling. So they didn't have to worry about it. Although I'm sure they were pulled in.

Q: Just what is up with the RROD "Towel Trick" fix?
My best guess is that it somewhat reflows the solder joints on the GPU while it's under a high compressive load from the heatsink clip, causing any open solder joints to make contact again. I don't think it's going to fully reflow them because 1) PB free solder melts above 300 degrees C, and if that happened the GPU would be pulled flat to the mother board with a big puddle of solder under it shorting everything out.

Q: One of the problems that I have run into my 360 is that the disk tray will fail to eject and not let me swap disks. Have any ideas?

LOL. Reboot and try it again! Sorry, couldn't help myself. You didn't give me enough info. How often does it happen? Notice any conditions that tend to make it happen more repeatably (after long play, unit standing up, right after a previous eject, etc.)? Can you recover and get the tray open at some other time after it fails? What did you have to do? It might be as simple as a bad connection somewhere in the circuit for the eject button. Usually I'd recommend percussive maintenance (hit it) but that would probably damage the disc and could damage the console. So don't. Maybe the disc is jammed in there. Does the tray try to come out and then stop? Maybe there is a misalignment with the box case. See if you can find a place where it might be catching. If you can't find the problem, bring it with you when we meet and I'll look at it.

Q: What do you think of the Karla Starr of the Seattle Weekly's article about video game hardware testing?
I read that when it came out. It's pretty accurate. I've been to VMC a few times where that testing is done. It's kinda brute force last stage game qual testing, after a lot of other testing has been done at the developer and MS. Funny, but you can only automate so much. And then you need to have people touch it and use it to find the unlikely bugs.

Q: How much more reliable are the current generation of Xbox 360 than the previous designs? Original Xenon, Zypher and Falcon.
I've heard that the failure rates for the current design is sub 10%. Much much better, but still too high imoh. And those designs haven't seen much life yet, so no one knows if that failure rate will hold.

Q: Do you think that the "Falcon" Xbox 360 design is the final Xbox 360 hardware iteration or will they come out with a redesigned Xbox 360?
They will come out with new hardware at least once a year until they retire this design. That's the console financial model. Keep the features and functionality the same, reduce cost and price, and improve quality if needed. The 360 roadmap always called for SI die shrink and integration, since that's where most of the cost is. Right now they are working to get the GPU and CPU on the same BGA package for the next mobo. Could lower cost, heat, number of heat sinks, mother board size (maybe squeeze the PS inside too), etc. Too bad that they screwed up and forgot to retain the JTAG IEEE 1149 test functionality, at least what little they had. Now it will be almost impossible for them to tell if that chip is bad if the unit won't boot in the factory. So they will have to trouble shoot by replacing the most expensive part in the system blindly. They keep repeating bad decisions, and everyone is afraid to push issues considered to be bad news.

Q: Do you think that third party fans like the Nyko Intercooler will make things worse? Are they snake oil? I personally have plastic Tiki figures around my Xbox to ward off any evil spirits and so far they have done better in protecting than some of the fan coolers that you see at Gamestop.
I don't know, I'd have to test them. But I'll give you some thoughts. In order for those fans to do any good, they would have to increase the volume of air coming through the box w/o adding heat. I think those things are powered through the USB hub, which is specced at 5 volts, 1/2 an amp. So very little heat added. But the piggybacked fan would have to run at a higher volume that the box fan in order to unload it and make it spin faster, pulling more air over the heatsinks. Would be an easy test to run. Just tape a dry cleaning bag to the back with and w/o the extra fan and time how long to fill. Or if you have access to one, an anemometer is a test instrument that measures airflow and would give a more accurate reading.
Note : the Nyko Intercoolers draws power from the 360 power-source and it looks like surefire way to potentially make things worse.

Q: How many times does an Xbox 360 unit have to be sent in and repaired before they will replace it with a completely new unit?
That's not how it works. You send in a broken box, you get back a working box (hopefully). So there is a rotating stock of the original units that get repaired and returned to service. Plus, they keep finding these cashes of launch units here and there and using them too. Didn't you hear during the holidays that bundles were found with units made in 06? Those were pulled back from the retail channel last spring when the new heatsink was done, and had the new heatsink placed on them and then put into the shipping flow like any other box.

Back to the rotating inventory of launch units. You risk getting one of those back until the last one is out of the system. I imagine the next big outrage will be when some of the folks who waited till Falcon to buy a console for reliability reasons, and has to send it in for service, gets a Xenon back! Even when all of the Xenons are gone, you will likely get a newer gen repaired one back rather than new. Unless the fail rate gets so low there are none available. I'm holding my breath...

Q: How could the wireless racing wheel have overheating problems with the AC adapter? I can't think of any external video game accessory that had similar problems.
I don't know. I heard that one was an over reaction, and no test could have found it. That happens sometimes. A supplier changes something, or it happens so rarely that it can't be seen in any reasonable or even possible sample size. Like Xbox 1's catching on fire. That happened 25 times out of 25 million units. How can you test for that unless you know exactly what causes it? If you know, you design it out.

Q: The original Xbox had a recall of some of the power supply cords. Did that affect the design of the 360?
Safety became a paramount concern. We realized that we could meet all regulations and still have problems. So extra effort was made to have zero safety defects. See the comment about 25 fires from this, above.

Q: There has seemed to be an executive exodus from the top of the Xbox project. Seamus Blackley, Peter Moore, James Allard. Do you think that there something that has been causing the "fathers of Xbox" to want to move on?
Seamus left a long time ago, and I think there was some conflict so that it wasn't entirely voluntary. J Allard left to go do Zune (along with Greg Gibson), and is a big part of the team who owns the strategic vision of MS E&D under Robbie Bach. Peter was a surprise. He sure left in a hurry, and not the way top people usually go, which is usually with a longer notice. And right after the warranty extension announcement. I don't know if they are related, but it looks like they could be in some way. I noticed you didn't mention Ed Fries, who left in 04. I heard he landed at Sony, but can't verify. But I don't see the senior team wanting to move or moving. Very few people who leave do so voluntarily. Note: I did forget to mention Ed Fries.

Q: Do you see much of a long term future for Microsoft?s Entertainment & Devices Division? I saw that they just got a new campus and troubled projects rarely get new expensive buildings. Do you see that division ever turning a profit? So what do you think their overall hardware strategy is? Do you think that they will still be selling videogame systems and music players in five years?
Xbox's mission statement is to preserve the Windows monopoly and extend it into the living room, as a media extender for a Media Center PC, along with a host of other MS and other company's hardware devices that fit into a digital entertainment lifestyle. MS has the bucks to keep losing money on Xbox for a long time, maybe forever. They've already lost around 6 billion dollars. How are they ever going to make that back on Xbox? They can't. Maybe they don't think they have to. That amount might be just 1 or 2 quarters of profit for an integrated hw/sw portfolio, with windows, PC Hardware, Xbox, Zune, TV, Movies, ads, etc., all providing some revenue stream to MS. You should check out their jobs site sometime. You can learn a lot about what they are doing. And their patent applications. They have a team working on making PCs now. That voice activated thing they did for Ford? Where do you think you will see that next? MS devices and sw is my guess.

That new H&E campus says that MS is getting into consumer electronics in a big way, and you can bet they are working to refine a strategy of integrating their offerings into a digital lifestyle universe, with most everything covered that we could want to stay productive, connected and entertained. Not piece meal, like some companies seem to be approaching electronics. Look at Apple. They are doing great, keep rolling out innovative stuff, but what's their vision and strategy to implement? What's their roadmap and timeline? How does it all go together, work together? I can't tell from what they say or do. But I can see what MS is trying to do. They are just getting started I think. So yes, they will still be doing this in 5 years. But they really need to mature their business and change some blood in there. Hire some key people who have experience running large hardware companies who can put the right organization, process and infrastructure in place. If they don't, they may continue to have quality and operational issues that will really dampen their progress. And with all of the external challenges in consumer markets, even MS can't afford to be it's own enemy for too much longer.

Q: Do you think that there is going to be a third generation Xbox?
I understand they are working on it right now. But don't look for it any time soon. It's years away. News flash: Sony and Nintendo are working on their next boxes in some way too.

Q: So do you play games?
Just a little. I lack the hardware abstraction layer in my brain that allows me to translate body motion into controller commands. If I am playing a racing game and I want to turn right I tend to turn the controller to the right. Just like the Wii. Funny thing. In the middle of '03 I tried to convince our director of "innovation" that we needed to do motion control, simple and intuitive controllers, and focus on family oriented and just plain fun content. Well before the Wii came out. He completely disregarded it. Oh well. I bet they wish they had that decision back as a do over.
[/QUOTE]

Source: http://blog.seattlepi.nwsource.com/

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Tuesday, January 22, 2008 11:58:46 AM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Recently, Xbox.com posted a letter from Marc Whitten, General Manager of Xbox LIVE, thanking subscribers for their patience with the service. We’ve implemented several improvements to the service, to help ensure ongoing reliability and performance.  As the popularity of Xbox LIVE expands, we’ll continue to closely monitor the service and make adjustments.  As always, if you are having any problems, please contact your local support (1-800-4-MYXBOX in North America) so that we can assist you. 

Marc announced that all Xbox LIVE members (Gold and Silver) around the world would have access to a full Xbox LIVE Arcade game to download free of charge. We’re pleased to announce that beginning next Wednesday, 2:00 a.m. PST through Sunday, 11:59 p.m. PST, Xbox LIVE members worldwide can download the full version of the recent award-winning Xbox LIVE Arcade game, Undertow.

Developed by Chair Entertainment Group, Undertow is one of the highest-rated and best looking games available on Arcade.  Undertow redefines aquatic based shooters through a mix of high-definition graphics, intuitive controls and multiple modes of game play action. The game features a full story driven-single player campaign, on and offline co-op, and multiplayer for 2-16 players over Xbox LIVE for Gold subscribers. Players battle for control of the oceans as one of three selectable races, each with four unique, upgradeable units. "Undertow" is available worldwide (normally 800 Microsoft Points) and is rated E10+.

Undertow_Screenshot47

For more details on “Undertow,” please visit http://www.xbox.com/en-US/games/u/undertowxboxlivearcade/
[/QUOTE]

Found on: http://gamerscoreblog.com/

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 Wednesday, January 09, 2008
Wednesday, January 09, 2008 11:22:26 AM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
Microsoft Corp's Xbox video gaming unit still fully backs Toshiba Corp's HD-DVD high-definition DVD format but could consider supporting Sony Corp's rival Blu-ray technology should consumers want it, an executive said on Tuesday.

"It should be consumer choice; and if that's the way they vote, that's something we'll have to consider," Albert Penello, group marketing manager for Xbox hardware said when asked whether Microsoft would support a Blu-ray DVD accessory in the event that HD-DVD failed.

