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Spawn Labs Is Slingbox For Video Games
MS: Half of NXE plans were 'cut out'
'New Xbox Experience' Loading Time Comparison — DVD Vs. Hard Drive
NPD details gamer demographic research
Your Existing Themes on New Xbox Experience
Press Release: 60gb Xbox 360 and 20gb Price Drop
Microsoft's E3 Briefing and other LIVE on G4TV and G4TV.com
EU Price Drop Official - MS Press Release
XNA Games Launcher on Xbox LIVE
Microsoft GDC keynote: Community Games Coming to LIVE, Gears2, NG2, Fable2
Star Wars: The Force Unleashed | Unleashing the Tech Part #3: The Power behind the Force
Game Critics: Game of the Year Winners Announced
Undertow Free of Charge This Week on Xbox LIVE Arcade
April-Nov 07 US Console Usage: PS2 still 1st, Xbox 2nd, 360 3rd
Xbox Live is 5IVE: How to Get the Free 500 MS Points
June 'Console Usage': Xbox 17pct, Xbox360 8pct, PS3 1.5pct, Wii 4pct
Six Reasons The Xbox 360 Is in Trouble
Peter Moore Resigns From Microsoft, Goes to EA. Don Mattrick Replaces Him.
Microsoft E3 Briefing: Halo3 SE 360, Elite Aug 24th in EU, Disney on MP, No Pricecut
XNA GSE and Xbox 360's added to Assembly 07 - Demo Scene
Spring 2007 Xbox360 Update ready for download !!!
First (official) look at the Xbox 360 Spring Dashboard Update!
On10.net Xbox 360 Elite Video Interview
X-COM Enemy Unknown for PocketPC's!!!
Halo 3 for Xbox 360 Packaging
Chris Satchell about 'YouTube For Games'
Microsoft Launching Games for Windows - LIVE on May 8th
GDC 07: Microsoft Reveals Live For Windows Pricing
Microsoft Confirms 512MB MU $49.99 for XBox360, Increased XBLA Size Limit to 150MB
Gates: 'Digital Decade Is Here'
Getting XNA Game Studio Express to run in Windows Vista
Video: Getting Started with the XNA Creators Club
CES 2007 KeyNote (Video!)
XNA: Make your own Xbox360 games in 10 steps
XNA Game Studio Express Has Been Released!
Halo 3: closeup view of the Master Chief

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Disclaimer
The opinions expressed herein are my own personal opinions and do not represent my employer's view in any way.

 Tuesday, September 15, 2009
Tuesday, September 15, 2009 5:41:16 PM UTC ( EN | games | multimedia | tech | xbox )

Slingbox owners love their devices. They allow you to watch your home television content anywhere you are in the world with an Internet connection. A new startup, Spawn Labs, launching today at TechCrunch50 wants to extend that concept to video games.

But Spawn Labs offering is actually a bit more robust because it includes a social element as well. A key part to playing video games is playing them against other people. And with the Spawn HD Pro appliance, you’ll be able to do just that. Say a friend has an Xbox 360 in California and wants to play a game against you, but you’re in New York. From New York, you would simply install the Spawn Player application on your computer, and you could remotely connect to their system, to play a game.

The key to all of this is of course the Spawn HD Pro box, which will retail for $199 (available on their site today). These boxes will be able to transmit HD-quality (720p) content over the Internet to the computer on the other end. On those computers, users can play the game with an input device of their choosing.

The idea of playing popular video games over the web is a hot area right now. The two most well-known names in this field are OnLive and OTOY. But both of those are attempting to use their own servers to create a completely online experience, Spawn Labs is simply allowing you to take an existing console and transmit the content over the Internet. Of course, one potential issue with this method is that someone must be on the other end (where the console is) to make sure it has the game disc you want to play inside of it.

Eventually, the plan is to expand Spawn Labs’ technology beyond video games as well. They’d basically like to handle any and all video content over their box. Computers, other set-top boxes, and even mobile devices are all in the pipeline to be hooked up to Spawn Labs’ services.

Today, President and CEO David Wilson presented alongside QA engineer Daniel Bethke.

Expert Panel Q&A (paraphrased)

The experts: Don Dodge, Yossi Vardi, Ron Conway, George Zachary, and Jason Hirschhorn.

Q: Is it a weakness to have one game in at a time?
DW: That is something we thought about, but the direction of the industry is to have games on console’s hard drives.

Q: How do the graphics travel? And is this software on the console itself eventually?
DW: When you’re in a bandwidth constrained around, the network will downscale.

Q: So this is more targeted in the home?
DW: We’re targeting both.

Q: The bet is that customers will pay $200 for a hardware device to play games remotely. How often do players do that?
DW: Right now they can’t do it. But there is a strong desire for this. We have orders from several of the top game developers in the world for this.

Q: What kind of support?
DW: It runs any game on the supported consoles. (Xbox 360, Wii, Gabecube, PS3, etc)

Q: This also assumes the player has their controller?
DW: You don’t need one, but you can use any controller you want.

Q:  What about the handhelds?
DW: Theoretically yes, not sure yet though.

Pictures:

59650v1-max-450x450

59652v1-max-450x450

Source: http://www.techcrunch.com

| Trackback | # 
 Tuesday, November 04, 2008
Tuesday, November 04, 2008 9:12:17 PM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Half the things" Microsoft wanted to put into the New Xbox Experience were cut out, Europe's Xbox Live boss has told CVG.

Speaking in a recent interview Microsoft's Jerry Johnson said that the redesigned Xbox 360 dash isn't finished yet and detailed plans to bolster the backend with new applications and content.

"There's still a lot of stuff we want to do," Johnson told CVG in an interview. "Half the things we wanted to do [in NXE] we cut out of the service.

"One of the nice things we did was this architectural change to make things more published and driven from the service. All of a sudden we opened up the platform to say 'I don't have to wait until once or twice a year to release something onto the dashboard'.

"There's a Photo Party app that will be part of the platform," the XBL man added. "The way it will be distributed is all of a sudden you'll see a slot on the dashboard and if you don't have it you click on it and it's going to download from the service onto your application part of the dashboard. Those are the type of things we're going to start doing. Johnson also confirmed that Xbox Live Primetime, which offers server based 'game show' style online games, will be launched in spring 2009.

"I think we're going to see more social, more content-type apps. I also think from a platform perspective we can continue to do a lot of new things," he said.
[/QUOTE]

Source: http://www.computerandvideogames.com

| Trackback | # 
Tuesday, November 04, 2008 9:09:30 PM UTC ( EN | games | microsoft | tech | xbox )

[QUOTE]

Microsoft claims that the New Xbox Experience — that big dashboard upgrade being pushed to all 360 owners on November 19 — will allow your favorite Xbox 360 games to load more quickly. To enjoy that benefit, a gamer will have to install their disc-based games onto their 360’s hard drive.

People keep asking me if doing the installation is worth the trouble. Are loading times that much better?

I tested Microsoft’s claim on four games, using my NXE-enabled 360. Above, you can watch the initial loading for “Grand Theft Auto IV,” DVD vs Hard Drive. After the jump, check out loading comparisons for “Fable II” and “Gears of War.”