Microsoft does not believe the surprise decision last week by Time Warner Inc unit Warner Bros, the top seller of home movies, to abandon HD-DVD format in favor of Blu-ray should affect sales of its Xbox 360 video game console, Penello said.

"I fundamentally don't think ... this has a significant impact on Xbox 360 versus (Sony's) PlayStation 3," Penello told Reuters in an interview at the Consumer Electronics Show in Las Vegas.
[/QUOTE]

Source: guardian.co.uk

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Wednesday, January 09, 2008 11:20:19 AM UTC ( coding | EN | microsoft | xbox )

[QUOTE]
We're looking for a few 2D and 3D games created using XNA Game Studio for an upcoming opportunity to showcase the great work our community has been doing since we released the tools over a year ago. This could be the chance you and your game have been waiting for to enjoy the spotlight and anything that may come as a result. You will additionally have a chance to participate in an upcoming closed beta of a new XNA technologies.

If you have a game you are working on and would like for it to be considered, submit the following to xna@microsoft.com:

  • Name of your game
  • Brief description of your game
  • Brief team bio including where you are located
  • Up to 3 screenshots of your game (please limit the sizes of the screenshots to <1MB total)
  • Optional: Link to gameplay footage

All submissions must be received by January 18, 2008 in order to be considered (inbox date stamp will be used GMT-8). Everything pertaining to your game concept, screen shots, demos, etc. will remain yours. If selected, we will contact you directly with more details on the opportunity. Submissions to xna@microsoft.com will not be shown or used publicly without your consent.
[/QUOTE]

Source: XNA Team Blog

| Trackback | # 
 Monday, January 07, 2008
Monday, January 07, 2008 4:12:48 PM UTC ( EN | markets | microsoft | xbox )

Direct from retailers all over the world, www.vgchartz.com present the latest next-gen console sales:




Source: www.vgchartz.com

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 Wednesday, January 02, 2008
Wednesday, January 02, 2008 9:20:19 PM UTC ( EN | microsoft | xbox )

[QUOTE]
We’ve already had the Xbox 360 Premium and Elite. Both are, of course, fine gaming machines with the best games catalogue in the next-gen field. But come autumn 2008, we reckon both will be rendered obsolete by the Ultimate.


This PS3-killer will benefit from almost three years of Xbox development, featuring 1080p HDMI output, built-in Wi-Fi, hi-def audio output, cooler 65nm hardware architecture and a near-silent fan.
It’ll also have the ability to make the most of the by-then established Xbox IPTV service, which will mean recording TV shows to its vast 320GB hard disk and watching live TV shows via your broadband provider.

But the piece de resistance? It’ll have a built-in HD DVD drive. Let Round 12 with the PS3 commence...
[/QUOTE]

Source: http://stuff.tv/

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 Monday, December 17, 2007
Monday, December 17, 2007 12:07:55 PM UTC ( coding | EN | microsoft | tech | xbox )

[QUOTE]
New XNA Game Studio 2.0 From Microsoft Enables Creation of Online Multiplayer Games Using LIVE
Microsoft Corp. today marked the next step in its initiative to democratize game development and unleash the creativity of the community with the release of the XNA Game Studio 2.0, the next generation of the popular game development platform for Xbox 360 and Windows. The new version builds upon XNA Game Studio Express, released one year ago, and includes the ability to create online, cross-platform multiplayer games for Xbox 360 and Windows using Xbox LIVE and Games for Windows -- LIVE, respectively. XNA Game Studio 2.0 adds more than 15 new features and is available for download from http://creators.xna.com.

"When building XNA Game Studio 2.0, we wanted to offer everyone the opportunity to utilize the rich gaming environment of LIVE used by AAA developers for titles such as 'Halo 3' and 'Gears of War,'" said Chris Satchell, general manager of the XNA organization at Microsoft. "We accomplished our goal with this new toolset, and, best of all, it remains highly accessible to students, hobbyists and pros alike." Many of LIVE's best features are supported by XNA Game Studio 2.0 with minimal to no coding necessary to activate them -- features like matchmaking, which uses LIVE to find the best games for you to play based on your location and internet connection. Additionally, XNA Game Studio 2.0 fully supports game development with all versions of the Microsoft Visual Studio product line.

XNA Creators Club Academic Trial Memberships Now Free to Qualified Students and Faculty
Since its release last December, XNA Game Studio has been an incredible success, with 750,000 downloads, adoption by more than 300 universities worldwide and at least nine textbooks on the tools in development. In subjects from computer science to fine arts, introductory courses to graduate and research projects -- XNA Game Studio is helping faculty members and students explore the boundaries of applied gaming technology in education. Along with XNA Game Studio 2.0, Microsoft will also provide a free academic trial membership in the XNA Creators Club beginning in January, allowing faculty members and students to use XNA Game Studio 2.0 and Xbox 360 for instructional purposes.

Time to Dream-Build-Play Again
From more than 4,500 entrants from around the world, four community games were awarded Xbox LIVE Arcade publishing contracts in this year's Dream-Build-Play game development competition. Microsoft will once again challenge aspiring game developers to create their dream games for a chance to win more coveted publishing contracts. This week Microsoft kicks off registration for Dream-Build-Play 2008 with the Silicon Minds Warm-Up Challenge. Registration begins on Dec. 14 and winners will be announced at the Game Developers Conference where details of the main challenge will be announced. Run in partnership with Microsoft Research's Machine Learning Group in Cambridge, England; Rare Ltd.; and Lionhead Studios, prizes for the Warm-Up Challenge will include the once-in-a-lifetime opportunity to interview for an internship with one of those organizations.

"Artificial intelligence is so important to the games we make at Lionhead Studios, and we are very excited to see what the community can come up with in this Warm-Up Challenge to Dream-Build-Play 2008," said Peter Molyneux, managing director at Lionhead Studios. "We are always on the lookout for the best talent and believe that XNA Game Studio 2.0 will be a great platform for contestants to showcase their skills on." More information about Dream-Build-Play 2008 is available at http://www.dreambuildplay.com.
[/QUOTE]

Official Site/Download: http://creators.xna.com

| Trackback | # 
Monday, December 17, 2007 12:04:21 PM UTC ( EN | games | markets | xbox )

[QUOTE]
On the console front, last-gen consoles still rule in US households in terms of usage. PS2 captured 42 percent of all measured console minutes, while Xbox garnered 14 percent. Xbox 360 had 12 percent while PS3 had 3 percent.

Video Game Console Usage April-November 2007:

  1. PS2 42.2%
  2. Xbox 13.9%
  3. Xbox360 11.8%
  4. Gamecube 7.1%
  5. Wii 5.5%
  6. PlayStation3 2.5%
  7. Other 17.1%

[/QUOTE]

Source: next-gen.biz

| Trackback | # 
 Saturday, November 17, 2007
Saturday, November 17, 2007 7:32:30 AM UTC ( EN | games | microsoft | xbox )

[QUOTE]
To claim your 500 Microsoft Points [MS offers to active member who joined the service in 2002], all you have to do is register on this web site using your Windows Live ID associated to your gamertag. You can register until midnight (Pacific Time) on November 29, 2007, and after you do so, you will receive an e-mail with a 25-digit code that lets you to activate your Microsoft Points through your Xbox 360 console. Don't expect that email to arrive instantly as the deadline for that email is December 21, 2007.
[/QUOTE]

Full Story: teamxbox.com

| Trackback | # 
 Friday, November 09, 2007
Friday, November 09, 2007 2:28:20 AM UTC ( EN | funny | xbox )

| Trackback | # 
 Thursday, October 11, 2007
Thursday, October 11, 2007 10:05:49 PM UTC ( EN | funny | xbox )

If you've gone through Halo 3, you may have stumbled upon a comical exchange during level 3 ("Crow's Nest") featuring some familiar voices. Well, familiar if you're a Red Vs. Blue fan. Roosterteeth, the team behind the wildly popular machinima series, bid $9000 at last year's Child's Play event to get their voices included in Halo 3 (naturally, Bungie later told them they could've pitched in even if they hadn't won the auction).

GameDaily caught up with some of the crew last week to get their feedback on the experience and their thoughts on Halo 3 in general. Jason Saldana (voice of Tucker) said, "What's pretty cool about it is that six of us provided audio for it, so you end up hearing different voices depending on what difficulty level you play." Take a peek at all four of the different easter eggs involving RvB characters after the break.

Also, RvB fans may want to check out last week's Xbox 360 Fancast featuring Red Vs. Blue's Geoff Ramsey for some more Halo 3 chatter.

| Trackback | # 
 Thursday, August 02, 2007
Thursday, August 02, 2007 12:15:29 PM UTC ( EN | microsoft | tech | xbox )

[QUOTE]
The Xbox 360's power was about 170 W when the DVD equipment was running. The temperature of emitted air was about 45C. A temperature gap with the room temperature (23°C) was 22°C.

"When designing consumer products, it is common to seek a temperature gap of around 10°C between exhaust and room temperatures," the thermal design expert said. "The 22°C is quite a large gap, in the first place."

The cooler fan's maximum wind speed was 1.1 m/s, only 1/2 to 1/3 compared with general desktop PCs. It may be partly because the fan rotation was reduced to lower noise. According to an expert's analysis, "The amount of switched air is slightly in short considering the chassis' size (309 x 258 x 83 mm3)."


Located at front end is the graphics LSI heat sink.
At the back is the microprocessor heat sink equipped with a heat pipe


To confirm the cooler system's performance, we measured the temperature of heat sinks. Attaching ends of a thermocouple to each heat sink for the microprocessor and graphics LSI, we closed the chassis and then switched on the Xbox 360.
In only five minutes since we started playing the game, the temperature of the heat sink on the graphics LSI rose to 70°C. The thermal gradient was about 10°C/min.

In 15 minutes, the microprocessor heat sink temperature stabilized at 58°C, but the heat sink on the graphics LSI rose to 80°C, 57°C above the room temperature.

Assuming room temperature of 35°C in mid-summer, the gap is estimated to reach more than 90°C. In that case, the temperature of chips in the graphics LSI could exceed 100°C.

We measured the temperature in good cooling environments, removing dust and obstacles from the vent hole, for example. If the cooling performance lowers with the vent hole choked up or the duct moved over, the LSI's temperature could get even higher.
[/QUOTE]

Full Story: techon.nikkeibp.co.jp

| Trackback | # 
 Tuesday, July 31, 2007
Tuesday, July 31, 2007 8:18:15 PM UTC ( EN | microsoft | xbox )

[QUOTE]
In the wake of the Wal-Mart flyer and the Toys R Us flyer, now comes the Circuit City flyer sent to Joystiq showing that beginning Aug. 12 the Xbox 360 premium will be $350, the Elite will be $450 and the Core will have a $20 break and be $280.