(Videos not viewable by users logging in from Canada or the U.K.)

In all cases, I spammed the A button of my controller as soon as the game started loading, so you’re seeing my fastest attempts to get from the new dashboard to the new games.

Each of the games took about 11 minutes to install and required between 6.6 and 6.8GB. It shaved off about nine to 15 seconds off the initial load times.Think it’s worth it?



 

[/QUOTE]

Source: http://multiplayerblog.mtv.com

| Trackback | # 
 Tuesday, August 12, 2008
Tuesday, August 12, 2008 9:04:45 AM UTC ( EN | games | markets | xbox )
[QUOTE]
PCs are used for gaming more than any console and PlayStation 3 owners are more likely to have multiple consoles, according to the results of the Games Segmentation 2008 report from sales tracking and research firm The NPD Group.

In addition to stating that PlayStation 3 owners are most likely to have other "next-generation" consoles than Wii and Xbox 360 owners, NPD claimed that only 10% of PS2 owners have a PS3. In the realm of portables, 45% of PSP owners have a Nintendo DS, but only 21% of DS owners have a PSP.

Despite the broad declarations, NPD did not provide specific figures for console and PC playtime. Likewise, an exact breakdown showing the ownership patterns of those that have multiple "next-generation" consoles was absent from the release.

Using information gathered back in January and February, the report separated the North American game-playing populace into the following seven categories, totaling 174 million gamers:

  • Young Heavy Gamers: 22%
  • Seconday Gamers: 20%
  • Console Games: 17%
  • Offline PC Gamers: 15%
  • Online PC Gamers: 14%
  • Avid PC Gamers: 9%
  • Extreme Gamers: 3%

The segments are categorized by usage, ownership and frequency numbers, though the specifics definitions were not provided.

Though PCs were "used more than any single console for gaming," NPD stressed that "Console Gamers, Young Heavy Gamers and Extreme Gamers are more likely to use consoles than a PC to play video games."

As for sales, NPD reports that 14% of games purchased between November 2007 and January 2008 were digital downloads. Extreme Gamers bought nearly 24 titles across the three month period, with NPD claiming that figure is "over seven times more than the second leading purchasing segment.""Although Extreme Gamers are heavily involved with the industry, they represent a small portion of the potential market for any new game that comes to market," commented analyst Anita Frazier. "In order to promote continued growth, we must better understand all of the gaming segments."

Details on the methodology of the report are as follows:

"The data was collected from more than 20,000 members of NPD's online consumer panel, ages two to 65+. Responses for consumers ages six to 12 were captured by instructing a parent to take his or her child in this age range to the computer to answer the questions, either with or without the parent's assistance. Qualified respondents reported they personally play video games on a PC, on a console or portable system, or on another device such as a mobile phone. The following four key variables were used to create the gamer segments: ownership; usage; frequency; and purchased/received video games. Final survey data was weighted to represent the U.S. population of individuals ages 2 and older. Fieldwork was conducted from January 11-February 5, 2008."

Note: This study was conducted in January, meaning that questions that refer to consumer behavior in the past three months include the Christmas/Hanukkah holidays.

[/QUOTE]

Source: www.shacknews.com

| Trackback | # 
 Friday, July 18, 2008
Friday, July 18, 2008 10:36:51 AM UTC ( EN | games | microsoft | multimedia | xbox )

[QUOTE]
One of the questions we've been hearing here at E3 is how existing themes you've bought from Xbox LIVE Marketplace will work with the new Xbox experience. The design team sent over this mock up to give you an idea of how it's going to work.

We've also been asked about the Game Detail Pages. Here are mock ups for a couple of them.

[/QUOTE]

Update:
In case you missed it on Inside Xbox, Marc Whitten gave an overview of the New Xbox Experience, including a peek at the Guide design. You will be able to access every part of what exists in the "blades" today, by calling up the Guide. A quick way to get to something specific, all without leaving the game you're in. Nice.

 

Source: gamerscoreblog.com via www.xbox-scene.com

| Trackback | # 
 Monday, July 14, 2008
Monday, July 14, 2008 11:22:05 AM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Microsoft is giving consumers more gigabytes for their buck. The company today announced an Xbox 360® console with triple the storage space of the original console, but for the same price of $349 (U.S.) estimated retail price.

Available in retail stores in the U.S. and Canada starting in early August, the upgraded Xbox 360 will include a 60GB hard drive for storing the growing wealth of digital entertainment available for the console, including music, movies, television shows, and game content. In addition, Microsoft today dropped the price of its 20GB Xbox 360 console in the U.S. and Canada to just $299 (U.S.) (ERP) while supplies last, a savings of $50.

"We know consumers need more and more space to store the amazing digital content Xbox 360 offers, and we're giving it to them at no extra charge," said Albert Penello, Xbox director of product management at Microsoft. "No one device offers the depth and breadth of entertainment that Xbox 360 can deliver, and now you'll have three times the storage to manage all that great content."
Xbox 360 is just one of three Xbox 360 gaming and entertainment systems Microsoft offers. Microsoft's Xbox 360 Arcade, which comes with a 256MB memory unit and five Xbox LIVE Arcade games, is a value for the whole family for $279 (U.S.) (ERP), and the premium Xbox 360 Elite console is available with a 120GB hard drive for $449 (U.S.) (ERP).

Out of the box, the Xbox 360 console is ready to provide an incredible gaming and entertainment experience:

  • Xbox 360 console: The console is equipped with a cool white finish and three powerful core processors capable of producing the best in high definition (HD) entertainment (up to 1080p for gaming), 16:9 cinematic aspect ratio, anti-aliasing for smooth textures, full surround sound, and high-definition multimedia interface (HDMI) output.
  • 60GB Hard Drive: The 60GB detachable hard drive allows you to save your games and store television shows, movies, music, pictures, trailers, levels, demos, and other content available from Xbox LIVE Marketplace, the premier one-stop digital download center for entertainment.
  • Upscaling DVD Player: With an HDMI cable (sold separately), watch your favorite DVDs in near high-definition using the upscaling capabilities of Xbox 360.
  • Xbox 360 Wireless Controller: This award-winning, high-performance wireless controller features the Xbox Guide Button for quick, in-game access to friends and music. It has a range of up to 30 feet and a battery life of up to 30 hours on two AA batteries.
  • Xbox 360 Headset: The headset lets friends and family around the world chat while playing games, watching movies, or sending voice messages on Xbox LIVE.
  • Xbox LIVE Silver Membership: For no additional cost, Xbox 360 owners can chat with friends online, collect Achievements to improve their Gamerscores, send and receive voice and text messages, and access Xbox LIVE Marketplace content such as game demos, and purchase or rent HD movies and TV shows, as well as the best in downloadable games from Xbox LIVE Arcade. (Broadband Internet access required.)
  • One-month subscription to Xbox LIVE Gold: An Xbox LIVE Gold Membership provides a complete online entertainment experience. Those who subscribe to this premium service can engage in competitive online multiplayer matches, tailor their matchmaking via feedback and accomplishments, and chat with an entire group of friends at a time.

[/QUOTE]

Source: Microsoft Press Release via www.xbox-scene.com
| Trackback | # 
 Thursday, July 10, 2008
Thursday, July 10, 2008 11:38:07 AM UTC ( EN | games | microsoft | multimedia | xbox | xbox live )

[QUOTE]
I just got off the phone with Adam Sessler over at G4 (check here to see if G4 is available in your area.) who filled me in on G4’s plans for E3 next week. If you’re not headed to LA but you still want to get in on all the gaming action, don’t worry…it sounds like they have you covered.  They’ve posted a schedule of coverage on their site, and the great news is that they’ll be carrying the complete Microsoft Press Briefing on Monday (They’ll also be carrying the Sony and Nintendo events as well) without commercial interruptions. I guess the learned their lesson from last year. According to that schedule, it looks like they’ll have a stream available on G4tv.com as well. So set your DVR’s and get ready for some gaming news.

P.S. I’ll also be recording our show and live blogging it from backstage, but more on that later this week.
[/QUOTE]

Source: http://majornelson.com

| Trackback | # 
 Wednesday, March 12, 2008
Wednesday, March 12, 2008 11:12:09 AM UTC ( EN | games | markets | microsoft | xbox )
Xbox 360 - was: €349.99 / £249.99 now: €269.99 / £199.99
Xbox 360 Elite - was: €449.99 / £299.99 now: €369.99 / £259.99
Xbox 360 Arcade – was €269.99 / £199.99 now: €199.99 / £159.99

[QUOTE]
Microsoft today announced it is lowering the estimated retail price (ERP) for its Xbox 360™ family of consoles in Europe. Now with an entry-level ERP of €199.99/£159.99, Xbox 360 is a mass market entertainment proposition with something to offer for every interest and budget.

From Friday, 14th March, Xbox 360, which includes a 20GB hard drive and one wireless controller, will have an ERP of €269.99/£199.99 - a saving of €80/£50 on the current ERP. The Xbox 360 Elite, which comes with a massive 120GB hard drive enabling consumers to store huge quantities of content downloaded from Xbox LIVE™ Marketplace as well as their own music, will have an ERP of €369.99/£259.99 - a saving of €80/£40. The Xbox 360 Arcade console, perfect for those wishing to make their first foray into the gaming and entertainment world of Xbox, will have an ERP of €199.99/£159.99 - a saving of €80/£20.

Xbox 360 is the number one next-gen console in EMEA, owning 42% of the market in terms of life-to-date revenue. Xbox 360 continues to enjoy the highest software attach rate of any game console in Europe with more than 7.0 games sold per console (PS3: 3.8; Wii 3.5) after 26 months on the market .
The new ERPs are part of Microsoft's ongoing strategy to open up the ultimate in high-definition gaming and entertainment to an even wider audience, with an offering for everyone:

Best Choice for Families:

  • Xbox 360 grows as your family does, offering games and entertainment for every member of the family - from movies to games to music videos.
  • With over 150 3+ rated games and unparalleled parental controls, parents can feel good about their kids playing Xbox 360

Most Diverse Entertainment:

  • Xbox 360 offers great choice in high-definition entertainment
  • Xbox Live Video Store offers a wide variety of movies to download, both in HD and SD, enabling great entertainment in the living room at the press of a button
  • It's easy to view and enjoy video and photos on Xbox 360 as well as connect wirelessly to share content with a Windows Media Center PC

The Best Games:

  • There will be over 1,000 games available on Xbox 360 by the end of the year, with something for every skill level, interest and taste.
  • New community games allow gamers to sample the best of indie games, providing innovative new ways to play and enjoy
  • Blockbuster franchises like Grand Theft Auto IV, with exclusive downloadable episodes on Xbox LIVE, and Rock Band make Xbox 360 the place to be this Spring
  • Xbox 360 exclusives for 2008 include Fable 2, Gears of War 2 and Too Human, setting new standards for next-generation gaming

"Xbox 360 is now mass market in Europe," said Chris Lewis, Vice President, Microsoft Interactive Entertainment Business Europe. "We have reached and surpassed several key milestones that form part of our long term strategic plan to achieve critical mass in Europe; and our portfolio now offers the kind of mainstream entertainment experiences that secure wider appeal for Xbox 360. These factors allow us to execute on our strategy to widen the market for Xbox 360, as planned.

"We continue to offer intense, immersive gaming experiences for gamers - but now we're priced in a way that will allow new consumers to find out for themselves why Xbox 360 is the ultimate in high-definition entertainment." said Lewis. "History shows that €199/£159 is the price point where a console's audience begins to expand, and with these new ERPs in place we're ready to bring more consumers into the Xbox 360 world."
[/QUOTE]

Source: http://www.microsoft.com/presspass/

| Trackback | # 
 Thursday, February 21, 2008
Thursday, February 21, 2008 1:43:03 PM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Downloading the new XNA Games takes a few extra steps.  You can watch a video (on Inside Xbox, or linked below) featuring Xbox LIVE's Michael Klucher to explain it, or use this handy-dandy crib sheet:

Xbox LIVE Community Games

Xbox LIVE Community Games
Find out how to download the new XNA games from Xbox LIVE and play them on your console.  High | Low

1) Download XNA Creators Club Game Launcher (Marketplace/Game Store/All Games/XNA Creators Club).  Ignore the others.
(Note: If you use "XNA Game Launcher" or "XNA Game Studio Connect", you'll be told you need a Creators Club membership linked to your profile.)

2) Browse to My Games (Games/Games Library/My Games) and twist to XNA Creators Club.

3) Press Y to Download Games

4) Choose a game to download like any other game.

Filed Under: XNA, GDC

[/QUOTE]

Source: http://gamerscoreblog.com/team/

| Trackback | # 
Thursday, February 21, 2008 1:40:25 PM UTC ( coolstuff | EN | games | microsoft | xbox | xbox live | Zune )

Here are the highlights:

  • "The Xbox 360 community has unlocked over 1 billion achievements," says Schappert
  • Over $250 million has been spent online in the Xbox Live Marketplace.
  • How popular is Halo 3's saved films feature? Over 1,000 pieces are uploaded by the Halo 3 community every day -- that's 30% more than Youtube, claims Schappert.
  • Over 800,000 downloads of the XNA toolset have occurred. It's been adopted by over 400 universities worldwide.
  • DreamBuildPlay hoped to spur on creativity, and the results were "incredible." Over 200 games were submitted to the competition.
  • Community games will be distributed through Xbox Live. "Xbox Live Community Games" will give creators a huge audience to share their creativity with. Game distribution will be democritized, allowing the community to control the content. Create, Submit, Peer Review, Play are the four key steps."
  • Chris announced that Dishwasher, and 6 other community games will be available for you to try FREE on XBL marketplace later today.
  • Also announced XNA games are coming to Zune.
  • Tim Sweeney & Michael Capps from Epic are on stage showing off the next gen of Unreal Engine
  • Over 1,000 games on Xbox 360 by the end of 2008, promises Schappert. And that excludes Xbox Live Community Games
  • April 29th bring GTAIV to Xbox 360, "on day one." Starting Fall 2008, GTA DLC will hit Xbox Live Marketplace.
  • A new guest on stage -- Team Ninja's Tomonobu Itagaki! He's here to demonstrate Ninja Gaiden 2. June 2008 is the release date.
  • Peter Molyneux to show us Fable 2
  • Cliffy B just burst through the set w/ Lancer to announce Gears of War 2 coming this November, exclusively on Xbox 360.
  • Press Release: Xbox 360 Becomes First Video Game Console Ever to Invite the World to Create Original Games and Share Online With Millions

>> Microsoft's GDC keynote has been live blogged by joystiq.com and major nelson.