Xbox-Scene

[/QUOTE]

Found on: joystiq.com

| Trackback | # 
 Friday, July 27, 2007
Friday, July 27, 2007 10:55:00 AM UTC ( EN | markets | microsoft | tech | xbox )

[QUOTE]
As Microsoft meets with financial analysts today, discussing its prospects in areas including consumer products, one subject clearly on the minds of analysts is the recent $1 billion charge taken by Microsoft from Xbox 360 malfunctions.

Microsoft CEO Steve Ballmer addressed the topic on stage: "We have to learn from our mistakes. It was painful to announce the write-off that we had to announce, and yet we knew we had to take care of our customers," he said. He promised that Microsoft will be "world-class when we do hardware."
[/QUOTE]

Full Story: seattlepi.nwsource.com

| Trackback | # 
Friday, July 27, 2007 10:51:48 AM UTC ( EN | games | markets | xbox )

[QUOTE]
Sony's Playstation 2 accounted for 42 percent of video game console usage during June far outstripping the Xbox, which had the second highest usage at 17 percent, according to Nielsen's latest GamePlay Metrics. The Xbox 360 had 8% usage.
Rounding up the list of consoles

[/QUOTE]
Full Story: kotaku.com

| Trackback | # 
 Saturday, July 21, 2007
Saturday, July 21, 2007 11:06:11 AM UTC ( EN | games | markets | microsoft | xbox )

[QUOTE]
The PS3 isn't the only console with problems. Microsoft has an equal share of issues with the Xbox 360 that could prove just as harmful as Sony's. Here are six reasons why the Xbox 360 is in trouble, though not necessarily doomed.

  1. It's unreliable.
  2. It only sells marginally better than Xbox.
  3. A recent string of bad publicity.
  4. It has limited appeal.
  5. It bleeds money.
  6. It still doesn't sell in Japan.

Looking ahead to fall of 2007, the Xbox 360 has the biggest games lineup in recent memory, a lineup that includes BioShock, Mass Effect, Madden 08, Assassin's Creed, and more in addition to the hugely anticipated Halo 3. Master Chief's last adventure could easily be the best-selling game of the year and shift hundreds of thousands of 360s in the process. If there's one thing that sells consoles, it's great games, and Xbox 360 has them. Sadly, Microsoft's ongoing string of mishaps may keep them from truly ending the year (or the season for that matter) on a high note.
[/QUOTE]

Full Story: gamepro.com

| Trackback | # 
 Wednesday, July 18, 2007
Wednesday, July 18, 2007 11:47:14 AM UTC ( EN | games | microsoft | xbox )

[QUOTE]
Microsoft Corp. today announced that Don Mattrick, a former president at Electronic Arts Inc. (EA), will lead the Interactive Entertainment Business (IEB), which includes overseeing the Xbox® and Games for Windows® businesses. Peter Moore, who currently serves as corporate vice president of IEB, has decided to move his family back to the Bay Area for personal reasons and has secured another opportunity in the video games industry.

Mattrick will take over as the senior vice president of IEB at Microsoft, effective July 30. Mattrick was the founder of Distinctive Software Inc., which operated as a private company from 1982 until its merger with EA in 1991. Mattrick held various senior positions within EA, most recently as president of Worldwide Studios, until his resignation in February 2006. In February 2007, Mattrick began working with the Entertainment and Devices Division at Microsoft as an external advisor.
"Peter has contributed enormously to the games business since joining Microsoft in 2003 and we are sad to see him go," said Robbie Bach, president of Entertainment and Devices Division at Microsoft. "Since that time, he presided over the global launch of the Xbox 360™, spearheaded a revitalized and rebranded Games for Windows business, and helped steer the console's ascent."

Moore has decided to return with his family to Northern California, where they lived until he took the position at Microsoft. Moore will remain at Microsoft to assist in the transition through August and will then return to the San Francisco Bay area.
"While Peter will certainly be missed, we are delighted to have one of the industry's most talented and passionate veterans on board to lead the business," Bach said. "Don is well-known and respected throughout the industry for his deep knowledge, technical expertise and management savvy. Under Don's leadership, the games team is looking forward to embarking on our biggest holiday ever, with a wide-ranging roster of some of the most highly anticipated titles."

Mattrick brings 23 years of games industry and development experience to the strong Microsoft management team, having helped bring to life such celebrated game franchises as the "Need for Speed," "Harry Potter" and "The Sims" while at EA.

"Over the past two decades, and the past few months in particular, I've worked closely with many of Microsoft's top leaders and I've always been impressed by their talent, passion and commitment," said Mattrick. "I'm thrilled to join an already strong team that's delivering truly amazing gaming experiences to customers around the world. I've never been more excited about the future of the industry, and firmly believe Microsoft will lead the next great innovations in gaming."
[/QUOTE]

Peter Moore will join EA as President of their sports division.

Found on: www.xbox-scene.com

| Trackback | # 
 Wednesday, July 11, 2007
Wednesday, July 11, 2007 8:39:22 AM UTC ( EN | games | microsoft | tech | xbox )

[QUOTE]
The Microsoft pre-E3 Press Briefing has now ended, I quickly encoded a low-res/quality flv video below (re-cutting it took too much time, so briefing starts at ~01:57). Microsoft will offer a HD video download of the briefing tomorrow. You can also already download the MP3 of the briefing on majornelson.com. Realtime transcripts of the event are available on eurogamer.net or engadget/joystiq.


Video of the 2007 Pre-E3 Press Briefing by Microsoft
from tuesday July 10th 8:30pm PST in Santa Monica, California.

Some highlights:

  • Briefing starts with lots of marketing stuff like marketshare, high attach rate, online purchases, live members (over 7 millions now) etc ... I'll pass.
  • Only the xbox360 will have all 3 of biggest titles this holiday season (GTA IV, Madden 08 and Halo 3).
  • New controller sold with game called 'Scene it' (based on the boardgame). Buzz-style button on the top, and the face buttons positioned in a line below.
  • Sonic the Hedgehog and Golden Axe now available on XBLA.
  • Microsoft will distribute Disney movies on marketplace in HD, starting tonight.
  • By end of the year, video marketplace available in Canada and Europe too.
  • Xbox 360 Elite coming to Europe on August 24th 2007.
  • PGR4 demo shown, now also bikes. Coming in September. Also new demo of Lost Odyssey, also coming this year ... actually all games they show tonight will be coming out this year.
  • Blue Dragon demo out on Xbox Live tonight.
  • Viva pinata and Gears of War (with editor, new levels, etc) coming to Games for Windows.
  • Demo and presentation of Call of Duty 4. Real-time playable demo shown, takes place near Chernobyl. Beta demo coming exclusive to Xbox360.
  • Next Splintercell (called 'Conviction') coming exclusive to xbox 360.
  • New GTA IV trailer shown. First 2 trailers were captured from a 360, not PS3.
  • Capcom's Resident Evil 5 coming to Xbox360 too, not this year though.
  • New demo of Assassins Creed by Ubisoft. Coming November 2007.
  • Video of the 'Halo 3 universe' shown.
  • Gray Xbox360 is real! It's actually more 'army green'. Will be a Halo 3 themed Special Edition console coming in September! DVD-bezel and HDD sides will be gold colored instead of silver.

Xbox 360 Halo3 Special Edition

  • Ending briefing with another Halo 3 trailer!
  • What we didn't get: price cut, MGS4 or FF XIII.

Here's the official press release of the E3 Briefing: LINK
[/QUOTE]

Found on: www.xbox-scene.com

| Trackback | # 
 Tuesday, July 10, 2007
Tuesday, July 10, 2007 7:35:42 AM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
Wedbush Morgan Securities analyst Michael Pachter stated in a note to investors today that Microsoft will announce an Xbox 360 price cut tomorrow at the start of the revamped E3 Media & Business Summit, which takes place all week. He said that the price cut will affect all three Xbox 360 models. The $299 Core pack will drop to $249; the $399 Premium pack will drop to $349; and the recently released $479 Elite model will drop to $399.

Such a price cut would be a likely move for Microsoft following the PS3 pricing announcement today. Sony dropped the price of the 60GB PS3 from $599 to $499 and announced an 80GB PS3 with MotorStorm bundled for $599. The price drop appears to be in response to lower-than-expected sales of the console.
[/QUOTE]

Full Story: next-gen.biz

| Trackback | # 
Tuesday, July 10, 2007 7:34:18 AM UTC ( EN | markets | microsoft | tech | xbox )

[QUOTE]
Here's a trade secret that Microsoft is unlikely to publicly acknowledge. Sony's cutting the price on the PlayStation 3. How will Microsoft react? We'll find out soon. But a key part of the strategy is going to be a project code-named Falcon.

Falcon is the name for the latest internal electronics in the Xbox 360. It will have an IBM microprocessor and an AMD/ATI graphics chip that are manufactured in a 65-nanometer production process. These are cost-reduced chips that do the same thing as their 90-nanometer predecessors, but they're smaller.
Microsoft is in the process of qualifying the new Falcon chips and motherboard this summer. I expect it will launch Xbox 360s with the new Falcon innards this fall. That is why the company has been able to say that it has solved its manufacturing quality problems. Microsoft is likely to spend a little more money on heat sinks to make sure that the overheating problem doesn't resurface with Falcon.

The good thing about the smaller chips is that they will likely be easier to make in mass quantities and they shouldn't fail as often. Quality should automatically go up. That's what folks said about the 90-nanometer generation. But the 65-nanometer production process is a known quantity at this point at places such as IBM for sure and possibly at other suppliers such as Taiwan Semiconductor Manufacturing Co. So rather than fix the problems with the 90-nanometer machine, Microsoft has the easier problem now of getting a 65-nanometer machine to work right. I suspect that is why Robbie Bach, president of the Entertainment & Devices group, said on Thursday on a conference call with analysts that the company has "its hands around it at the engineering level."
[/QUOTE]

Found on: www.xbox-scene.com
Full Story: mercurynews.com

| Trackback | # 
 Thursday, June 21, 2007
Thursday, June 21, 2007 10:22:27 AM UTC ( coding | EN | games | microsoft | xbox )

[QUOTE]
XNA Game Studio Express and the Demo Scene?

That's right. We've partnered with the Assembly 07 conference organizers who are including Xbox 360s and XNA Game Studio Express for the first time in their demos and game development competition! A number of top Demo teams are hard at work developing their first Xbox 360 demos ever and we look forward to them being shared later this year at the Assembly Summer 07 conference. To find out more on the Demo Scene, Assembly and even the links to a few blogs from the participating Demo teams, head on over to Assembly's site and check it out.
[/QUOTE]

Found on: XNA Blog (FYI: MS owned blog)

| Trackback | # 
Thursday, June 21, 2007 10:20:01 AM UTC ( EN | microsoft | tech | xbox )

>> The Xbox360 Elite has been out for a while now in the North-America, but Eurogamer.net posted a detailed review of the new hardware today:

[QUOTE]
On the one hand, the core issue that most gamers had with the machine has barely been addressed. Yes, the machine is tangibly quieter than the current unit, but it's still loud when running a game from the DVD-ROM. It's also still a lottery as to which drive you'll end up getting, with the BenQ unit being a little less noisy than the Hitachi. However, the notion that there should be any disparity at all between any given system is crazy in the first place. Why not one use one supplier with a quiet drive? The stupidly large power block is unchanged too - another aesthetically hideous aspect of the 360 that I really wanted Microsoft to do something about.