 

The new trailer for Gears of War 2 is now available on Xbox LIVE (only in Australia, Canada, Ireland, New Zealand, UK and US for now). If it's not available in your country yet, you can watch it below in low res:

Also added to Xbox LIVE (everywhere except Australia, Hong Kong, India, Korea, Mexico, New Zealand, Singapore, Taiwan) is the 'XNA Creators Club Game Launcher':

| Trackback | # 
 Sunday, February 03, 2008
Sunday, February 03, 2008 1:14:27 PM UTC ( coolstuff | EN | games )

The game will be using "Digital Molecular Matter" developed by Pixelux Entertainment for dynamically destructible objects, Havok for rigid body physics, and a graphics engine developed by LucasArts in conjunction with Industrial Light & Magic and Euphoria developed by NaturalMotion. Pre-visualization demonstrations were shown at the LucasArts booth at E3 2006.

The game takes place between Star Wars Episode III: Revenge of the Sith and Star Wars Episode IV: A New Hope and, according to Steve Sansweet, "has some incredible revelations." The player assumes the role of "Darth Vader's secret apprentice". The player is sent across the galaxy to destroy the remaining Jedi. The story is both a continuation of the prequel trilogy - exploring the aftermath of Emperor Palpatine's order to exterminate the Jedi and focusing on the continued evolution of Darth Vader - and a direct bridge between the original films.

Official Website: www.lucasarts.com/games/theforceunleashed

| Trackback | # 
Sunday, February 03, 2008 12:42:25 PM UTC ( EN | games | xbox )

[QUOTE]
BioShock Takes Top Honors as Game of the Year. The full list of the 2007 Game Critics Awards: Game of the Year winners is now posted on the Game Critics Awards website. You can see the full list of winners at http://www.gamecriticsawards.com/goty.html.

Top 10 Games of 2007:

  1. BioShock
  2. The Orange Box
  3. Call of Duty 4: Modern Warfare
  4. Rock Band
  5. Super Mario Galaxy
  6. Halo 3
  7. Mass Effect
  8. God of War II
  9. Assassin's Creed
  10. Uncharted: Drake's Fortune

Game of the Year breakdown by platform:

  1. Xbox 360: 7
  2. PlayStation 3: 5
  3. PC: 3
  4. Wii:  1
  5. PlayStation 2: 1

Game of the Year breakdown by publisher:

  1. Microsoft Game Studios: 2
  2. Sony Computer Entertainment: 2
  3. EAP (Valve, MTV Games/Harmonix): 2
  4. 2K Games: 1
  5. Activision: 1
  6. Nintendo: 1
  7. Ubisoft: 1

[/QUOTE]

Full Story: majornelson.com

| Trackback | # 
 Tuesday, January 22, 2008
Tuesday, January 22, 2008 11:58:46 AM UTC ( EN | games | microsoft | xbox | xbox live )

[QUOTE]
Recently, Xbox.com posted a letter from Marc Whitten, General Manager of Xbox LIVE, thanking subscribers for their patience with the service. We’ve implemented several improvements to the service, to help ensure ongoing reliability and performance.  As the popularity of Xbox LIVE expands, we’ll continue to closely monitor the service and make adjustments.  As always, if you are having any problems, please contact your local support (1-800-4-MYXBOX in North America) so that we can assist you. 

Marc announced that all Xbox LIVE members (Gold and Silver) around the world would have access to a full Xbox LIVE Arcade game to download free of charge. We’re pleased to announce that beginning next Wednesday, 2:00 a.m. PST through Sunday, 11:59 p.m. PST, Xbox LIVE members worldwide can download the full version of the recent award-winning Xbox LIVE Arcade game, Undertow.

Developed by Chair Entertainment Group, Undertow is one of the highest-rated and best looking games available on Arcade.  Undertow redefines aquatic based shooters through a mix of high-definition graphics, intuitive controls and multiple modes of game play action. The game features a full story driven-single player campaign, on and offline co-op, and multiplayer for 2-16 players over Xbox LIVE for Gold subscribers. Players battle for control of the oceans as one of three selectable races, each with four unique, upgradeable units. "Undertow" is available worldwide (normally 800 Microsoft Points) and is rated E10+.

Undertow_Screenshot47

For more details on “Undertow,” please visit http://www.xbox.com/en-US/games/u/undertowxboxlivearcade/
[/QUOTE]

Found on: http://gamerscoreblog.com/

| Trackback | # 
 Monday, December 17, 2007
Monday, December 17, 2007 12:04:21 PM UTC ( EN | games | markets | xbox )

[QUOTE]
On the console front, last-gen consoles still rule in US households in terms of usage. PS2 captured 42 percent of all measured console minutes, while Xbox garnered 14 percent. Xbox 360 had 12 percent while PS3 had 3 percent.

Video Game Console Usage April-November 2007:

  1. PS2 42.2%
  2. Xbox 13.9%
  3. Xbox360 11.8%
  4. Gamecube 7.1%
  5. Wii 5.5%
  6. PlayStation3 2.5%
  7. Other 17.1%

[/QUOTE]

Source: next-gen.biz

| Trackback | # 
 Saturday, November 17, 2007
Saturday, November 17, 2007 7:32:30 AM UTC ( EN | games | microsoft | xbox )

[QUOTE]
To claim your 500 Microsoft Points [MS offers to active member who joined the service in 2002], all you have to do is register on this web site using your Windows Live ID associated to your gamertag. You can register until midnight (Pacific Time) on November 29, 2007, and after you do so, you will receive an e-mail with a 25-digit code that lets you to activate your Microsoft Points through your Xbox 360 console. Don't expect that email to arrive instantly as the deadline for that email is December 21, 2007.
[/QUOTE]

Full Story: teamxbox.com

| Trackback | # 
 Friday, July 27, 2007
Friday, July 27, 2007 10:51:48 AM UTC ( EN | games | markets | xbox )

[QUOTE]
Sony's Playstation 2 accounted for 42 percent of video game console usage during June far outstripping the Xbox, which had the second highest usage at 17 percent, according to Nielsen's latest GamePlay Metrics. The Xbox 360 had 8% usage.
Rounding up the list of consoles

[/QUOTE]
Full Story: kotaku.com

| Trackback | # 
 Saturday, July 21, 2007
Saturday, July 21, 2007 11:06:11 AM UTC ( EN | games | markets | microsoft | xbox )

[QUOTE]
The PS3 isn't the only console with problems. Microsoft has an equal share of issues with the Xbox 360 that could prove just as harmful as Sony's. Here are six reasons why the Xbox 360 is in trouble, though not necessarily doomed.

  1. It's unreliable.
  2. It only sells marginally better than Xbox.
  3. A recent string of bad publicity.
  4. It has limited appeal.
  5. It bleeds money.
  6. It still doesn't sell in Japan.

Looking ahead to fall of 2007, the Xbox 360 has the biggest games lineup in recent memory, a lineup that includes BioShock, Mass Effect, Madden 08, Assassin's Creed, and more in addition to the hugely anticipated Halo 3. Master Chief's last adventure could easily be the best-selling game of the year and shift hundreds of thousands of 360s in the process. If there's one thing that sells consoles, it's great games, and Xbox 360 has them. Sadly, Microsoft's ongoing string of mishaps may keep them from truly ending the year (or the season for that matter) on a high note.
[/QUOTE]

Full Story: gamepro.com

| Trackback | # 
 Wednesday, July 18, 2007
Wednesday, July 18, 2007 11:47:14 AM UTC ( EN | games | microsoft | xbox )

[QUOTE]
Microsoft Corp. today announced that Don Mattrick, a former president at Electronic Arts Inc. (EA), will lead the Interactive Entertainment Business (IEB), which includes overseeing the Xbox® and Games for Windows® businesses. Peter Moore, who currently serves as corporate vice president of IEB, has decided to move his family back to the Bay Area for personal reasons and has secured another opportunity in the video games industry.

Mattrick will take over as the senior vice president of IEB at Microsoft, effective July 30. Mattrick was the founder of Distinctive Software Inc., which operated as a private company from 1982 until its merger with EA in 1991. Mattrick held various senior positions within EA, most recently as president of Worldwide Studios, until his resignation in February 2006. In February 2007, Mattrick began working with the Entertainment and Devices Division at Microsoft as an external advisor.
"Peter has contributed enormously to the games business since joining Microsoft in 2003 and we are sad to see him go," said Robbie Bach, president of Entertainment and Devices Division at Microsoft. "Since that time, he presided over the global launch of the Xbox 360™, spearheaded a revitalized and rebranded Games for Windows business, and helped steer the console's ascent."

Moore has decided to return with his family to Northern California, where they lived until he took the position at Microsoft. Moore will remain at Microsoft to assist in the transition through August and will then return to the San Francisco Bay area.
"While Peter will certainly be missed, we are delighted to have one of the industry's most talented and passionate veterans on board to lead the business," Bach said. "Don is well-known and respected throughout the industry for his deep knowledge, technical expertise and management savvy. Under Don's leadership, the games team is looking forward to embarking on our biggest holiday ever, with a wide-ranging roster of some of the most highly anticipated titles."

Mattrick brings 23 years of games industry and development experience to the strong Microsoft management team, having helped bring to life such celebrated game franchises as the "Need for Speed," "Harry Potter" and "The Sims" while at EA.

"Over the past two decades, and the past few months in particular, I've worked closely with many of Microsoft's top leaders and I've always been impressed by their talent, passion and commitment," said Mattrick. "I'm thrilled to join an already strong team that's delivering truly amazing gaming experiences to customers around the world. I've never been more excited about the future of the industry, and firmly believe Microsoft will lead the next great innovations in gaming."
[/QUOTE]

Peter Moore will join EA as President of their sports division.

Found on: www.xbox-scene.com

| Trackback | # 
 Wednesday, July 11, 2007
Wednesday, July 11, 2007 8:39:22 AM UTC ( EN | games | microsoft | tech | xbox )

[QUOTE]
The Microsoft pre-E3 Press Briefing has now ended, I quickly encoded a low-res/quality flv video below (re-cutting it took too much time, so briefing starts at ~01:57). Microsoft will offer a HD video download of the briefing tomorrow. You can also already download the MP3 of the briefing on majornelson.com. Realtime transcripts of the event are available on eurogamer.net or engadget/joystiq.


Video of the 2007 Pre-E3 Press Briefing by Microsoft
from tuesday July 10th 8:30pm PST in Santa Monica, California.

Some highlights:

  • Briefing starts with lots of marketing stuff like marketshare, high attach rate, online purchases, live members (over 7 millions now) etc ... I'll pass.
  • Only the xbox360 will have all 3 of biggest titles this holiday season (GTA IV, Madden 08 and Halo 3).
  • New controller sold with game called 'Scene it' (based on the boardgame). Buzz-style button on the top, and the face buttons positioned in a line below.
  • Sonic the Hedgehog and Golden Axe now available on XBLA.
  • Microsoft will distribute Disney movies on marketplace in HD, starting tonight.
  • By end of the year, video marketplace available in Canada and Europe too.
  • Xbox 360 Elite coming to Europe on August 24th 2007.
  • PGR4 demo shown, now also bikes. Coming in September. Also new demo of Lost Odyssey, also coming this year ... actually all games they show tonight will be coming out this year.
  • Blue Dragon demo out on Xbox Live tonight.
  • Viva pinata and Gears of War (with editor, new levels, etc) coming to Games for Windows.
  • Demo and presentation of Call of Duty 4. Real-time playable demo shown, takes place near Chernobyl. Beta demo coming exclusive to Xbox360.
  • Next Splintercell (called 'Conviction') coming exclusive to xbox 360.
  • New GTA IV trailer shown. First 2 trailers were captured from a 360, not PS3.
  • Capcom's Resident Evil 5 coming to Xbox360 too, not this year though.
  • New demo of Assassins Creed by Ubisoft. Coming November 2007.
  • Video of the 'Halo 3 universe' shown.
  • Gray Xbox360 is real! It's actually more 'army green'. Will be a Halo 3 themed Special Edition console coming in September! DVD-bezel and HDD sides will be gold colored instead of silver.

Xbox 360 Halo3 Special Edition

  • Ending briefing with another Halo 3 trailer!
  • What we didn't get: price cut, MGS4 or FF XIII.

Here's the official press release of the E3 Briefing: LINK
[/QUOTE]

Found on: www.xbox-scene.com

| Trackback | # 
 Thursday, June 21, 2007
Thursday, June 21, 2007 10:22:27 AM UTC ( coding | EN | games | microsoft | xbox )

[QUOTE]
XNA Game Studio Express and the Demo Scene?

That's right. We've partnered with the Assembly 07 conference organizers who are including Xbox 360s and XNA Game Studio Express for the first time in their demos and game development competition! A number of top Demo teams are hard at work developing their first Xbox 360 demos ever and we look forward to them being shared later this year at the Assembly Summer 07 conference. To find out more on the Demo Scene, Assembly and even the links to a few blogs from the participating Demo teams, head on over to Assembly's site and check it out.
[/QUOTE]

Found on: XNA Blog (FYI: MS owned blog)

| Trackback | # 
 Wednesday, May 09, 2007
Wednesday, May 09, 2007 11:44:58 AM UTC ( EN | games | microsoft | xbox )

The May '07 Xbox 360 dashboard release is out now!! And here's the official press release for the Spring 2007 Update:

[QUOTE]
Beginning May 9th, Xbox LIVE, the most interactive gaming and social network available, is once again expanding with the arrival of Windows Live Messenger on Xbox 360. This new feature, available as part of the Xbox 360 Spring Update, will connect people across Xbox 360 consoles, Windows PCs and Windows Mobile devices. Xbox LIVE members will be able to socialize with people on their unified friends list, including their contacts from the more than 260 million Windows Live Messengers across the world. With Instant Messenger, Xbox LIVE members will have the ability to:

  • Chat via instant messenger with up to 20 contacts in a single conversation, and have up to six different conversations at the same time with people on PCs, mobile phones and other Xbox 360 consoles.
  • Instant message while playing games, listening to music or watching movies or TV shows downloaded from Xbox LIVE Marketplace.
  • View at a glance if friends on Windows Live Messenger have gamertags and add them to a unified friends list.
  • Utilize the virtual keyboard on the Xbox 360 to text chat or connect a USB keyboard to the console. Launching later this summer, the Xbox 360 text-input device accessory will connect directly to the controller to support instant messaging.