The jury's also out on reliability. The Elite is a little quieter and hopefully the tweaked cooling solution will help the machines last longer. But the bottom line is that the same components are still pumping out the same amount of heat and historically that has not been good news for reliability. That being the case, we're inclined to ask where the 65nm revision of the PowerPC CPU has got to? It's not in the Elite, that's for sure.

However, on the plus side, I can't help but really like the new console. A lot. I've always admired Microsoft's philosophy of bringing HD gaming to as wide an audience as possible. Every HD-ready plasma and LCD has a component port, but with the 360 launch they went one better and provided VGA support - opening up a whole new range of potential new HD gaming screens for their system, or just freeing up an extra port on well-specified displays.

With the Elite, they've done it again with a brilliant quality digital output that works beautifully on any screen you plug it into, be it a low budget GBP 100 Chinese LCD monitor or a GBP 3,000 Panasonic 1080p plasma. Microsoft has stripped away the copy protection nonsense that plagues PS3's digital output and made exceptional picture quality available to gamers no matter what kind of equipment they use.

In many ways, the HDMI port and the bigger hard disk makes this the machine that the launch unit really should have been. However, I find it hard to recommend the Elite as an upgrade to a current model as all the evidence suggests that pumping the cash into an improved display gets you all the picture quality you could ever want from the current system.
[/QUOTE]

Full Story: eurogamer.net (7 pages)
Found on: xbox-scene.com

| Trackback | # 
 Tuesday, May 29, 2007
Tuesday, May 29, 2007 9:25:32 PM UTC ( EN | microsoft | tech | xbox )

[QUOTE]
What is the XBox 360, exactly? How do you go about designing and building a game console that meets the high standards of today's gamers and handles the computational pressures of today's highly realistic games (think real time physics computation, incredibly rich graphics, etc)? Did you know the XBox 360 team saw into the multi-core future before most anybody else?

Well, who better to talk to about all of this (and more) than Nick Baker. Nick is a hardware engineer and Director who leads the team that thought up the XBox 360 hardware architecture. It's an impressive piece of machinery. In fact, Nick recently won the Outstanding Technical Leadership award for the effort. Here, Nick takes us through the design history and some of the implementation details of the XBox 360. What were some of the design trade-offs? How different is the XBox 360 that you can buy today from what you, Nick and his team were initially thinking?
It's a very interesting story.

We get pretty geeky here, so be prepared to learn a thing or two about game console hardware architecture, the future of XBox 360 as it relates to multi-core, game programming language evolution in the multi-core, and more.
[/QUOTE]

Download/Stream video interview: channel9.msdn.com

| Trackback | # 
 Friday, May 18, 2007
Friday, May 18, 2007 5:01:28 PM UTC ( EN | microsoft | tech | xbox )

[QUOTE]
With the amount of posts we see on our forums ... it's clear, Microsoft decided to start banning Xbox360 with modified firmwares today (both Hitachi-LG and Toshiba-Samsung drives).

While it's the same release date as Halo3 beta, it seems that people who didn't download Halo3 also get banned. They probably detect backup discs (and not the modified firmware) when you play 'em online (not confirmed yet).
Even people using the new firmwares with disc-jitter added get banned, so it looks like Microsoft found another way to detect it. However we also see reports of people with modified firmwares that are not banned (yet). Microsoft is known to ban with delay though, so it'll probably take a while before we got a good view on who got banned for what reasons.
Just like on Xbox1 it looks like Microsoft bans the console unique ID (serial), not the LIVE user. Microsoft will not allow anyone to login on LIVE on a banned console.

Many people on the official xbox.com forums also claim they got banned but didn't have a flashed firmware ... we'll have to see how that story develops in the coming hours and days.

Xbox-Scene
Picture by Eraser77.
This is what you get when you go to test connection and after xbox live fails click on network adapter

Update: This was just posted on Microsoft's Games Global Marketing team blog:
One of the great things about LIVE and the unified community is that we work hard to create a level playing field for all gamers and have a no tolerance policy towards inappropriate behavior like hacking or cheating. As part of our commitment to our members, we do not allow people that we have detected to have modified their console to connect to LIVE. This is an important part of our efforts to try and maintain a fair gaming environment for the large majority of gamers that play by the rules. This topic is more important than ever given the recent release of the Halo 3 beta. As a result, some consumers that try to login to LIVE who we detect have illegally modified their console will get an error code (Status Code: Z: 8015 - 190D) when trying to connect to the service. These users will not have their account automatically banned from LIVE, but they will no longer be able to access the service from the console they modified.
We have stated in the past that customers can only enjoy access to the Xbox LIVE community through the use of a genuine, unmodified, Xbox console and we will continue to enforce this rule to ensure the integrity of our service, the protection of our partners and the benefits of our users.
[/QUOTE]

Source: www.xbox-scene.com/

| Trackback | # 
 Tuesday, May 15, 2007
Tuesday, May 15, 2007 7:49:08 PM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
The keys to victory are in Microsoft's hands, but turning that engine over and speeding away from the competition may prove difficult if the company doesn't take the necessary steps to guarantee (Guarantee not actually guaranteed. Offer void in Japan) victory.

That said, although this article is not meant to be a predictor of things to come, we do think the 360 has a legitimate chance of taking the crown this generation if Microsoft follows these steps (listed in no particular order):

  1. Slash the price
  2. Offer a special limited edition Halo 3 360 SKU this holiday
  3. Make Xbox Live free
  4. Go acquisition hunting and seek out exclusives
  5. Broaden the audience with more family-friendly IP

The Xbox 360 is a fantastic system, its product portfolio is consistently improving, and its online services can't be beat. That said, Microsoft Game Studios Corporate VP Shane Kim recognizes that his company has a lot of work to do. Hopefully, everyone else on Team 360 shares his passion. Now is the time to take control of this race. If MS doesn't crank it up to the next gear, Nintendo and/or Sony could easily end up drafting right behind them before eventually overtaking them before the final lap.
[/QUOTE]

Full Story: biz.gamedaily.com

| Trackback | # 
Tuesday, May 15, 2007 7:46:53 PM UTC ( EN | microsoft | multimedia | xbox )

[QUOTE]
Amir Majidimehr, the corporate vice president of Microsoft's Consumer Media Technology Group, announced on the AVS Forum that a software update for the Xbox 360 HD DVD Player is scheduled for release tomorrow:

"It is my pleasure to let you all know that the HD DVD update for Xbox 360 is slated for release on 5/15 (i.e. tomorrow!). So when you wake up in the morning, you should be able to upgrade your software. And me free from telling you when are going to get it . Hope you all download it and provide feedback on what you think!"

Here's what the HD DVD audio update will include on May 15th:

  • Fix DD being stuck in "Night Mode" which is essentially Dynamic Range Compression leading to the sound sounding very flat
  • Option to output ALL HD DVD audio as DTS 1.5Mbps (list includes DD+, TrueHD, DTS, and any other audio option offered on HD DVD discs I may have missed)
  • Option to output ALL HD DVD audio as DD 640Kbps, (which it currently does, but will be fixed from the Night Mode bug), list includes DD+, TrueHD, DTS, and any other audio option offered on HD DVD discs that I may have missed.
  • Option to output ALL HD DVD audio as WMAPro (768Kbps I think), (list includes DD+, TrueHD, DTS, and any other audio option offered on HD DVD discs I may have missed) for those receivers that support WMA.
  • Option to enable/disable Night Mode (with the default set to off)
  • Fix a number of disc incompatibilities (including DVD Essentials) as well as a number of Lip Sync issues.

[/QUOTE]

Full Story: teamxbox.com

| Trackback | # 
 Wednesday, May 09, 2007
Wednesday, May 09, 2007 11:44:58 AM UTC ( EN | games | microsoft | xbox )

The May '07 Xbox 360 dashboard release is out now!! And here's the official press release for the Spring 2007 Update:

[QUOTE]
Beginning May 9th, Xbox LIVE, the most interactive gaming and social network available, is once again expanding with the arrival of Windows Live Messenger on Xbox 360. This new feature, available as part of the Xbox 360 Spring Update, will connect people across Xbox 360 consoles, Windows PCs and Windows Mobile devices. Xbox LIVE members will be able to socialize with people on their unified friends list, including their contacts from the more than 260 million Windows Live Messengers across the world. With Instant Messenger, Xbox LIVE members will have the ability to:

  • Chat via instant messenger with up to 20 contacts in a single conversation, and have up to six different conversations at the same time with people on PCs, mobile phones and other Xbox 360 consoles.
  • Instant message while playing games, listening to music or watching movies or TV shows downloaded from Xbox LIVE Marketplace.
  • View at a glance if friends on Windows Live Messenger have gamertags and add them to a unified friends list.
  • Utilize the virtual keyboard on the Xbox 360 to text chat or connect a USB keyboard to the console. Launching later this summer, the Xbox 360 text-input device accessory will connect directly to the controller to support instant messaging.

In addition to the availability of Instant Messenger on Xbox LIVE, the Xbox 360 Spring Update will bring with it hundreds of other features and enhancements to the console. Here are just a few:

  • On-screen pop-ups that immediately display the name and gamerscore value of a just accomplished Achievement, allowing gamers to see their progress without leaving or pausing the game.
  • An even safer way to communicate through Xbox LIVE with enhanced family settings that enable different default settings for video chat and voice chat.
  • A new, standalone Xbox LIVE Marketplace blade houses all Xbox LIVE Marketplace content in one easy to navigate space.
  • Xbox LIVE Arcade enhancements that showcase what games friends are playing directly from the friends list. Boasting about high scores, comparing progress and checking out leaderboards are all easier now as well.
  • Faster access to free, trial version of Xbox LIVE Arcade games through an improved Auto Downloads feature.
  • The ability to fast-forward, pause and rewind video as it is being downloaded on Xbox LIVE Marketplace.
  • Owners can now set their consoles to turn off after downloading content from Xbox LIVE Marketplace to help save energy, and download speeds have been increased.

[/QUOTE]

| Trackback | # 
 Tuesday, May 08, 2007
Tuesday, May 08, 2007 10:29:45 AM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
Production costs of the Xbox 360 Elite have dropped to $323.30 per unit based on the latest estimates by research firm iSuppli. The lowered production costs are good news for Microsoft, while Sony's production costs remain far higher than the PS3's retail price.