In addition to the availability of Instant Messenger on Xbox LIVE, the Xbox 360 Spring Update will bring with it hundreds of other features and enhancements to the console. Here are just a few:

  • On-screen pop-ups that immediately display the name and gamerscore value of a just accomplished Achievement, allowing gamers to see their progress without leaving or pausing the game.
  • An even safer way to communicate through Xbox LIVE with enhanced family settings that enable different default settings for video chat and voice chat.
  • A new, standalone Xbox LIVE Marketplace blade houses all Xbox LIVE Marketplace content in one easy to navigate space.
  • Xbox LIVE Arcade enhancements that showcase what games friends are playing directly from the friends list. Boasting about high scores, comparing progress and checking out leaderboards are all easier now as well.
  • Faster access to free, trial version of Xbox LIVE Arcade games through an improved Auto Downloads feature.
  • The ability to fast-forward, pause and rewind video as it is being downloaded on Xbox LIVE Marketplace.
  • Owners can now set their consoles to turn off after downloading content from Xbox LIVE Marketplace to help save energy, and download speeds have been increased.

[/QUOTE]

| Trackback | # 
 Monday, April 16, 2007
Monday, April 16, 2007 1:03:04 PM UTC ( EN | games | microsoft | xbox )

[QUOTE]

Sprung: First (official) look at the Xbox 360 Spring Dashboard Update!

Video here: http://on10.net/videos/DashboardUpdate_on10.asx

You might have heard some buzz ;) about a little thing called the spring dashboard update for Xbox 360! You know I had to run right over to see what we'll be getting the week of May 7th. We show you how Windows Live integration lets you IM your gamer buddies from games, from your cellphone, or from work (poor you), and we give you an up-close look at the new Xbox 360 keypad. 

Beyond Windows Live Messenger, the Spring Update for Xbox 360 includes hundreds of new features and enhancements including:

  • A richer Achievement notification pop-up will showcase the name of the unlocked Achievement and the gamerscore value without needing to leave the game to check the Achievements list.
  • Enhanced family settings features for Xbox Live communications enable different defaults for video chat and voice chat.
  • A new Xbox Live Marketplace blade lets Xbox Live members access the content they seek—whether it is game content or TV shows and movies (available in the United States)—from one place on Xbox Live.
  • Updates to Xbox Live Arcade allow owners to quickly see which Xbox Live Arcade games their friends are playing and join in the fun. Xbox Live members can also compare progress of leaderboard scores and Achievements directly with all friends on their friends list. Expanded "Tell a Friend" capabilities make it easier than ever to boast about Achievements and high scores.
  • Expanded "Tell a Friend" capabilities make it easier than ever to boast about Achievements and high scores.
  • A new option in Auto Downloads provides faster access to the entire collection of free, trial-version Xbox Live Arcade games.
  • New progressive download controls provide easy access to optimal viewing options by letting people fast-forward, rewind, pause and resume as their video is downloaded from Xbox Live Marketplace.
  • Extension of the background download functionality will allow owners to set their Xbox 360 console to turn off automatically after downloads are complete

[/QUOTE]

Source: on10.net/

| Trackback | # 
 Friday, March 30, 2007
Friday, March 30, 2007 6:33:15 PM UTC ( EN | games | markets | microsoft | xbox )

[QUOTE]
I sat down with Albert Penello to get some of your questions answered. Yes, it has HDMI & 120GB hard drive. No, it doesn't have an HD-DVD player. Yes you can still pull audio separate from the HDMI. No, it isn't going to be a limited edition.

[/QUOTE]
Full Story/Donwload Video: on10.net
Source: xbox-scene.com

| Trackback | # 
 Wednesday, March 21, 2007
Wednesday, March 21, 2007 3:03:53 PM UTC ( coolstuff | EN | games )

 

The Pocket UFO is a remake of the popular game of the last century X-COM Enemy Unknown (UFO Defense) for the Pocket PC devices. The game is a turn-based strategy with the RPG elements. The excellent graphics and exciting gameplay are attracting the gamers all over the world till present. This game is absolutely FREEWARE!

  • 9 landscapes
  • 11 enemy types
  • 3 armour types
  • More than 40 ammunition objects
  • Amazing gameplay
  • Excellent graphics
  • Download: http://www.smksoftware.ru

    | Trackback | # 
     Tuesday, March 20, 2007
    Tuesday, March 20, 2007 10:08:33 AM UTC ( coolstuff | EN | games | microsoft | xbox )

    Microsoft has revealed its packaging plans for Halo 3, the most-eagerly anticipated Xbox 360 game expected this year. Halo 3 will ship in three editions. These editions include:

    • Halo 3 Standard Edition ($59). This version of the game includes the game disc only and will ship in standard Xbox 360 game title packaging.
    • Halo 3 Limited Edition ($69). This version will ship in a sleek metal collector's case and include the standard game disc as well as a bonus disc that features exclusive, behind-the-scenes footage and videos, including an HD Making of Halo 3 documentary, numerous HD featurettes, and an audio-visual calibration tool, and a special Halo fiction and art book.

    • Halo 3 Legendary Edition ($129). This total geek-out version of Halo 3 will be available in limited quantities only and will include the game disc, the bonus disc from the Limited Edition, and an additional bonus disc that will include completely remastered cinematic material from Halo: Combat Evolved and Halo 2, supplemented with developer commentaries, and a featurette documenting a day in the life at Bungie. Other exclusive content will also be included on the second bonus disc, Microsoft says. But the big news with the Legendary Edition is its unique packaging. This version of Halo 3 will ship in a collectible Spartan helmet case that includes the three above-mentioned discs as well as an illuminating collection of original Halo 3 storyboard art.

    | Trackback | # 
     Monday, March 19, 2007
    Monday, March 19, 2007 10:49:25 AM UTC ( EN | games | markets | xbox )

    [QUOTE]
    XNA Game Studio Express is a Do-It-Yourself game programming tool, that enables consumers to create console games from home. It has the potential to change the way games are consumed, and how they are perceived. It also has the potential, like similar initiatives in the past, to slip quietly into oblivion.

    The investment is significant. The core team of about 36 people have been working on this for three years. Plus, other resources internally have been pulled in. You're certainly looking at tens of millions of dollars. Why is Microsoft spending all this money on XNA Game Studio Express?

    Creators will, some time next year, be able to upload their games (assuming approval) to a new channel on Xbox Live dedicated to community games. Satchell says, "Anybody on Xbox Live can pick your game up. You'll have an audience of six million people that can go and play your game. You don't have to have a publisher, you can now just share with the world. It's a really good differentiation for our platform to have those tiers of content, ranging from Triple A to Arcade to Community."

    "I guarantee publishers are going to be looking at these games, looking for new talent, looking for new ideas, just like Epic Records trolls MySpace looking for new people."
    [/QUOTE]

    Full Story: next-gen.biz (2 pages)

    | Trackback | # 
     Thursday, March 15, 2007
    Thursday, March 15, 2007 5:58:42 PM UTC ( EN | games | microsoft | vista | xbox )

    [QUOTE]
    Microsoft Corp. today announced the extension of the Xbox LIVE games and entertainment network to the Windows platform, bringing together the most popular online console game service with the most popular games platform in the world. Debuting on May 8, 2007, with the launch of the Windows Vista version of the Xbox blockbuster "Halo 2," Games for Windows -- LIVE will connect Windows gamers to over six million gamers already in the Xbox LIVE community. Then, launching in June, "Shadowrun" will for the first time connect Windows gamers with Xbox 360 players in cross-platform matches using a single service. "UNO," releasing later in 2007, will also support cross-platform play between Windows and Xbox 360.

    The launch of Games for Windows -- LIVE marks a major expansion of the Xbox LIVE service across multiple platforms, uniting gamers with a single identity, a single gamertag, a single friends list and a single list of achievements attainable on the Xbox 360 and a Windows-based PC. Games for Windows -- LIVE gamers will be able to easily find and play supported titles online with their friends across a Windows computer or an Xbox 360. As a unified service with Xbox LIVE, Games for Windows -- LIVE will be available in every country and region supported today by Xbox LIVE.

    Members of Xbox LIVE automatically receive the functionality of Games for Windows -- LIVE, using the same gamertag and friends list at no additional cost. For a single, unified service, the pricing of the LIVE services across both Xbox and Games for Windows is identical. In addition, Games for Windows -- LIVE introduces the best of Xbox LIVE functionality to please PC gamers, such as in-game voice chat, integrated achievements and dedicated servers. The offering of both Silver and Gold memberships will remain in place for gamers on the Xbox 360 and Windows PC. There is no cost associated with signing up for a Silver membership. Gold memberships will deliver the premium online network experience for $49.95 (U.S.) per year. Current Xbox LIVE Gold members will automatically have access to Gold features on Games for Windows -- LIVE titles.

    Silver Membership Features:

    • Single gamertag
    • Common gamer profile
    • Common gamerscore
    • Single player achievements
    • Private chat via text and voice
    • Common friends list and online presence
    • PC only multiplayer including browsing a list of active PC games

    Gold Membership Features:

    • All Silver membership features
    • Multiplayer matchmaking with friends
    • TrueSkill matchmaking
    • Multiplayer achievements
    • Cross-platform gameplay

    [/QUOTE]

    Read the full press release here.

    | Trackback | # 
     Wednesday, March 07, 2007
    Wednesday, March 07, 2007 11:09:00 PM UTC ( EN | games | markets | microsoft | vista | xbox )

    [QUOTE]
    Live for Windows Vista will actually be the same exact price for Vista as it is for the Xbox 360. Just like with the Xbox 360 there will be a free Silver package as well as a Gold package which retails for $49.99 for a year subscription, $7.99 for one month, and $19.99 for three months.

    Good news for gamers who already have an Xbox Live Gold Membership - you've already subscribed. Your Live membership works on the Xbox, Xbox 360, and Live for Windows.
    [/QUOTE]

    Source: gameinformer.com

    | Trackback | # 
     Monday, March 05, 2007
    Monday, March 05, 2007 11:15:55 AM UTC ( EN | games | microsoft | tech | xbox )

    [QUOTE]
    SAN FRANCISCO — March 4, 2007 — At the Game Developers Conference (GDC) 2007, Microsoft Corp. today announced plans to launch a 512MB Memory Unit for the Xbox 360™ video game and entertainment system and an increase in the official size limit of Xbox LIVE® Arcade games from 50 MB to 150 MB.

    The 512MB Memory Unit, available worldwide beginning April 3, 2007, will retail for an estimated retail price of $49.99 (U.S.) in North America.* The 512MB Memory Unit will be pre-loaded with the hit Xbox LIVE Arcade game “Geometry Wars: Retro Evolved” from developer Bizarre Creations Ltd. for a limited time. The original 64MB Memory Unit will simultaneously drop in price from $39.99 to $29.99 (ERP).*

    Eight times larger than the 64MB Memory Unit, the 512MB Memory Unit will provide Xbox 360 owners with vastly expanded storage capabilities for gaming on the go, allowing gamers to easily store and transport their gamer profile and save game data, Xbox LIVE Arcade games and Xbox LIVE Marketplace content. The 512MB Memory Unit also gives Xbox 360 owners the ability to download exclusive content from any of the 45,000 Xbox 360 kiosks accessible at retail outlets worldwide.

    Beginning today, the Xbox LIVE Arcade game size limit has increased from 50 MB to 150 MB, giving developers greater flexibility in game design and expanding the opportunity to add advanced game features while still keeping games compact.

    “The new size limit offers developers increased flexibility and continued opportunities for innovative game development, while also ensuring that the millions of gamers on Xbox LIVE can continue to easily access, download and play all Xbox LIVE Arcade games on Xbox 360,” said Chris Early, product unit manager for Xbox LIVE Arcade and Microsoft Casual Games at Microsoft. “If you take a look at current games like ‘Roboblitz’ and ‘Small Arms,’ it’s clear that our developers deliver amazing game experiences within a compact size limit. Our focus is on continuing to provide developers with an environment that allows for the creation of cost-efficient games and that nurtures an artistic and creative approach to game development.”

    “As we prepare to launch our first Xbox LIVE Arcade game, ‘Boom Boom Rocket,’ we’re able to see how dynamic and creative this platform is,” said Chip Lange, vice president of Online Commerce for Electronic Arts Inc. (EA). “Having ‘Wing Commander Arena’ on Xbox LIVE Arcade allows us to take full advantage of the online play and bring to life a 16-player online arcade experience that delivers unparalleled arcade action.”

    This week at GDC, Microsoft will showcase forthcoming Xbox LIVE Arcade games from a cross-section of genres to the game development community:

    • “Boom Boom Rocket” (EA and Bizarre Creations). This eagerly anticipated title from EA and Bizarre Creations is a hypnotic rhythm music game that will launch on Xbox LIVE Arcade this spring, priced at 800 Microsoft Points.
    • “3D Ultra™ Minigolf Adventures” (Sierra Online and Wanako Games). The first outdoor sports game on Xbox LIVE Arcade, “3D Ultra Minigolf Adventures” lets players putt their way through 36 fun-filled holes on wild courses that include settings such as the Classic Carnival and the fantastical Outer Space.
    • “Eets: Chowdown” (Klei Entertainment Inc.). A completely revamped version of the popular PC title, “Eets: Chowdown” offers a fun puzzle game experience unlike anything else available on Xbox LIVE Arcade, and features new items and 120 new levels.
    • “Jetpac Refuelled” (Rare Ltd.). This is a new take on Rare/Ultimate’s 1983 classic space blaster with enhanced graphics and Xbox LIVE features; players must clear a path through hordes of aliens to refuel their ship and amass a fortune over the course of more than 100 high-definition levels.
    • “Pinball FX” (ZEN Studios Ltd.). “Pinball FX” offers an unparalleled pinball experience that will be fun for novices and experts alike, with realistic ball physics and stunning 3-D tables. “Pinball FX” also features real-time, head-to-head competition over Xbox LIVE and Xbox LIVE Vision camera support.