The total cost of producing a 60GB PS3 stands at $840.35 compared to $323.20 for an Xbox 360 Elite. The 60GB PS3 retails at $599 while the Xbox 360 Elite can be purchased for $479.
[/QUOTE]

Source: next-gen.biz

| Trackback | # 
 Thursday, April 26, 2007
Thursday, April 26, 2007 7:00:18 PM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
Peter Moore, the head of Microsoft's Interactive Entertainment Business, discusses how Xbox 360 is changing the way people interact with their television, Microsoft's leadership position on parental controls and last week's video console sales data from market research firm, NPD.

PressPass spoke with Moore for additional background on the thoughts he shared with broadcast-industry leaders and how video gaming is reshaping the television landscape.

>>PressPass: What is different about this wave of next-generation consoles?

>>Moore: Beyond realism and immersion, this generation of consoles brings more social, more personal experiences into the living room.
With Xbox LIVE we offer the largest social network connected to your TV. The Xbox LIVE community was originally built to connect people who have a love of gaming, but it has since evolved into an incredibly rich and diverse community of six million people, who can connect daily with their friends and family in ways we never expected.
Members of the Xbox LIVE community currently send more than 2 million text and voice messages a day, and will soon be able to use Instant Messenger with up to six people on their contact list at one time, while playing games, listening to music or watching movies. IM adds to the variety of options friends and families already have to communicate with on Xbox LIVE, including voice and video chat.
It's a community that's growing in leaps and bounds, and continues to grow at a rate faster than industry analysts predicted and that we ourselves anticipated. What's most remarkable about Xbox LIVE is the "stickiness" of the service, which is how we in the software and services business measure our product's true success. Xbox LIVE, quite simply, gets used.

>>PressPass: Xbox 360 has held the industry record in software attach rate, or games sold per console, for eight months in a row. To what do you attribute this success?

>>Moore:: Our best-in-class game portfolio is the core of why our customers are passionate about their Xbox. Xbox 360's software-attach rate continues to outperform the competition at 5.7 games sold per console, according to NPD. This record continues to demonstrate the depth and breadth of the Xbox games portfolio.

>>PressPass: What direction is Xbox 360 heading through 2007 into 2008?

>>Moore: We're right where we want to be at this stage in the game. All in all, 2007 continues to be a very exciting year for Xbox 360 as we continue to expand our library of some of the best high-definition content, and the upcoming release of the worldwide phenomenon - "Halo 3" - which is among the biggest entertainment properties in history. We're also appealing to a broader audience by offering a deeper portfolio of games that appeal to gamers and non-gamers alike, and really get you off the couch and on your feet, like "Guitar Hero II" and favorites like "Dance Dance Revolution". In addition, we recently announced a new version of Xbox 360 called the Xbox 360 Elite. This console includes a 120-GB hard drive, a high-definition multimedia interface (HDMI) port, a high definition (HD) cable and a premium black finish, and comes with a wireless controller and Xbox Live headset. The Xbox 360 Elite's larger hard drive gives the gaming community an opportunity to enjoy all that the next generation of entertainment has to offer - from video games to movies and TV shows available through Xbox LIVE Video Marketplace. Xbox 360 Elite joins the ranks of our Core and Pro offerings that provide consumers with the flexibility to purchase the version of Xbox that best fits their unique needs. With our strong portfolio of games and industry-leading services like Xbox LIVE and Marketplace, we're excited to say we're still on track to hit our target of profitability in FY08.
[/QUOTE]

Read the whole press release: microsoft.com

| Trackback | # 
Thursday, April 26, 2007 6:56:51 PM UTC ( coding | EN | microsoft | xbox )

[QUOTE]
XNA Game Studio Express 1.0 Refresh has been released and is available for download right now! For members of the XNA Creators Club, you'll be receiving a Title Update on your Xbox 360 console that will update XNA Game Launcher to the newest release. If you're not ready to move to 1.0 Refresh on Windows, don't worry; the Xbox 360 version is compatible with 1.0 and 1.0 Refresh.

We've gone over many of the features outlined in the announcement we made at GDC 2007. One thing we didn't really cover previously is compatibility. The entire team made a conscious effort to maintain compatibility with this release.

  • Your game should just recompile in 1.0 Refresh with no changes required.
  • Any game that is compiled should run fine if you have 1.0 Refresh installed.
  • As mentioned, you can continue to use 1.0 on your Windows computer with 1.0 Refresh on the Xbox 360 console.
  • Games that are built on 1.0 Refresh may run on 1.0; however, if you are using new functions or features in the XNA Framework (such as font functionality), it will not work properly.

You can download the XNA Framework 1.0 Refresh for including in your installer as you start to upgrade your games.

Finally, please make sure to take a look at the readme for any last minute information about the release. We'd love your feedback on this release, so please head over to the XNA Creators Club forums and leave a message.
[/QUOTE]

Download: here
Source: Team XNA Blog

| Trackback | # 
 Monday, April 16, 2007
Monday, April 16, 2007 1:03:04 PM UTC ( EN | games | microsoft | xbox )

[QUOTE]

Sprung: First (official) look at the Xbox 360 Spring Dashboard Update!

Video here: http://on10.net/videos/DashboardUpdate_on10.asx

You might have heard some buzz ;) about a little thing called the spring dashboard update for Xbox 360! You know I had to run right over to see what we'll be getting the week of May 7th. We show you how Windows Live integration lets you IM your gamer buddies from games, from your cellphone, or from work (poor you), and we give you an up-close look at the new Xbox 360 keypad. 

Beyond Windows Live Messenger, the Spring Update for Xbox 360 includes hundreds of new features and enhancements including:

  • A richer Achievement notification pop-up will showcase the name of the unlocked Achievement and the gamerscore value without needing to leave the game to check the Achievements list.
  • Enhanced family settings features for Xbox Live communications enable different defaults for video chat and voice chat.
  • A new Xbox Live Marketplace blade lets Xbox Live members access the content they seek—whether it is game content or TV shows and movies (available in the United States)—from one place on Xbox Live.
  • Updates to Xbox Live Arcade allow owners to quickly see which Xbox Live Arcade games their friends are playing and join in the fun. Xbox Live members can also compare progress of leaderboard scores and Achievements directly with all friends on their friends list. Expanded "Tell a Friend" capabilities make it easier than ever to boast about Achievements and high scores.
  • Expanded "Tell a Friend" capabilities make it easier than ever to boast about Achievements and high scores.
  • A new option in Auto Downloads provides faster access to the entire collection of free, trial-version Xbox Live Arcade games.
  • New progressive download controls provide easy access to optimal viewing options by letting people fast-forward, rewind, pause and resume as their video is downloaded from Xbox Live Marketplace.
  • Extension of the background download functionality will allow owners to set their Xbox 360 console to turn off automatically after downloads are complete

[/QUOTE]

Source: on10.net/

| Trackback | # 
 Friday, March 30, 2007
Friday, March 30, 2007 6:33:15 PM UTC ( EN | games | markets | microsoft | xbox )

[QUOTE]
I sat down with Albert Penello to get some of your questions answered. Yes, it has HDMI & 120GB hard drive. No, it doesn't have an HD-DVD player. Yes you can still pull audio separate from the HDMI. No, it isn't going to be a limited edition.

[/QUOTE]
Full Story/Donwload Video: on10.net
Source: xbox-scene.com

| Trackback | # 
Friday, March 30, 2007 6:25:58 PM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
While our US cousins are set to receive the upgraded Xbox 360 Elite next month [April 29th] Microsoft has yet to confirm when the new-fanged console will be available in Europe.
Speaking to IGN this morning, Microsoft spokesperson Kate Szlendak said: "At the moment we have only announced details for North America and this does not apply to Europe".
[/QUOTE]

Full Story: xbox360.ign.com
*Update* From gamesindustry.biz:

[QUOTE]
While Microsoft is yet to announce an official release of the Xbox 360 Elite in Europe, High Street retailer HMV has indicated the new-spec console will be available by late summer.
"All we understand is that it's at some point perhaps around the late summer," a spokesperson told our sister site Eurogamer.net.
[/QUOTE]

Full Story: gamesindustry.biz

While we don't know the launch date for Europe yet, we do have the prices ... announced in the official press release yesterday: 479.99eur/349.99gbp.

| Trackback | # 
Friday, March 30, 2007 6:21:40 PM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
Microsoft Corp. today announced the upcoming availability of Xbox 360 Elite, a new model of the video game and entertainment system that will include a 120GB hard drive, a high-definition multimedia interface (HDMI) port, a high-definition cable, and a premium black finish for the console, wireless controller and Xbox LIVE headset. Xbox 360 Elite has enough space for a library of Xbox LIVE Arcade games and thousands of songs, as well as downloadable high-definition TV shows and movies available on Xbox LIVE Marketplace. The new 120GB hard drive also will be sold as a stand-alone accessory to give current Xbox 360 owners greater choice and flexibility in their games and entertainment experience. Additional Xbox 360 Elite accessories, such as the black Xbox 360 Wireless Controller, Xbox 360 Play & Charge kit and the Xbox 360 rechargeable battery, will be available separately. The Xbox 360 Elite and its accessories are expected to begin arriving in U.S. stores on April 29.

Xbox 360 Elite
More Pictures: Box | Controller | Head Set | Play & Charge Kit | More...

"Today's games and entertainment enthusiast has an insatiable appetite for digital high-definition content," said Peter Moore, corporate vice president for the Interactive Entertainment Business at Microsoft. "Xbox 360 Elite's larger hard drive and premium accessories will allow our community to enjoy all that the next generation of entertainment has to offer."
Distinguished by its black finish and signature metallic detailing, Xbox 360 Elite will have an estimated retail price of $479.99 (U.S.)/479.99 euros/349.99 pounds, and will come packed with components and accessories for the ultimate high-definition entertainment experience:

  • Xbox 360 Elite console. The console is equipped with a premium black finish and three powerful core processors capable of producing the best in HD entertainment (up to 1080p), 16:9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound, HDMI output and DVD playback with upscaling capabilities right out of the box.
  • Xbox 360 120GB hard drive. The 120GB detachable hard drive allows gamers to save their games and store television shows, movies, music, pictures, trailers, levels, demos and other content available from Xbox LIVE Marketplace.3 The hard drive is sold separately for an estimated retail price of $179.99 (U.S.)/179.99 euros/119.99 pounds.
  • Xbox 360 Wireless Controller (black). This award-winning, high-performance wireless controller, now in black, features the Xbox Guide Button for quick, in-game access to friends and music. It has a range of up to 30 feet and a battery life of 30 hours on two AA batteries. It is sold separately for an estimated retail price of $49.99 (U.S.)/44.99 euros/32.99 pounds.
  • Xbox 360 headset (black). Now available in black, the headset lets gamers strategize or trade taunts while playing games and send voice messages to friends on Xbox LIVE.
  • Xbox 360 HDMI cable. New to Xbox 360, HDMI allows consumers to get HD video (up to 1080p) and multichannel surround sound, all from one cable.
  • Xbox LIVE Silver Membership. With this, gamers can chat with friends online, collect achievements and gamerscores, send and receive voice and text messages, and access Xbox LIVE Marketplace content such as game demos, HD movies and TV, as well as the best in downloadable games from Xbox LIVE Arcade.
  • One-month subscription to Xbox LIVE Gold. An Xbox LIVE Gold Membership provides a complete online entertainment experience. Those who subscribe to this premium service can engage in competitive online multiplayer matches, tailor their matchmaking via feedback and accomplishments, chat with more than one person at a time, and take advantage of unique privileges in the Xbox LIVE Marketplace and Xbox LIVE Arcade.
    The following accessories for the Xbox 360 Elite console will only be sold separately:
  • Xbox 360 Play & Charge kit. Complete with a charging cable and a black rechargeable battery pack, the Xbox 360 Play & Charge kit allows gamers to recharge their Xbox 360 Wireless Controller without interrupting their gameplay. it is sold separately for an estimated retail price of $19.99 (U.S.)/19.99 euros/14.99 pounds.
  • Xbox 360 rechargeable battery (black). The rechargeable battery pack provides more than 25 hours of gameplay per charge. It is sold separately for an estimated retail price of $11.99 (U.S.)/11.99 euros/9.99 pounds.

[/QUOTE]

Official 'Xbox360 Elite' Website: xbox.com
Source: xbox-scene.com

| Trackback | # 
 Tuesday, March 27, 2007
Tuesday, March 27, 2007 3:14:22 PM UTC ( EN | microsoft | xbox )

"Major Nelson" Larry Hryb wrote on his blog:

[QUOTE]
Earlier this week when I first heard about the "Xbox Live network hacked" story, I checked with the people on our end, and then posted about it. As originally posted, Xbox Live has not been hacked. That is still true. A security researcher, Kevin Finisterre, discovered not a hack, but the fact that some accounts may have been compromised as a result of 'social engineering', also known as ‘pre-texting’, through our support center.  Kevin gave me a call directly and once I realized what he was talking about (he sent me some painful-to-listen-to audio files) I confirmed that the  team is fully aware of this issue. They are examining the policies, and have already begun re-training the support staff and partners to help make sure we reduce this type of social engineering attack. 

There's no other way to say it; this situation shouldn't have happened. Our customers deserve better.

The Xbox team takes what happened and the resolution of it very seriously.  I also wanted to let you know that we've posted a page on Xbox.com 'Troubleshooting Access to your Xbox Live Account' that can help you if you have questions. Finally, I chatted with Kevin earlier today and thanked him for bringing this issue to our attention. I also let him know that we have a much better understanding of this issue and that we are reviewing the processes in place to help prevent this in the future.
[/QUOTE]

Source: majornelson.com

| Trackback | # 
 Monday, March 26, 2007
Monday, March 26, 2007 11:19:25 AM UTC ( coolstuff | EN | multimedia | tech | xbox )

You can now stream your favorite videos from your computer to your TV, via the Xbox 360, PS3 or Wii with a free Client called Orb. Orb enables you to play any videos from your PC or from the Internet on your TV, via your Xbox 360, PS3, Wii.

 

The software and service are FREE. And there’s no additional Hardware to buy or install, and no subscriptions to sign up for.

Get Orb here: http://www.orb.com

| Trackback | # 
 Wednesday, March 21, 2007
Wednesday, March 21, 2007 2:55:13 PM UTC ( EN | microsoft | xbox )

[QUOTE]

We've confirmed with trusted sources that the black Xbox 360 is indeed coming (the image above is of the original 360 dev kit, FYI), and will be dubbed the Xbox 360 Elite. Here's what you need to know about it:

  • The Elite will be limited quantities only; that may be as much or as little as a couple hundred thousand.
  • The case, controller, and Live headset will all be black. It will have all new packaging.
  • Elite will cost $479, and will be a 3rd SKU; it will be sold alongside Premium and Core packs.
  • Eventually Elite hardware (in white plastics) will take the role of the Xbox Premium. That is to say, after the Elite is launched and sold out, future Xbox Premiums will have 120GB / HDMI.
  • We do not yet know exactly when 120GB / HDMI will become the standard for Premium, but it is loosely estimated to be late summer or fall.
  • Elite models run cooler than normal 360s, but they are not yet confirmed to have 65nm chips.
  • Prices may remain the same with the 120GB / HDMI hardware upgrade in the Premium Xbox, but we may still see a price cut on the line when 65nm chips start shipping.
  • The HD DVD drive will not be internal or bundled -- Microsoft never did or nor does not currently have plans to put an HD DVD drive in the 360.
  • There are no current plans to integrate WiFi into the Elite or future Premiums (although that can always change).

[/QUOTE]

From: engadget.com

| Trackback | # 
 Tuesday, March 20, 2007
Tuesday, March 20, 2007 10:08:33 AM UTC ( coolstuff | EN | games | microsoft | xbox )

Microsoft has revealed its packaging plans for Halo 3, the most-eagerly anticipated Xbox 360 game expected this year. Halo 3 will ship in three editions. These editions include:

  • Halo 3 Standard Edition ($59). This version of the game includes the game disc only and will ship in standard Xbox 360 game title packaging.
  • Halo 3 Limited Edition ($69). This version will ship in a sleek metal collector's case and include the standard game disc as well as a bonus disc that features exclusive, behind-the-scenes footage and videos, including an HD Making of Halo 3 documentary, numerous HD featurettes, and an audio-visual calibration tool, and a special Halo fiction and art book.

  • Halo 3 Legendary Edition ($129). This total geek-out version of Halo 3 will be available in limited quantities only and will include the game disc, the bonus disc from the Limited Edition, and an additional bonus disc that will include completely remastered cinematic material from Halo: Combat Evolved and Halo 2, supplemented with developer commentaries, and a featurette documenting a day in the life at Bungie. Other exclusive content will also be included on the second bonus disc, Microsoft says. But the big news with the Legendary Edition is its unique packaging. This version of Halo 3 will ship in a collectible Spartan helmet case that includes the three above-mentioned discs as well as an illuminating collection of original Halo 3 storyboard art.

| Trackback | # 
 Monday, March 19, 2007
Monday, March 19, 2007 10:49:25 AM UTC ( EN | games | markets | xbox )

[QUOTE]
XNA Game Studio Express is a Do-It-Yourself game programming tool, that enables consumers to create console games from home. It has the potential to change the way games are consumed, and how they are perceived. It also has the potential, like similar initiatives in the past, to slip quietly into oblivion.

The investment is significant. The core team of about 36 people have been working on this for three years. Plus, other resources internally have been pulled in. You're certainly looking at tens of millions of dollars. Why is Microsoft spending all this money on XNA Game Studio Express?

Creators will, some time next year, be able to upload their games (assuming approval) to a new channel on Xbox Live dedicated to community games. Satchell says, "Anybody on Xbox Live can pick your game up. You'll have an audience of six million people that can go and play your game. You don't have to have a publisher, you can now just share with the world. It's a really good differentiation for our platform to have those tiers of content, ranging from Triple A to Arcade to Community."

"I guarantee publishers are going to be looking at these games, looking for new talent, looking for new ideas, just like Epic Records trolls MySpace looking for new people."
[/QUOTE]

Full Story: next-gen.biz (2 pages)

| Trackback | # 
 Thursday, March 15, 2007
Thursday, March 15, 2007 5:58:42 PM UTC ( EN | games | microsoft | vista | xbox )

[QUOTE]
Microsoft Corp. today announced the extension of the Xbox LIVE games and entertainment network to the Windows platform, bringing together the most popular online console game service with the most popular games platform in the world. Debuting on May 8, 2007, with the launch of the Windows Vista version of the Xbox blockbuster "Halo 2," Games for Windows -- LIVE will connect Windows gamers to over six million gamers already in the Xbox LIVE community. Then, launching in June, "Shadowrun" will for the first time connect Windows gamers with Xbox 360 players in cross-platform matches using a single service. "UNO," releasing later in 2007, will also support cross-platform play between Windows and Xbox 360.

The launch of Games for Windows -- LIVE marks a major expansion of the Xbox LIVE service across multiple platforms, uniting gamers with a single identity, a single gamertag, a single friends list and a single list of achievements attainable on the Xbox 360 and a Windows-based PC. Games for Windows -- LIVE gamers will be able to easily find and play supported titles online with their friends across a Windows computer or an Xbox 360. As a unified service with Xbox LIVE, Games for Windows -- LIVE will be available in every country and region supported today by Xbox LIVE.

Members of Xbox LIVE automatically receive the functionality of Games for Windows -- LIVE, using the same gamertag and friends list at no additional cost. For a single, unified service, the pricing of the LIVE services across both Xbox and Games for Windows is identical. In addition, Games for Windows -- LIVE introduces the best of Xbox LIVE functionality to please PC gamers, such as in-game voice chat, integrated achievements and dedicated servers. The offering of both Silver and Gold memberships will remain in place for gamers on the Xbox 360 and Windows PC. There is no cost associated with signing up for a Silver membership. Gold memberships will deliver the premium online network experience for $49.95 (U.S.) per year. Current Xbox LIVE Gold members will automatically have access to Gold features on Games for Windows -- LIVE titles.

Silver Membership Features:

  • Single gamertag
  • Common gamer profile
  • Common gamerscore
  • Single player achievements
  • Private chat via text and voice
  • Common friends list and online presence
  • PC only multiplayer including browsing a list of active PC games

Gold Membership Features:

  • All Silver membership features
  • Multiplayer matchmaking with friends
  • TrueSkill matchmaking
  • Multiplayer achievements
  • Cross-platform gameplay

[/QUOTE]

Read the full press release here.

| Trackback | # 
 Wednesday, March 07, 2007
Wednesday, March 07, 2007 11:09:00 PM UTC ( EN | games | markets | microsoft | vista | xbox )

[QUOTE]
Live for Windows Vista will actually be the same exact price for Vista as it is for the Xbox 360. Just like with the Xbox 360 there will be a free Silver package as well as a Gold package which retails for $49.99 for a year subscription, $7.99 for one month, and $19.99 for three months.

Good news for gamers who already have an Xbox Live Gold Membership - you've already subscribed. Your Live membership works on the Xbox, Xbox 360, and Live for Windows.
[/QUOTE]

Source: gameinformer.com

| Trackback | # 
Wednesday, March 07, 2007 9:17:14 AM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
At E3 this past year, Microsoft announced the goal that the Xbox LIVE community would be 6 million members strong by June 2007. We underestimated ourselves.

Microsoft is proud to announce today that more than 6 million gamers worldwide are connected to Xbox LIVE, a milestone that was reached 4 months ahead of schedule. Xbox LIVE, the premier online entertainment network, offers the best in online gaming, ubiquitous voice, video and text chatting, Achievements, demos, trailers and more.