    About Xbox LIVE Arcade
    Xbox LIVE Arcade on Xbox 360 is the premier destination for digitally distributed high-definition games. Xbox LIVE Arcade is a fast-growing phenomenon with more than 20 million game downloads and a diverse library of original development and classic titles from the world’s best independent and established developers and publishers. With a dynamically updated library and free** trials for every title, Xbox LIVE Arcade makes it easy for every type of gamer — from casual to hard-core — to get instantly immersed in the fun. Xbox LIVE Arcade also lets friends connect and play these incredible games either from the same room or from around the world via the Xbox LIVE online entertainment network. More information can be found online at http://www.xbox.com/en-us/games/livearcade.
    [/QUOTE]

    Source: http://www.microsoft.com/presspass/press/2007/mar07/03-04512MBMemoryUnitPR.mspx

    | Trackback | # 
     Monday, February 19, 2007
    Monday, February 19, 2007 1:00:02 AM UTC ( EN | games | internet | markets | microsoft | multimedia | tech | vista | xbox )

    [QUOTE]
    Microsoft Corp. (NASDAQ:MSFT) chairman Bill Gates unveiled a slew of new products and content partners Sunday in his keynote address kicking off the 2007 International Consumer Electronics Show, vowing to deliver access to video and data no matter where the consumer might be.

    "It's a dream if you're a sports fan or there's a sports fan in your house," said Robbie Bach, president of Microsoft's entertainment and devices division and the company's chief liaison to Hollywood. Bach and Gates alternated introducing new products during Microsoft's CES presentation.

    In addition, Microsoft said that it has signed Lionsgate (NYSE:LGF) to its roster of programming contributors to Xbox 360 Live Marketplace, joining Paramount and Warner Bros. Bach hailed the addition of a library of video content to Xbox Live that either can be streamed or downloaded, noting that 100 million downloads of games, TV episodes and movies have been generated over the past 13 months; he did not offer a separate account of how video alone has fared since Microsoft signed content partners including ABC, Comedy Central and the CW as of Nov. 22. Xbox 360 also will provide an IPTV service that can deliver video programming, essentially functioning as a set-top box.

    Although that doesn't put Microsoft in the video distribution business, it opens up the possibility that the company could partner with AT&T (NYSE:SBT) (NYSE:T) to offer a mix of voice, video, data and wireless. Microsoft already provides software for AT&T's IP-based rollout, raising the specter that the telco's current U.S. service, U-Verse, could eventually be bundled with Xbox 360.

    IPTV video has DVR and video-on-demand functionality and also will enable seamless switching between video programming and games, and even blur the two, demonstrating functionality that allowed a community of users to talk to their Xbox even while its in TV mode.
    [/QUOTE]

    Full Story: money.cnn.com

    | Trackback | # 
     Saturday, February 10, 2007
    Saturday, February 10, 2007 9:20:45 PM UTC ( coding | EN | games | vista | xbox )

    [QUOTE]
    For those of you that already have Windows Vista and want to run XNA Game Studio Express on it, I have a few steps that you can follow to (hopefully) get a successful installation. I want to be clear on this though: XNA Game Studio Express is not officially supported on Windows Vista. If you follow my steps, you are doing it on your own volition and nobody can officially support you. In addition, don't send me email telling me you followed the steps and it doesn't work, or that it deleted your favorite movies or other visual entertainment, or that it made your bread go moldy, etc.. I do NOT guarantee success, I am merely offering the steps that have worked for me and others.
    [/QUOTE]

    Check out the full instructions on: letskilldave.com

    | Trackback | # 
     Thursday, January 18, 2007
    Thursday, January 18, 2007 11:14:28 AM UTC ( coolstuff | EN | games | microsoft | xbox )

    [QUOTE]
    Before the holiday break, we trekked to Microsoft Studios for a 1-day video shoot. Our goal was to show how to connect your Windows development PC to your Xbox 360 in order to deploy a game to your console using XNA Game Studio Express. This video demonstrates how to download the tools to your Windows PC, purchase a membership in the XNA Creators Club, obtain XNA Game Launcher for your Xbox 360, and connect your Windows PC to your Xbox 360 on your home network. We felt that this video would help to show the necessary steps in real, full-blooded action. It's only 11 minutes long, and you have several viewing options:

    Download a copy from the Microsoft Download Center, available in standard or high definition. Watch the copy on MSN Soapbox below:


    [/QUOTE]

    Source: official XNA Team Blog:

    | Trackback | # 
     Monday, January 08, 2007
    Monday, January 08, 2007 5:53:02 PM UTC ( EN | games | internet | markets | microsoft | multimedia | tech | vista | xbox )

    The Consumer Electronics Show Conference is over now.

    Here's a video of the CES Keynote that was quickly encoded and uploaded to google video.

     

    It's the complete keynote (over 1 hour, which includes Bill Gates Keynote and a part hosted by Robbie Bach from Microsoft's Entertainment Division, who tells you everything about the Xbox360 including the IPTV demo toward the end of the video).

    Microsoft will release a high-quality video of the complete keynote very soon here.

    Engadget has some high-res pictures of the Xbox360 IPTV interface.

    Xbox-Scene has 2 press releases and a LIVE coverage of Bill Gates' Keynote at CES 2007.

    | Trackback | # 
     Friday, December 15, 2006
    Friday, December 15, 2006 12:52:02 AM UTC ( coding | coolstuff | EN | games | microsoft | xbox )

    Fiercedeveloper.com posted the 10 steps to start developing homebrew games for the Xbox360 with Microsoft's ('free') XNA Game Studio Express released earlier this week:

    [QUOTE]
    1. GET C# Express!
    2. GET XNA Game Studio Express!
    3. Download the XNA Framework
    4. Learn C#! (here or here)
    5. Check out the sample programs!
    6. Learn XNA!
    7. Learn more XNA!
    8. Make Pong!
    9. Look at sample code! (from xnaspot.com, xbox360homebrew.com or xnaresources.com)
    10. Join the Creator Club to get your game onto the xBOX!
    [/QUOTE]

    Full Story: fiercedeveloper.com
    Source: http://www.xbox-scene.com/xbox1data/sep/EEyypZukkuFsMvjYXd.php

    | Trackback | # 
     Tuesday, December 12, 2006
    Tuesday, December 12, 2006 11:20:13 AM UTC ( coding | coolstuff | EN | games | microsoft | tech | xbox )
    XNA Game Studio Express
    | Trackback | # 
     Wednesday, November 22, 2006
    Wednesday, November 22, 2006 11:25:57 AM UTC ( EN | games | microsoft | xbox )
    | Trackback | #