Some Xbox 360 Momentum Facts:

  • More than 10 million Xbox 360s have hit store shelves since launch in November 2005, and more than 160 high definition games are now available.
  • The overall software attach rate for Xbox 360 is 4.6 titles per console in the United States with a record-breaking accessory attach rate of 2.9 units per console.
  • More than 6 million people are members of Xbox LIVE.
  • Following the launch of the Xbox LIVE online gaming network in November 2002, gamers have spent over 2.3 billion hours on the network playing games online with their friends around the world. This is equal to 95 million days of gaming or over 260,000 years. With our top title, Halo 2, which is being played on both the Xbox and Xbox 360, gamers have spent over 710 million hours playing online with over a half a billion games played.
  • Xbox LIVE on Xbox 360 continues to grow as a social community; we are seeing an average of over 2,000,000 text and voice messages sent every day between members on the service. 
  • The average Xbox LIVE Gold subscriber has 22 friends on their Xbox LIVE friends list.
  • To date, Xbox 360 owners have unlocked nearly 300 million Achievements. All of those unlocked Achievements have created a total combined Gamerscore of nearly 7.5 billion.
  • Consumers have quickly jumped to the Xbox LIVE Marketplace as their one-stop download center. More than 70 percent Xbox LIVE members are downloading content from Marketplace, driving more than 135 million downloads since the launch of Xbox 360.
  • Xbox LIVE Arcade has been an instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. 
  •  Xbox LIVE Arcade has now surpassed 25 million downloads from its diverse library of original development and classic titles from the world's best independent and established developers and publishers.

[/QUOTE]

Source: xbox-scene.com
Full Story: gamerscoreblog.com

| Trackback | # 
 Monday, March 05, 2007
Monday, March 05, 2007 11:15:55 AM UTC ( EN | games | microsoft | tech | xbox )

[QUOTE]
SAN FRANCISCO — March 4, 2007 — At the Game Developers Conference (GDC) 2007, Microsoft Corp. today announced plans to launch a 512MB Memory Unit for the Xbox 360™ video game and entertainment system and an increase in the official size limit of Xbox LIVE® Arcade games from 50 MB to 150 MB.

The 512MB Memory Unit, available worldwide beginning April 3, 2007, will retail for an estimated retail price of $49.99 (U.S.) in North America.* The 512MB Memory Unit will be pre-loaded with the hit Xbox LIVE Arcade game “Geometry Wars: Retro Evolved” from developer Bizarre Creations Ltd. for a limited time. The original 64MB Memory Unit will simultaneously drop in price from $39.99 to $29.99 (ERP).*

Eight times larger than the 64MB Memory Unit, the 512MB Memory Unit will provide Xbox 360 owners with vastly expanded storage capabilities for gaming on the go, allowing gamers to easily store and transport their gamer profile and save game data, Xbox LIVE Arcade games and Xbox LIVE Marketplace content. The 512MB Memory Unit also gives Xbox 360 owners the ability to download exclusive content from any of the 45,000 Xbox 360 kiosks accessible at retail outlets worldwide.

Beginning today, the Xbox LIVE Arcade game size limit has increased from 50 MB to 150 MB, giving developers greater flexibility in game design and expanding the opportunity to add advanced game features while still keeping games compact.

“The new size limit offers developers increased flexibility and continued opportunities for innovative game development, while also ensuring that the millions of gamers on Xbox LIVE can continue to easily access, download and play all Xbox LIVE Arcade games on Xbox 360,” said Chris Early, product unit manager for Xbox LIVE Arcade and Microsoft Casual Games at Microsoft. “If you take a look at current games like ‘Roboblitz’ and ‘Small Arms,’ it’s clear that our developers deliver amazing game experiences within a compact size limit. Our focus is on continuing to provide developers with an environment that allows for the creation of cost-efficient games and that nurtures an artistic and creative approach to game development.”

“As we prepare to launch our first Xbox LIVE Arcade game, ‘Boom Boom Rocket,’ we’re able to see how dynamic and creative this platform is,” said Chip Lange, vice president of Online Commerce for Electronic Arts Inc. (EA). “Having ‘Wing Commander Arena’ on Xbox LIVE Arcade allows us to take full advantage of the online play and bring to life a 16-player online arcade experience that delivers unparalleled arcade action.”

This week at GDC, Microsoft will showcase forthcoming Xbox LIVE Arcade games from a cross-section of genres to the game development community:

  • “Boom Boom Rocket” (EA and Bizarre Creations). This eagerly anticipated title from EA and Bizarre Creations is a hypnotic rhythm music game that will launch on Xbox LIVE Arcade this spring, priced at 800 Microsoft Points.
  • “3D Ultra™ Minigolf Adventures” (Sierra Online and Wanako Games). The first outdoor sports game on Xbox LIVE Arcade, “3D Ultra Minigolf Adventures” lets players putt their way through 36 fun-filled holes on wild courses that include settings such as the Classic Carnival and the fantastical Outer Space.
  • “Eets: Chowdown” (Klei Entertainment Inc.). A completely revamped version of the popular PC title, “Eets: Chowdown” offers a fun puzzle game experience unlike anything else available on Xbox LIVE Arcade, and features new items and 120 new levels.
  • “Jetpac Refuelled” (Rare Ltd.). This is a new take on Rare/Ultimate’s 1983 classic space blaster with enhanced graphics and Xbox LIVE features; players must clear a path through hordes of aliens to refuel their ship and amass a fortune over the course of more than 100 high-definition levels.
  • “Pinball FX” (ZEN Studios Ltd.). “Pinball FX” offers an unparalleled pinball experience that will be fun for novices and experts alike, with realistic ball physics and stunning 3-D tables. “Pinball FX” also features real-time, head-to-head competition over Xbox LIVE and Xbox LIVE Vision camera support.

About Xbox LIVE Arcade
Xbox LIVE Arcade on Xbox 360 is the premier destination for digitally distributed high-definition games. Xbox LIVE Arcade is a fast-growing phenomenon with more than 20 million game downloads and a diverse library of original development and classic titles from the world’s best independent and established developers and publishers. With a dynamically updated library and free** trials for every title, Xbox LIVE Arcade makes it easy for every type of gamer — from casual to hard-core — to get instantly immersed in the fun. Xbox LIVE Arcade also lets friends connect and play these incredible games either from the same room or from around the world via the Xbox LIVE online entertainment network. More information can be found online at http://www.xbox.com/en-us/games/livearcade.
[/QUOTE]

Source: http://www.microsoft.com/presspass/press/2007/mar07/03-04512MBMemoryUnitPR.mspx

| Trackback | # 
 Thursday, February 22, 2007
Thursday, February 22, 2007 10:07:25 PM UTC ( DE | microsoft | tech | xbox )

[QUOTE]
Microsoft hat einen Weg gefunden, die Geräuschentwicklung der Xbox360 durch ein Software-Update deutlich zu verringern.

Microsoft liefert seit Kurzem ein Software-Update an die Fachpresse aus, das die Xbox360 wesentlich leiser macht. Durch das Update wird den Spieleherstellern die Möglichkeit gegeben, die Laufwerkgeschwindigkeit der Box herunterzufahren. Bisher läuft das Laufwerk bei Spielen nämlich immer mit voller Geschwindigkeit - oder gar nicht.

Aktuell funktioniert das Update nur auf speziellen Debug-Boxen. Wir gehen aber davon aus, dass Microsoft in Kürze auch herkömmliche Xbox360-Konsolen per Update ruhigstellt.

Microsofts Plattform-Manager Boris Schneider-Johne sprach schon auf der Games Convention 2006 davon, die Laufwerkgeschwindigkeit zu drosseln. Bei Spielen, die regelmäßig Daten in den Speicher streamen, würden die Hersteller aus Timing-Gründen ohnehin nie das volle Tempo nutzen.
Allerdings könnten sich die Ladezeiten bei Spielen durch das Software-Update etwas verlängern. Bei einer derart drastischen Senkung des Geräuschpegels sollte dies aber zu verschmerzen sein.
[/QUOTE]

Quelle: cynamite.de

| Trackback | # 
Thursday, February 22, 2007 10:07:06 PM UTC ( EN | internet | markets | microsoft | multimedia | tech | xbox )

[QUOTE]
Microsoft will showcase the Xbox 360's IPTV service for the first time in Europe at The Connected Home Show at London's Olympia next month.
Ed Graczyk, Worldwide Director of Marketing and Communications for Microsoft TV will demonstrate the service during his keynote at the conference, specifically showcasing what happens when "next-generation television is combined with next-generation gaming in a unique, new service delivered by your broadband provider".

IPTV is expected to be available as early as Christmas 2007 in Europe, and telecom providers BT, Deutsche Telekom and T-Online in France have already chosen Microsoft IPTV Edition as their IPTV software choice.
[/QUOTE]

More at computerandvideogames.com.

| Trackback | # 
Thursday, February 22, 2007 10:02:08 PM UTC ( coolstuff | EN | microsoft | tech | vista | xbox )

[QUOTE]
There's a reason why gamers choose the Xbox 360 Wireless Controller over other gamepads; it delivers a mean combination of precision, speed and accuracy. Windows gamers can take advantage of the Xbox 360 Wireless Controller and other Xbox 360 wireless accessories with the Xbox 360 Wireless Receiver for Windows, which is now available on store shelves.


As a great gift for yourself or for fellow gamers, the Xbox 360 Wireless Receiver for Windows costs $19.99 (MSRP) and is available at retailers across North America including, GameStop, Wal-Mart and Circuit City. For gamers that need both a wireless controller and receiver, Microsoft is offering the Xbox 360 Wireless Controller for Windows which includes both the receiver and controller in one package for $59.95 (MSRP).

The Xbox 360 Wireless Receiver for Windows opens up a whole new world of Windows gameplay by allowing the Xbox 360 Wireless Controller for Windows, Xbox 360 Wireless Headset and Xbox 360 Wireless Racing Wheel to work on any Windows Vista or Windows XP (SP1 or higher)-based PC.
[/QUOTE]

Source: TeamXbox.com, xbox-scene.com

| Trackback | # 
 Monday, February 19, 2007
Monday, February 19, 2007 1:00:02 AM UTC ( EN | games | internet | markets | microsoft | multimedia | tech | vista | xbox )

[QUOTE]
Microsoft Corp. (NASDAQ:MSFT) chairman Bill Gates unveiled a slew of new products and content partners Sunday in his keynote address kicking off the 2007 International Consumer Electronics Show, vowing to deliver access to video and data no matter where the consumer might be.

"It's a dream if you're a sports fan or there's a sports fan in your house," said Robbie Bach, president of Microsoft's entertainment and devices division and the company's chief liaison to Hollywood. Bach and Gates alternated introducing new products during Microsoft's CES presentation.

In addition, Microsoft said that it has signed Lionsgate (NYSE:LGF) to its roster of programming contributors to Xbox 360 Live Marketplace, joining Paramount and Warner Bros. Bach hailed the addition of a library of video content to Xbox Live that either can be streamed or downloaded, noting that 100 million downloads of games, TV episodes and movies have been generated over the past 13 months; he did not offer a separate account of how video alone has fared since Microsoft signed content partners including ABC, Comedy Central and the CW as of Nov. 22. Xbox 360 also will provide an IPTV service that can deliver video programming, essentially functioning as a set-top box.

Although that doesn't put Microsoft in the video distribution business, it opens up the possibility that the company could partner with AT&T (NYSE:SBT) (NYSE:T) to offer a mix of voice, video, data and wireless. Microsoft already provides software for AT&T's IP-based rollout, raising the specter that the telco's current U.S. service, U-Verse, could eventually be bundled with Xbox 360.

IPTV video has DVR and video-on-demand functionality and also will enable seamless switching between video programming and games, and even blur the two, demonstrating functionality that allowed a community of users to talk to their Xbox even while its in TV mode.
[/QUOTE]

Full Story: money.cnn.com

| Trackback | # 
 Sunday, February 11, 2007
Sunday, February 11, 2007 8:12:17 PM UTC ( coding | EN | tech | xbox )

Nate Lawson (co-designer of the Blu-Ray content protection layer) published a presentation at the RSA 2007 Conference comparing the content protection schemes used on the Commodore64 vs. the Xbox360 ... showing things aren't all that different today:

[QUOTE]
History and future of copy protection. Builds on the property of asymmetry as a way of analyzing copy protection features. Defenders only need to increase cost to attackers, not build an impenetrable wall. Included a live demo of reading a C64 game and cracking its protection, as well as an intro to the Xbox 360 drive hacks. Ended with some simple recommendations for repairing the 360 hacks.
[/QUOTE]

Download the slides of the presentation from root.org

Source: www.xbox-scene.com

| Trackback | # 
 Saturday, February 10, 2007
Saturday, February 10, 2007 9:20:45 PM UTC ( coding | EN | games | vista | xbox )

[QUOTE]
For those of you that already have Windows Vista and want to run XNA Game Studio Express on it, I have a few steps that you can follow to (hopefully) get a successful installation. I want to be clear on this though: XNA Game Studio Express is not officially supported on Windows Vista. If you follow my steps, you are doing it on your own volition and nobody can officially support you. In addition, don't send me email telling me you followed the steps and it doesn't work, or that it deleted your favorite movies or other visual entertainment, or that it made your bread go moldy, etc.. I do NOT guarantee success, I am merely offering the steps that have worked for me and others.
[/QUOTE]

Check out the full instructions on: letskilldave.com

| Trackback | # 
 Friday, January 26, 2007
Friday, January 26, 2007 11:16:47 AM UTC ( EN | markets | microsoft | xbox )

[QUOTE]
According to Microsoft's fiscal Q2 results, expenses from Xbox 360 marketing, repair and an increased warranty period--not to mention the Zune launch--kept the firm's entertainment division in the red for the quarter.

The Entertainment and Devices Division reported an operating loss of $289 million for the quarter ended December 31, 2006, relatively flat compared to a $286 million loss a year prior.

The division, which houses Xbox, PC and videogames software, the Zune media player, interactive TV products and mobile embedded devices, posted a fiscal first-half loss of $383 million.

Although Microsoft said that the cost to make Xbox 360 hardware lessened, these gains were offset by development and marketing expenses related to Xbox and the Zune's November launch, along with the new Xbox 360 warranty and related hardware repairs.

The company had originally planned to sell 13-15 million Xbox 360s by the end of the fiscal year, but following the earnings release, Microsoft CFO Chris Liddell cut the forecast to 12 million.

Overall, Microsoft reported a 28 percent decline in quarterly net profit as it deferred $1 billion in sales as a result of the Windows Vista delay. The new OS is set to launch January 30. Net profit for Q2 stood at $2.63 billion, while sales were up 6 percent to $12.54 billion.
[/QUOTE]

Source: next-gen.biz

| Trackback | # 
 Thursday, January 18, 2007
Thursday, January 18, 2007 11:14:28 AM UTC ( coolstuff | EN | games | microsoft | xbox )

[QUOTE]
Before the holiday break, we trekked to Microsoft Studios for a 1-day video shoot. Our goal was to show how to connect your Windows development PC to your Xbox 360 in order to deploy a game to your console using XNA Game Studio Express. This video demonstrates how to download the tools to your Windows PC, purchase a membership in the XNA Creators Club, obtain XNA Game Launcher for your Xbox 360, and connect your Windows PC to your Xbox 360 on your home network. We felt that this video would help to show the necessary steps in real, full-blooded action. It's only 11 minutes long, and you have several viewing options:

Download a copy from the Microsoft Download Center, available in standard or high definition. Watch the copy on MSN Soapbox below:


[/QUOTE]

Source: official XNA Team Blog:

| Trackback | # 
 Monday, January 08, 2007
Monday, January 08, 2007 5:53:02 PM UTC ( EN | games | internet | markets | microsoft | multimedia | tech | vista | xbox )

The Consumer Electronics Show Conference is over now.

Here's a video of the CES Keynote that was quickly encoded and uploaded to google video.

 

It's the complete keynote (over 1 hour, which includes Bill Gates Keynote and a part hosted by Robbie Bach from Microsoft's Entertainment Division, who tells you everything about the Xbox360 including the IPTV demo toward the end of the video).

Microsoft will release a high-quality video of the complete keynote very soon here.

Engadget has some high-res pictures of the Xbox360 IPTV interface.

Xbox-Scene has 2 press releases and a LIVE coverage of Bill Gates' Keynote at CES 2007.

| Trackback | # 
 Monday, January 01, 2007
Monday, January 01, 2007 2:18:26 PM UTC ( EN | markets | multimedia | tech | xbox )

[QUOTE]
So the "next gen" format war is upon us with two sides lined up, ready to take your money for your fourth version of Full Metal Jacket (I can't believe that you actually got it on Laser Disk...what were you thinking). If you are like most people, you are wondering a couple of things, the first being why would I want to buy another version of Full Metal Jacket, and is the $200 add on drive for the 360 worth the money, especially if I already have the PS3? More importantly, which one of the two (the PS3 or 360 HD DVD drive )looks and performs better. This article will attempt to answer these questions with background and information, as well as present evidence to why the ultimate conclusion was reached.

Overall this test was to see what next gen game system player is superior, and based on these tests, I would have to say that the 360 add on is the clear winner. Movies on the Blu Ray do look great, but with color levels that are more even allowing for greater levels of clarity, HD DVD just looks better, even over component cables.
[/QUOTE]

Full Story: gamescentral.com

| Trackback | # 
 Friday, December 15, 2006
Friday, December 15, 2006 12:52:02 AM UTC ( coding | coolstuff | EN | games | microsoft | xbox )

Fiercedeveloper.com posted the 10 steps to start developing homebrew games for the Xbox360 with Microsoft's ('free') XNA Game Studio Express released earlier this week:

[QUOTE]
1. GET C# Express!
2. GET XNA Game Studio Express!
3. Download the XNA Framework
4. Learn C#! (here or here)
5. Check out the sample programs!
6. Learn XNA!
7. Learn more XNA!
8. Make Pong!
9. Look at sample code! (from xnaspot.com, xbox360homebrew.com or xnaresources.com)
10. Join the Creator Club to get your game onto the xBOX!
[/QUOTE]

Full Story: fiercedeveloper.com
Source: http://www.xbox-scene.com/xbox1data/sep/EEyypZukkuFsMvjYXd.php

| Trackback | # 
 Wednesday, December 13, 2006
Wednesday, December 13, 2006 5:32:41 PM UTC ( coolstuff | EN | tech | vista | xbox )

James B. worked on Runtime's Transcode 360 (info) to port it to .NET v2.0 and make it work correctly under Windows Vista's Media Center (32 and 64bit):

[QUOTE]
Transcode 360 version 4.6 has been released today, this version is purely for Windows Vista users and is the foundation for the next few months of T360 development.

Carrying on from the magnificent work that Runtime 360 started, I have picked up the torch and bought T360 up to date and forward in to the Vista generation. At present there are no new features in this version it is the foundation release which allows it to run natively and error free on Windows Vista RTM and resolves several critical issues on the new operating system.

Please ensure you uninstall any older versions of Transcode 360 prior to installing this version. This is version 4.6 and is purely for Windows Vista (please don't try to install on MCE 2005).

The configuration at present is to use port 1401 (please don't change this).

UPDATE: I have removed the helper for opening the ports on your firewall until I can get it working with 64 bit windows and it stops crashing the installer, for now if you are running Vista for 32 bit you will need to click the link in your start menu to open the ports required for T360, for 64 bit Vista you will need to do this manually. The port required for T360 is 1401 and ensure Transcode306.exe and Transcode360Tray.exe to the allowed applications.

Fixed Issues
* This is a native .net application for Windows Vista and has been compiled on a Windows Vista PC, it does not require any .net downloads to be performed before installation.
* Stuttering - This appears to now be fixed on my 2 test PCs (1 dev and 1 live), the issue appears to have been a Mencoder issue and upgrading to RC1 repaired the problems.
* Weird errors - As many faults that I could find on the board relating to Vista have been fixed, errors such as invalid application, null object reference and transcode error have been fixed.
* You can now run the application in the recommended tray icon mode instead of being forced to use the service account under Windows Vista as you did on the previous version.
* Firewall utillities - The installer will run a helper application called openfirewall and closefirewall depending on if you are installing or uninstalling the application. If you have any problems please go to Program Files\Transcode360\Registration and run the application manually, once done check your firewall configuration to check they have taken effect.

Known Issues (features):
* The Transcode button no longer has the icon to show that you are transcoding, your video still transcodes if you leave it for about 5 seconds after clicking the button you will get the spinning wait symbol and your video will play.
* If UAC is switched on you might have to go to program files\transcode360 and right click transcode360.exe and transcode360tray.exe and go to the compatibility tab and tick run as administrator, I intend to fix this in the next release by ensuring T360 doesn't use the HKEY_LOCAL_MACHINE registry keys which should resolve the issue.
* On startup of the tray icon please ensure you say yes to unblocking the application.
* The configuration at present is to use port 1401 (please don't change) and to install to c:\program files\transcode360. If you change the location you will need to edit the configuration file from the start menu and ensure the locations are correct.

Any problems please post, remember this is a beta and my first release of T360!
[/QUOTE]

Official Site: n/a, by James B. (Transcode360 originally by Runtime)
Download: here
Source: http://www.xbox-scene.com/xbox1data/sep/EEyVAlAuuymnoFRaUP.php

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